
Introducing Assassin’s Creed® Rogue, the darkest chapter in the Assassin’s Creed franchise yet. As Shay, you will experience the slow transformation from Assassin to Assassin Hunter. Follow your own creed and set off on an extraordinary journey through New York City, the wild river valley, and far away to the icy cold waters of the North...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo incrível. Navegação naval, steatlh e exploração desse jogo são mecânicas únicas e incríveis. Esse é o primeiro AC que zero, já joguei o Black Flag no passado a anos atrás mas nn me lembro de muita coisa (só sei q me apaixonei pelo jogo na época). A história do Rogue é interessante, jogar na pele de um templário ao invés de um assasino, mas nada demais. O ponto mais forte pra min é a exploração, eu me sinto bem jogando, explorando ilhas, pegando colecionáveis e vivendo dentro do jogo, me traz uma sensação muito boa, relaxante e divertida. Geralmente jogava depois de um dia exaustivo e me fez muito bem! Não é perfeito, mas eu gostei muito, e me introduziu muito bem a franquia Assassins Creed. Nota 8.5/10
The only bad thing here isn't the game itself, but Ubisoft Connect, which for some reason keeps asking me to change my password every day.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 11 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Polish, Portuguese - Brazil*, Russian*, Korean*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice! Quote: "Remember that Jesus Christ is the Way, the Truth, and the Life. Probably worth a google?"
play them all
黑旗的换皮升级版,就是流程太短了 有中文,但是要自己打补丁解锁 闪退问题严重,不知道为啥台式机经常闪退,笔记本没怎么退过
Toda una joya adelantada a su época
[h1] 北美三部曲最终绝唱 [/h1] 《刺客信条:叛变》是集各家之所长的优秀作品,是游戏玩法的集大成之作,无数经典而又有趣的玩法在本作中纷纷回归:例如艾吉奥三部曲经典的购买地标、装修店铺、占领据点和银行系统,三代出色的生态交互、狩猎任务和物品制作,黑旗让人又爱又恨的酒馆殴斗者、船歌、碎片、捕鱼、海战、藏宝图和传奇舰队,黑旗多人模式中强大的鹰眼视觉蜘蛛感应与无处不在的暗杀者,以及自由呐喊中万恶的奴隶船,这些带给人深刻印象的独特游戏玩法都被《叛变》完整无缺地继承了下来,像是一封写给老刺客玩家的情书一般,撩拨着玩家们的心弦。 而作为北美三部曲的最后一部作品,《叛变》的北地风光堪称登峰造极,生态表现与场景刻画远超初出茅庐的刺客信条3。本作中,人物呼吸会产生徐徐的白雾,膛过积雪时会留下清晰的痕迹,信仰之跃进雪覆的草堆时会迸溅出满屏的雪花,而在北大西洋游泳时,血量也会随着身体失温逐渐降低,这些丰富而又生动的生态表现都给人以极强的代入感,让人欲罢不能,美中不足的是本作海战体验有点差,可能是过度追求真实感的缘故,本作舰船炮弹出膛后的烟雾也太浓密、太持久了,极大影响了玩家对血牛舰船的持续射击,打一炮就得赶紧换个地方,否则遮蔽视野的烟雾会和连侧弦炮的瞄准线彻底融为一体,让玩家变成一个被动挨打的睁眼瞎。 [h1] 另一种视角:秩序面的光与影 [/h1] [h3] “上帝怎会如此对待他们……” “这一切都和上帝无关。” [/h3] 寥寥几句对话,就定下了整个故事的悲剧基调。亲手导致里斯本大地震并亲眼目睹受灾惨状的谢依,无疑是极度割裂与自我怀疑的,他对刺客组织的效忠和对信条的信仰顷刻之间化作泡影,他叛变了,毅然倒向了与兄弟会对立的秩序阵营——圣殿骑士。 [h3] “我的运气操之在我。” [/h3] 我们该如何提起谢依,提起这位前刺客学徒、现任圣殿骑士大师呢?他的叛变看似突兀难料,实则有迹可循。做出叛变这一选择,与谢依的天性息息相关:谢依曾在开篇就表现出自己对组织教条的反感,他是一位个性极强,又坚持本心、顽固执拗的人,他讨厌组织纪律的束缚与僵化教条的限制,只相信自己的生活过往中积累下的心得与经验,换言之,他只相信自己的双眼所见;而阿基里斯家园兄弟会刺客的愚昧现状,则进一步为谢依的叛变埋下伏笔,此时的刺客兄弟会早已不复当初团结民众、追寻自由的高尚传统,而是纠集了一伙无法无天的流氓和盗贼,为了和殖民当局争权夺利甚至不惜使用毒气,这种种作为,也很难让谢依对组织有充分的归属感,以至于在开篇不久的里斯本大地震中,深受震撼的谢依当即萌生了叛变的想法。 也许我们不能将里斯本大地震的罪责归于刺客组织,在神器性质尚未明晰的状况下,哪怕是由圣殿骑士发现,一样会酿成这场灾难。但阿基里斯兄弟会给殖民地带来的种种混乱,是板上钉钉、无法逃避的。在《叛变》所处的时代,刺客们早已失去对信条的理解和感悟,深陷盲目与混沌之中,成了过街老鼠、人人喊打之辈。反而是圣殿骑士们走在历史的前列,顺应了时代的发展。 [h3] “我踏上了这段旅程的终点,这里气氛凝重,而我就是猎杀者。”[/h3] 然而,成为圣殿骑士大师的谢依,找到了自己心中所想的答案了吗?我想,答案还是“没有”,谢依只是站在了自己认为正确的一方,却始终没能找到一个准确的答案。在叛变的故事结尾,几乎摧毁了阿基里斯兄弟会的谢依受海尔森之命,动身前往欧洲各国搜寻其他神器的下落,他遵守圣殿骑士的戒律,坚决执行来自上级的命令,但对圣殿骑士理念的理解却是模棱两可,一如他曾经身处刺客兄弟会时那般。 在巴黎,谢依杀死了亚诺的父亲,直接导致了历史上唯一一次刺客组织与圣殿骑士的可能的合作告吹,但他本人对这一影响,也许并不知情。在漫长的光阴岁月里,谢依一直在杀人,当初那个一怒之下从兄弟会叛逃的热血青年,如今已变得老成、稳重,或者说是麻木,他不是什么追寻本心的自由斗士,也不是弃暗投明的光荣义士,他只是一个迷失在时代浪潮中的可怜人,终其一生都没找到内心的答案。 [b] 谢依·寇马克没有信条。自由的信徒,终究成为了盲目的刽子手。 [/b] [h1] 剧情与收集的体量匹配严重失衡 [/h1] 《叛变》的主线剧情体量似乎难以称之为一部正作,仅有六个主线序列+四个可有可无的现代序列,对比动辄十几个主线序列的前作,实在是显得有些短小紧凑,过短的剧情也导致剧情的发展虎头蛇尾,最后的决战发展节奏过快,如同儿戏。但无论如何,叛变的剧情还是给了我深深的震撼,我只是希望这个故事再长一些、再饱满一些。 另一方面,叛变的收集规模确实独树一帜、鹤立鸡群、震惊中外、矍铄古今,堪称是罐头游戏の极意。叛变拥有三个大地图,分别是北大西洋、里弗瓦利和纽约,各由一位剧情中的刺客导师领导,其上的敌人布置与对应的导师息息相关(例如女导师霍普掌握的纽约则多为女性暗杀者)。其中,北大西洋和里弗瓦利是类似于前作“黑旗”的海陆大地图,两张地图相加的收集体量我认为不亚于黑旗本体,只是各个副本地图较小,相较黑旗的波士顿等城市稍逊一筹;而纽约就是纯正的陆地地图,由一个个匪帮据点分割开来,收集体量对比三代的纽约地表也是有过之而无不及。《叛变》作为一款类似于《启示录》的小体量正传作品,育碧能制作出如此种类齐全又量大管饱的收集体系,实在是让人非常欣慰。 [h3] 是的,这就是我想吃的育碧罐头: [/h3] 我:“我要一份占领据点和装修店铺,一块上好的海陆地图加上所有出现过的收集品,再浇上浓浓的海战、制作、狩猎和藏宝图…” 育碧:“这得费不少肝,先生。” 我:“我知道。另外再来一大杯冰镇的暗杀支线,要这么多。而且还要换个地图,照原样,再来一份儿。” 育碧:“再来一份儿?” 我:“是的,再来一份儿。别忘了暗杀支线。”
Very short, very underrated, but also very fun. If you loved Black Flag, this is literally spin off expansion and good bridge between AC4 - AC3 - AC Unity.
Неплохое завершение американской трилогии ,очень понравилось, хотя гг очень тупо ушел из ассасинов
An absolutely beautiful game, as is the story told within it; Shay is an underrated protagonist—just as the game itself is underrated—but his story revealed that "the world isn't all sunshine and rainbows; it's a nasty place." I make my own luck 🍀🩷
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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