
Astra Exodus is a single player turn based Sci-fi 4X strategy game inspired by the classics, with a multiple choice narrative driven epic campaign, top down real time tactical battles and an extensive semi-randomized research grid.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really did not enjoy the game but the developer is so good at finding and crushing bugs that I don't have the heart to down vote it. I disagree with some design decisions like not being able to research everything and the a.i. players get mad and it seems to turn into a blood feud forever and it costs too much to build ships and then you have to choose between defending or going on the offense. You don't have enough ships to do both and it is frustrating. But the developer and some players may find these same things that i dislike "challenging" so it is a matter of taste.
It pains me to give this a down vote. The most important thing, gameplay, is right there. It is a fun, well paced game with some excellent game design choices. Unfortunately, I really hate it when a beta version is offered as a full release. It is far too full of game-breaking bugs. Just not ready.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Spanish - Latin America*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Whoa, this game is lame. It reminds me of a Commodore 64 game from the 1980's. I would rather player Master of Orion, the newest one. I should have listened to the bad reviews. Requesting refund, I can't play this primitive, over complicated, simplistic mess. How can it be both? Buy it, try it and find out.
For now I can't recommend the game. It has some unique elements, which makes it interesting, even you have played all other games of this genre. The start is always okay, but with map progress you will find a lot of problems (bugs, logic issues, calculation issues and processing delays etc.). Even in lucky runs without fatal bugs, the delays while interaction with the game interface take all motivation away. If you provide feedback to the developer, you will get support. But there are way too many problems to just enjoy the game. Even after the last patch. If you want to play for fun, don't buy it. If you want to support the developer to make this game the jewel it could be, buy it, but expect a huge amount of time you need to spend.
That’s actually a pretty good game and could be recommended to MOO fans. Yes, there’re bugs and from that point of view current build resembles 1.0 version of MOO2, but it’s stable and playable till the end. Graphics could be better, but its quality is consistent across the game. UI needs improvement, but there’s really nothing that can’t be fixed in 2-3 patches.
Frankly, it's not a great game. Sorta mediocre, but taking into consideration it's made by a 1-man studio from Uruguay, it's at least a high-end OK game. It's measurable against a late 90's / early millenium game from Europe with it's very own flair - It's noticable that the one who made it has been inspired by a lot of other game elements. It has awkward elements, like repeating alerts, I've also had achivements fire without me touching those topics. I myself enjoy it first and foremost because the game pacing is slow. A welcome change to the many games where the slowest adjusted setting still runs away with ease. I'd say a bit pricey for the content, by European standards. Picked it up on a sale myself.
4x games are unusual today (especialy an indie one), so i was happy to hear about this one. If you are a fan of MOO, i definitly recomend you to check it out.
This game offers near endless replayability to enjoy, with many gameplay settings that make each campaign feel like a new experience. The freedoms to build your own battleships and learn to manage them optimally in the battlefield, the different factions with their own stories and mysteries to discover, and the ability to modify and alter the difficulty level to find new challenges, turn this game into a product with too much potential to experience. On the other hand, it calls my attention that many reviews mention that they were disappointed by art and UI. All that stuff could be easily seen before even buying it, it's a matter of checking screenshots, videos or the descriptions that specify that the game is a 'love letter' to old school 4X games. I know that the issue of the 'before 2 hs refund' has changed the way players experience the games, but for this specific case, playing less than 2 hours is just seeing the tip of the iceberg. I highly recommend it to any lover of the 4X genre.
A good Masters of Orion 2 clone, even down to the 90s-style graphics. I love MOO2, so this is just what I like. It was a bit buggy on first release, but the developer has been good about quickly patching problems. The best improvement on MOO2 is the real-time ship combat which reminds me of the game Gratuitous Space Battles. It has a battle autoresolve feature if the player wants to skip over the easy battles.
First, I mainly play the Slitherine version. I did not start playing this until the patch 1.03, though I followed intently, its' progress. I can honestly say...this game is getting better & better by the week. I never played MOO II much, but what little I have; it is paling in comparison to Astra Exodus. (imho) A great friend of mine who was an avid MOO II player told me that AE is a much better game in his opinion. I have read where some are not...pleased with all the colors on the Galaxy screen...sorry, I could not disagree more as the effects are quite beautiful. Reminds of some of the photos NASA shows via their filters. (imho) One big plus 'out of the box' is how easy this game is to mod/edit to ones preferences. I have encountered a small number of issues per modding, but the 'dev' has responded in kind & is on top of all issues that players are having, in general. This game is excellent with improvements coming due to a, very, engaged 'dev'. I can recommend this game, absolutely.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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