
Repair old-school objects in this cozy puzzle game. Join antique-restorer Maria, as she arrives in the sun-soaked town of Bellariva and set out on a journey of helping the townsfolk reconnect.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 9 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 11.1Kreviews | 90% | — | $1.1M |
| Free | 1.4Kratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在维修物语的游戏评价里看见这个游戏的,都说这个游戏比维修物语的交互做的好,真是被骗了,这游戏就是插画故事,故事讲完了象征性的组装个件。不晓得是怎么有脸打着纪念碑谷团队的招牌来营销的。
I wanted to like this game, really. The art looked really nice and the voiceovers and music sound spectacular. However, that's not enough to make a game good, especially if the gameplay itself is the issue. As soon as you boot up the game, you're met with really loud audio, with no way to lower the settings until you finish the mini tutorial they have, if you can even call it that. The game also provides no real way of teaching you the controls, and just expects you to fiddle around with it enough to get the feel of it. Which isn't any better, considering that everything I attempt to do just resulted in putting whatever I was currently holding back into where it was originally placed. The game is narrative-driven, which isn't a bad thing on its own. But it feels almost as if the gameplay was an afterthought for the project overall. The gameplay portions are extremely short, and the narrative portions aren't even presented as cut scenes, just a bunch of words with voiceovers in a pseudo PowerPoint presentation. It doesn't even auto-forward once the voiceover is done being read, you'd have to click on the next button to proceed. Overall, this game feels like a mobile game that's been ported to PC. The controls definitely feel like they would favor touch controls better than a mouse and keyboard. Not to mention how the tools that you use to fix the items you're working on return to its original place after you use it once, despite needing to unscrew 5 other screws, for example. Its goal was to provide a cozy and relaxing experience, but I just ended up being more frustrated than anything. If you'd enjoy this sort of gameplay, by all means, it's still a somewhat nice experience. But I just personally don't think that the amount of effort is worth all the frustration I've experienced just trying the game out for a few minutes.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Arabic, Japanese, Dutch, Korean, Portuguese - Portugal, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 559 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌는데 짧아
一小时就结束流程的小游戏,只适合打折买 维修其实不算重点,算是一个小而精的短故事手书,音乐好听
A small game with cozy and chill vibe. Bought this for only 1$+- and it was my worth journey. btw I noticed an easter egg of a passport from Paper Please (Love It!)
It's the kind of game you play when you wanna wind down, oh, and it also has a great story that shows the growth of the characters playing in it.
鼠标操作手感很差,真的很差。然后流程实在太短了。内容,治愈……也就那么回事吧。普到没话说的故事。讲道理全游戏有1w字文本吗?唯一值得称赞的就是画风了,但也很少。总的来说不止,3块一杯可乐钱可以买来尝尝,别的,不推荐。
almamo pila de vaina, carme es una rastrera
jogão da boba
Assemble with Care follows antique restorer Maria as she arrives in the sun-soaked town of Bellariva to fix both broken possessions and fractured relationships. The Tactile Interaction (9/10) is deeply satisfying - unscrewing panels, replacing audio cassette tapes, soldering wiring, and reconnecting circuit boards feels intuitive and grounded. The Visuals & Aesthetic (9/10) boast gorgeous pastel color palettes, clean vector line work, and nostalgic 80s product design. The Narrative (7.5/10) is sweet and cozy, delivered via illustrated storybook chapter screens. However, the Length & Challenge (6/10) hold it back from perfection. The entire game wraps up in roughly 90 to 120 minutes with very little difficulty or failure state. Pros & Cons: ➕ Incredibly satisfying, tactile disassembly and repair mechanics with great audio feedback ➕ Beautiful, warm visual aesthetic and nostalgic 1980s retro tech design ➕ Charming, uplifting story about connection, family, and emotional repair ➖ Very brief overall runtime (under 2 hours) with almost zero replayability ➖ Puzzles are strictly linear and offer virtually no mechanical challenge or trial-and-error depth
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $17.8K | 83 | 94% | $11.99 | |
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| $1.4M | 4.3K | 83% | $19.99 | |
| $676.4K | 1.9K | 97% | $6.99 |
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|---|---|---|---|---|
| $1.1M | 3.1K | 83% | $14.99 | |
| $1.1M | 1.5K | 76% | $19.99 | |
| $1.1M | 1.4K | 90% | $29.99 | |
| $1.1M | 5.6K | 84% | $9.99 | |
| $1.1M | 2.3K | 92% | $19.99 | |
| $1.1M | 1.3K | 76% | $29.99 |