
Explore the expanded lore of Gor3 in this RPG-Lite prequel. Take on quests, buy upgrades, and unravel the mystery of the town of Cladworn.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Tiny tease that gives just enough. You take on the role of an agent of the Astra, a group that works to maintain balance and order in the world. You are taken to a tiny village where there is a castle that is said to be haunted by a malevolent spirit. There are books all over the place that can teach you more about the world. The village is small with only a few houses and people. Movement is very fast and map very small, and you can make travel even faster by buying dash shoes at the village store. The absence of a quest tab doesn't matter, even though people still urge you to help them. Their only request is that you finish dungeons and then come back. A dungeon has one or two monsters and is small. One weapon and money are the rewards. There are just two weapons in the game: an additional dagger and a starter sword. Because of how swiftly you move, you can easily cheese adversaries by backing up before their attack animation begins and charging in to hit them several times. Since enemies don't show their health, you must keep hitting them until they drop. Weapons lose durability, but that's not an issue because of small number of enemies and very short length of the game.
honestly not bad, and the boss reveal is really good especially with the music. I still cant figure out the hidden achievement though.
Genuine Garbage
Szajs. Lubię gry retro, stylizowane graficznie na PSX, ale ta jest po prostu słaba. Tragiczna walka, wykonywanie skoków wygląda jakby menel napruty skakał na jednej nodze. Raz nawet wypadłem poza tekstury albo też wpadłem pod budynek, z którego nie było wyjścia. Do tego jeszcze dziwna klawiszologia i nagle kończąca się muzyka. Kupiłem za niewiele ponad 2 zł a i tak nie warto.
This game has a good foundation and some really interesting elements, A good story with humour and great history event and portrayed a powerful evil boss. Some improvements to the game mechanics could have been made like the use of toggling with buttons instead of proximity (just like we had with the merchant), Player jump could have been improved. Customisation option on the basis of gender, arrangement of overlays etc. I really enjoyed solving the puzzle of getting out of the castle through that window. It was really very well executed. More puzzles should have been there. I was able to complete 2 achievements I think. Those Easter eggs with that graffiti on the wall, and the "Cowboy lizard" was great. I liked the PISS device and reading things how it was invented and how it can cure the corrupted things. I think the game just ended too quickly, you could have made it a bit longer, I skipped the sidequest of finding "Golden Apple" was not able to find it. I enjoyed playing this title and it gave me a nice journey to a small happy town with some weird stuff in CLADWORN. You have worked a lot on the artwork and the story it seems and it's good that you allowed access to dev-console. For me there were some bugs and I played the game on an average of 30-40 FPS, because I wasn't aware that NVIDIA RTX tool will eat up that much performance and will ruin my live stream.
i came
Cinematic. Kino is back. When this game came out i instantly kasploogied all over the place with the cinematic exigence of the main character (Jimnothy Astra)'s catchphrase: "Its Astra a Gor3 prequelin' time!". Any true glunguscel must purchase. 10/10 you kill jfk
the best part of ASTRA was when John Astra said “IT’S ASTRIN’ TIME” and gor3d all over those guys
ASTRA fixes almost all of the issues I had with GOR3 and Devinica. More content, actually somewhat engaging combat, and a very fun artstyle. The sword combat was a good move, though I will say the projectile attack takes too long to recharge, I believe it takes a full minute to do so. There are only like 3 projectile enemies in the whole game, so it's not the biggest deal, but it's undeniably annoying. Also the red enemy projectiles have a damn-near unavoidable hitbox. Anyway, the quests are fun, but I wish they were longer and that there were more of them. Maybe the caves and dungeons could be larger and more challenging to traverse. If you're speedrunning, the game currently takes about 3 minutes to complete. It's short, but I have faith that this game could someday be super expansive, with several towns and hundreds of fun quests. Maybe I'm getting ahead of myself, but I am very excited for this game's future and any future games from the developers. However, I must mention that there is often a glitch where the boss freezes in place when you summon him, he won't fire at you at all. Also, there are a few minor geometry bugs where I've fallen out of the map or gotten stuck while dashing. Despite the flaws and jank, I very much recommend this game. A jolly good time
Duration: ~1 hour(s) What can I say about ASTRA? The game is extremely jank, and you can piss on things to kill spirits and the like. If that's something you will find funny, you might be the kind of person who'd play this game. It's not a very GOOD game, but there's some fun here. The videos are exactly what you see in the trailer. There is basically one small box area with one village, one castle, and a little valley? There's not enough and you can go from left to right with less than a minute. These places also have some smaller dungeons to fight in, and honestly they don't take you much time on them. There's one place to buy items from people with like, 5 items. I could take a few more words about this, but you get the idea. It's not a lot here. Fighting is extremely simple, as the enemy AI is simple as well. One will either walk towards you, stop, attack, redo. The other will stand there and send you a project at you. That's it. The graphics are also old, something around the Quake era though not as well as done. You can see what they're trying something, but it's not done well. Don't watch the game to expect it to look good. Look at the trailers again and you'll see what you're getting here. There's probably a bit more you could see about this game, but I've already written more in my review now, so the rest you'll just have to play it for yourself. Or not. As of this, I haven't played their extra patch content yet, but I might just pass. [hr][/hr] If you’d like to see the game in motion through my eyes, [url=https://kuoushi.com/videos/astra/]take a look at this complete archive of me playing it[/url] here. It should give you a good idea of how the game plays and what to expect.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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