
Asteroids Belt is an arcade game where you have to fly through the asteroid belt in a spaceship, destroying them along the way.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
This is nothing but an export of a FREE Unity Asset kit that can be found on the Unity Asset store right HERE: https://assetstore.unity.com/packages/templates/packs/asteroid-belt-project-2062 No graphics or audio settings, terrible movement controls with the mouse, just a bad game and this lazy "developer" who I'd personally call a thief is trying to sell it for money to you. https://www.youtube.com/watch?v=957Oqb7czK4&t=1s Please don't support trash developers like this. NOT RECOMMENDED. My Score: A big fat googled ZERO asset uploaded here as my score.
[0.5] Controls & Training & Help [0.1] Menu & Settings [0.2] Sound & Music [0.3] Graphics [0.2] Game Design [0.3] Game Story [0.2] Game Content [0.2] Time to complete feels ok? (& if the Game can be repeatedly played again) [0] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR Stars received: 2.0/10 ___ Note: v.3 [0.0 to 1] = personal impressions Game description key-points: hit the target - 1 button and mouse move. Overview: fixed camera for a 3rd person view in a free-mode Space Ship control, aim and targets are the players problem to deal with. Game scope is to score above a specified limit to pass the Level, otherwise would be no issue to stay aside AFK.
ну это шляпа полная
[quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote] Asteroids Belt Try To Survive is a Unity Asset flip, what Valve calls a "fake game". The "developer", INFINITE BRIDGE, took the [url=https://assetstore.unity.com/packages/templates/packs/asteroid-belt-project-2062]Asteroid Belt Project[/url] Unity Store tutorial/demo/game asset pack from the real developers, Allebi Games, changed the name, and dumped the result onto Steam. They're attempting to scam people into buying this, so they can get your money for someone else's work. INFINITE BRIDGE has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab. Here's some examples so you can see for yourself: [list] [*] "Trapped Guys" = [url=https://assetstore.unity.com/packages/2d/characters/pixel-adventure-1-155360]Pixel Adventure 1[/url] developed by Pixel Frog [*] "Contrast Tunnel" = [url=https://assetstore.unity.com/packages/templates/contrast-tunnel-survival-71524]Contrast - Tunnel Survival game template[/url] developed by DOTexe [*] "Infinite Brick Breaker" = [url=https://assetstore.unity.com/packages/templates/packs/ballx-infinite-brick-breaker-complete-game-template-87125]BallX - Infinite Brick Breaker - Complete Game Template[/url] developed by App Advisory [*] "Crash Race" = [url=https://assetstore.unity.com/packages/templates/packs/crashy-racing-115748]Crashy Racing full game pack[/url] developed by SgLib games [*] "Hover Ship" = [url=https://assetstore.unity.com/packages/templates/packs/hovershift-107789]Hovershift[/url] developed by SgLib Games [*] "Circular" = [url=https://assetstore.unity.com/packages/templates/packs/impossible-circle-round-the-ball-60571]Impossible Circle - Round The ball[/url] developed by App Advisory [*] "Planetary Defence" = [url=https://assetstore.unity.com/packages/templates/packs/planetary-defence-104099]Planetary Defence game pack[/url] developed by Daniel Buckley [*] "Infected Town" = [url=https://assetstore.unity.com/packages/templates/packs/toxic-townsmen-complete-game-104332]Toxic Townsmen[/url] developed by Daniel Buckley [*] "Zombie Van Drive" = [url=https://assetstore.unity.com/packages/templates/packs/zombie-drive-full-game-template-73074]Zombie Drive - Full Game Template[/url] developed by Puppeteer [*] "Brain Teaser" = [url=https://assetstore.unity.com/packages/templates/systems/brain-teaser-58903]Brain Teaser[/url] developed by MadFireOn [*] "Road to Gelendzhik Palace" = [url=https://assetstore.unity.com/packages/templates/tower-defence-template-75770]Tower Defence Template[/url] developed by Keeree Games [*] "The Deepest" = [url=https://assetstore.unity.com/packages/templates/tutorials/cave-exploration-starter-kit-37158]Cave Exploration Starter Kit[/url] developed by Robert "That Games Guy" Wells [*] "Beat the Moles" = [url=https://assetstore.unity.com/packages/templates/whack-a-mole-82155]Whack a Mole[/url] developed by Tasonco [*] "Asteroids Manuevers" = [url=https://github.com/aholla/Game-Asteroids-Unity]Game-Asteroids-Unity Open Source project[/url] developed by Adam Holland (also a violation of the Apache open source license). [*] "Nightmare Survival" = [url=https://learn.unity.com/project/survival-shooter-tutorial]Survival Shooter Tutorial[/url] developed by Unity Technologies [/list] The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Asteroid Belt Project" is just an arcade style Asteroids game demo/tutorial, and doesn't have any merit as a proper, fully fledged PC game, so a copy+paste of it can't be recommended. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips are an insult to both PC gamers and to professional game developers who create genuine, high quality PC games. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have. Don't reward this morally bankrupt, unethical behaviour from INFINITE BRIDGE.
interesting
good
ok
very nice
youxi
good
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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