
Assault on the Necrospire is a roguelike with an emphasis on interesting loot and character building. Your mission is to destroy the Necromancer. Wipe the dust off your spellbook; you're going to need it.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[h1] Отличный рогалик у которого незаслуженно низкая оценка [/h1] Небольшой и несложный "айзек-подобный" рогалик в котором нужно дойти до 10 этажа и убить Некроманта. Хорошая графика и музыка, багов не заметил. Хоть в игре и не так много контента, но все выполнено очень хорошо. Не хватает правда русского языка и мб ачивок. Но самое главное, что эта игра абсолютно бесплатная, и я советую в нее поиграть каждому! [8/10]
Almost beating the game on your first try is made even more obnoxious and frustrating when the only reason you did not win was because of poor design. The game was easy enough to beat on the first try but because the developer became desperate they started spawning all the spammy ridiculous rooms back to back. The music is poorly composed and sounds like emotionless stock, the floors have very little diversity to their appearance, the floor types are all same looking and do not even look like they should all be a part of the same building. The combat does not feel like combat it feels like shooting orbs at moving things while avoiding orbs they shoot at you. The enemies have little meaningful diversity and fight in very generic attack patterns. The player cannot shoot projectiles at certain angles when close to walls because the projectile spawns off centre with the direction it is going and thus spawns into a wall and destroys itself. Some enemies do not even have proper path finding. The heads up display is not transparent and thus blocks the corners of the screen, the map does not actually show the real room shape or door location the floor on the map is a heavily simplified version of the real floor and in turn is completely inaccurate. Many rooms are too large for the amount of enemies in those rooms, the items do not feel meaningful they just feel like more generic forgettable effects and statistic ups being stacked over and over. The flavour text on the items is bland and uncreative, the pop ups for displaying information about the item you are about to pick up are spawned in the game and not on the actual screen so often you need to move up physically in the game to see the full pop up because it is cut off at the edge of the screen. But those are just the comparatively harmless problems with the game. The game will sometimes spawn the player into a room with an enemy ontop or adjacent to them. Enemies have no line of sight, range of sight or aggravation range so in large rooms every single enemy is shooting at you all at once. Some rooms have obstructions which shape the floor into limiting pathways yet all the enemies in the room can still shoot at you, there are sometimes dead ends in the paths made in the floor of a room, or traps blocking certain floor paths at certain times which makes navigating extremely tedious to impossible without getting hit when in the middle of a projectile storm. Because the game funnels you into places with no room to move around in on your way to reach the enemy so you have to get hit. Enemies are constantly able to shoot at the player from off screen because of previous issues mentioned so a lot of the time the player cannot even see projectiles coming or where they are going to come from. A lot of projectiles have a velocity significantly higher then that of most other Rogue-likes which makes responding to and weaving between projectiles extremely difficult especially with all the other problems combined. The player is oversized and has a slightly oversized damage received hit box as well. And some of the later floor bosses are just absurd senseless projectile spammers. I got all the way to floor eight, which took an actual hour of playing to reach, encountering little challenge until the game started back to back spawning rooms where: the enemies shoot extremely fast projectiles in varying patterns, the room is large and most of the projectile sources are not on screen, the room is obstructed with drops in the floor that force me to go down narrow paths with no room to move around in while I was trying to find where the enemies were; and thus I kept perpetually getting hit because the enemies were spamming projectiles, the projectiles are overly fast, my character is oversized, there is literally no room to even move around in to dodge the projectiles, and I cannot even see them coming berforehand. So besides the game having a terrible artificial difficulty curve which requires an hour of playing, every run, of uninteresting, unchallenging gameplay until the artificial difficulty actually kicks in and unfairly game overs you; the game is not very well designed or satisfying to play in general. Not for this price, at all.
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Hours played at review time, across 36 reviews with recorded playtime.
it's fun, and very hard.
the game is nice but the real problem is there's no save function, i guess it's very hard for dev to make it for such random roguelike game.
Игра хорошая, но однотипная. Надо больше контента
Enter the Gungeonに似た、弾幕回避系のハクスラです ジャンプ回避みたいなのはなく、敵弾もけっこう大人しめ 豊富なアイテムを組み合わせて、自弾のカスタマイズをしていくのが楽しい ボスも含めて難易度は低く、淡々と進んでいくが 物足りなくなったら「自機ヘルス半分」とか「敵死亡時に爆発」などのMODを追加して遊べる より難度の高いMODを追加するごとに、アイテム出現率がアップするようです マルチはIP指定でポート開放必須、割と頻繁にクラッシュする アップデートはされてるようなので、改善されていくはずです マルチ時にボス突入でクラッシュする人は「ボスイントロ演出」を切ると治るかも
Игра прикольная, но сыровата. Посидел часов 5-6 и почти все итемы знаешь и видел, комнаты кажутся однотипными. НО БЕСИТ ТО, что вылетает после прохождения 8 уровня, убиваешь босса , нажимаешь следующий этаж и ВЫЛЕТАЕТ. У всех так ?! что там после 8 уровня ? Сколько всего уровней ?
A roguelite without anything that makes the genre fun.
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☑ Gnome. ---{Gameplay}--- ☐ Very good ☑ Gnome. ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☑ Gnome. ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☑ Gnome. ☐ Teens ☐ Adults ☐ Human ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boiiiiii ☑ Gnome. ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☑ Gnome. ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Gnome. ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☑ Gnome. ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☑ Gnome. ☐ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☐ Worth the price ☐ If u have some spare money left ☑ Gnome. ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☐ Minor bugs ☐ Can get annoying ☑ Gnome. ☐ The game itself is a big terrarium for bugs
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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