
Leave your influence in your wake as you bring together a broken land in a card-battling adventure filled with gods, heroes, and the instability of yourself and those around you. Play the story, or go online with fellow Crown Mages for tabletop card action.
Modeled estimate, not a reported figure. How we estimate →
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About
Astatos, a card-battling adventure filled with gods, heroes, and the instability of yourself and those around you. Engaging narrative meets tabletop-inspired card action about the influence you have on others.
Experience narrative battles, explore solo, or play online— with strategic 1v1 battles, and chaotic co-op action for up to 8 players. Match cards, cast spells, summon heroes, and turn the opposing team over to your side to come out victorious!
Summon a wide range of Heroes to win the Trials ahead! Each with stunning artwork and unique abilities that lead to endless combinations. Just be sure your opponent doesn’t turn them against you!
As rebels approach, Vitus and Volesus must flee the academy and leave their order behind. Unleashing an ancient god and devil, the two adventure to uncover their past, influence the land around them, and find a place to call home.
With the country in chaos, everyone has their own thoughts to share. Meet a wide range of characters who each have their own morals and desires. Make decisions and convince others to follow your lead, no matter the consequences.
Collect mementos of your adventure and head to the bathhouse. Interludes between chapters let you spend mementos and get closer to your companions, which may in turn, influence later events.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很久没点进来看了,一看剧情居然更新了这么多,看得好爽! 而且新加的剧情战斗挺好玩的,计算血量比那个试炼来回拉扯的游玩体验感要好多了,试炼真的血压飙升还浪费时间。 之后打算开个新档看看前面的剧情战斗hhh
主角团每个越看越可口,故事还是比较有意思的
🐺
card system from hell do not touch this game edit: rants about the card system Pick a card that matches the Trial card : the fact that this is completely random doesn’t sit right with me. It is the main source to get ENERGY to do anything in this game, yet it is determined by luck. I know that most card games have an aspect of luck in it but not in this way. Sometimes you can get no matching cards and receive no ENERGY, and I know there are cards that can change the trial card element, and there are cards that can be used regardless if it’s the same element or not but it is simply the fact that there’s NOT ENOUGH CARD DRAWS IN THIS GAME which results in NOT HAVING ENOUGH ENERGY TO DO ANYTHING. This is coming from a MUKAKI’S SIDE player point of view, where most of my games is usually just waiting for my opponent to draw as much card as possible and use MUKAKI’s ability to swap my empty hands with my opponent’s full hand which THEN I’ll have enough cards to even generate enough energy to do anything. Suggestion on how to fix this flaw. Each turn instead of drawing 1 card, players draw until they have 5 cards in hand. If player already have 5 cards or more gain 1 energy. Remove how many Energy can be gained by matching trial cards The ability to switch an element of the cards in your hand once Instead of 3 cards exchange for 1 Energy it should be 1 card for 1 Energy. If you end turn without matching the trial’s card you draw 1 card REMOVE CONSECRATE when you accidentally use “remove one energy from enemy hero” card Normal cards with NO ABILITIES should have different card images There should always be a way for players to have normal cards with no abilities on hand Card with abilities should count towards Energy production Nowhere does the card say how much morale damage they will do to the opponent of course I'm no game developer and the things I say may not make the game better but it still doesn't change the fact that the card battle systems feels very torturous to play and is a complete slog to go through. The art and the story is alright
make zermes dateable
很有意思的一款fvn,剧情偏政治方面,可能经常要玩着玩着想一会,幽默风趣的内容也不少【天使恶魔吵架,两只大猫吵架...】,人物方面性格特点都较为明显【都挺帅的】,各种类型的都有,目前还在更新,剧情长度在fvn中算是挺长的了,不过目前还没有 //w// 的内容,未来可期。
这个游戏的内容就两部分,卡牌对战和视角小说 先说卡牌对战部分: 1.天神阵营不知道是不是有bug,打出万能牌触发被动抽一张牌后,打出改变试炼的卡牌,万能牌会回到手中,这样相当于多赚了一张手牌,反复操作可以赚到十几张牌以上。 2.异画的获取难度太大了些,金币和点数每天有获取上限,而且单把牌局的收益又太少,需要攒很久才能兑换异画。 但总的来说卡牌部分还是很不错的,手感优化得很好,过教程之后玩几把就能很好的上手了。只是如果要做卡牌游戏,玩家基数很重要,但是买断制和furry受众我只能说前途一片黑暗(悲 再说视角小说: 1.一旦选择便不可更改这个设定我觉得挺好,但是玩家为了体验全部剧情需要新建一个存档,这个已读内容的跳过优化的不是很好,希望能缩短多周目的剧情重复体验。 2.感觉更新速度太慢了,何时才能玩到正式版并且看到结局呀QAQ 剧情有点偏日常,但胜在自然,角色的形象也塑造的很立体,我只希望不要烂尾别的不奢求了orz
meow
嗯劇情一如既往的真的很不錯,人物刻畫也不賴,更別說天神和魔王,兩個明明是神,卻實在呆萌的互動,實在不錯 然後拜託兩個學生在一起阿阿阿!!!你們就跨過去那條線啦,在一起啦!那麼曖昧欸 反正希望能在有生之年玩到完整劇情XD (希望能有額外插件可以搞的R18(被揍
6月的更新呢????急急急
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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