
Assassin's Creed™ is the next-gen game developed by Ubisoft Montreal that redefines the action genre. While other games claim to be next-gen with impressive graphics and physics, Assassin's Creed merges technology, game design, theme and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 18 → 7.75/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1020 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8/10 -too much enemy -Altair can't swim
I really tried to like it, but i can't. I had to force myself to finish the game. I can't say a single positive thing about this game, except the story. story was fine, but there was very little of it. gameplay is bad. real bad. camera is horrible, clunky and sluggish, combat is ♥♥♥♥, so is parkour. running and climbing is the same button and this causes really annoying issues and character doing stupid ♥♥♥♥ instead of running from the enemy which causes you to die. also game lies about saves. it says checkpoint saved, but if you quit and restart the game it restarts the whole level. for a game focused on stealth I would say that stealth does not exist at all. you can not crouch or do anything to hide from the enemy. all you can do is run and blend in with people or hide in some stupid things on the roofs which also happen to be really annoying to climb into or out of because of the camera and the way running and climbing works. missions are also ass. there only one mission. it is climb bunch of ♥♥♥♥ to discover bunch of ♥♥♥♥ to do bunch of ♥♥♥♥ to allow you to kill some ♥♥♥♥♥♥♥ dude. and you repeat this exact same thing with ZERO variety like 10 or 12 times. I understand this is a 2007 game, but I don't think this was good even for its time and if it was it has aged HORRIBLY. I would not recommend you to get this game even if it was for free. it is simply not worth your time. Game also forces exclusive fullscreen which means that you can't open anything while playing the game. even steam overlay doesn't work. if you try to alt+tab out of it it completely breaks the game and causes some weird glitches in animations that sometimes cause you to clip under the ground or fly away like some broken physics in skyrim. also some people talk about performance issues. I only had few huge, we are talking like few second long stutters in the beginning but after that game ran smoothly in 170fps. I didn't have an issue performance wise but you might so that's also something to consider.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 2.5K | 94% | $49.99 | |
| $2.8M | 9.5K | 96% | $24.99 | |
| $2.8M | 4.6K | 76% | $34.99 | |
| $2.8M | 35K | 91% | $4.99 | |
| $2.8M | 5.3K | 85% | $19.99 | |
| $2.8M | 5.8K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 12.4K | 76% | $14.99 | |
| $18.4M | 129K | 86% | $8.99 | |
| $0 | 0 | 81% | Free | |
| $66.5M | 30.3K | 81% | $53.99 | |
| $3.1M | 20.8K | 84% | $5.99 | |
| $3M | 26.8K | 88% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
É um jogo que mecanicamente falando, é muito mal envelhecido. Sem legenda para auxiliar no entendimento da história, mas se tiver um pouco de entendimento em inglês, percebe-se o quão importante é o inicio da melhor franquia (Aos meus olhos!) da Ubisoft. Eu não recomendaria iniciar a franquia por ele, mas não é um jogo de se ignorar se quiser ter como um passa tempo agradável ^-^
Є баги, кривий паркур, треба робити додаткові налаштування в системі для комфортної гри, нема субтитрів. Понастальгувати можна, але краще чекати ремейк.
combate chato, sem legendas nativas e vc faz a mesma coisa o jogo todo. Pelo menos não encheu meu saco dando erro com a porcaria do launcher da ubisoft
juegazooo
без патча игра виснет из-за мертвых серверов. геймплей просто отвратный, сами механики неплохие, особенно паркур, но супер однообразно все. открытый мир супер слабый, самый пустой из всех что видел наверно. графика и анимации для 2007 года прчм топ, сейчас еще терпимо, особенно анимации до сих пор вполне себе, атмосфера хорошая, диалоги отличные, особенно с Аль-Муалимом. персонажи неплохие, сюжет подан интересно и серьезно, если бы завезли хотя бы средний геймплей то было бы 6-7, но из-за дурацких скриптов в файтах в концовке игры я ее дропнул и досмотрел сюжет на ютубе. ах да, интерфейс и концепт игры около гениальный. в общем сейчас это 5/10 к сожалению. у игры есть или вернее был потенциал быть 8.5-10/10 если бы был норм геймплей, норм открытый мир, более углублены персонажи антогонисты которых нужно было устранять.
actually played for like more than 20 hours but i was using dx9 so steam didnt recognize the gaym. parkour might feel slow but once u get the hang of it you'll be a pro. still it's better than them rpg slops
Assassin’s Creed è uno di quei giochi che oggi si guardano con due prospettive contemporanee: quello che è diventato il franchise, e quello che era l’idea originale alla base. Il loop è costruito su tre fasi molto nette: infiltrazione, osservazione e assassinio. Tutto ruota attorno alla preparazione del bersaglio, alla lettura dell’ambiente e alla messa in scena dell’atto finale. Non è ancora l’open world “pieno” dei capitoli successivi: è più una struttura a città interconnesse, con hub ben definiti. Il gameplay è volutamente essenziale. Parkour, stealth e combattimento sono funzionali più che profondi. Il sistema di lotta è particolarmente semplice e tende a risolversi in parry e contrattacchi, ma all’epoca contribuiva a dare un’identità molto precisa al ritmo del gioco. La ripetitività delle missioni secondarie è evidente già nella struttura originale: lo schema “raggiungi informazione → esegui assassinio” viene riutilizzato più volte, con variazioni limitate. È uno dei suoi punti deboli più chiari se letto con occhi moderni. Tecnicamente ha una direzione artistica ancora oggi riconoscibile: città storiche ricostruite con un forte senso di verticalità e densità, anche se con limiti evidenti di varietà e interattività. Ma il valore reale di Assassin’s Creed 1 non sta nella varietà del gameplay. Sta nell’aver definito una grammatica: il concetto di essere un assassino che osserva, studia e colpisce con metodo. Tutto il resto della serie nasce da qui, anche quando lo ha superato o modificato. Non è il capitolo più rifinito. Ma è quello che ha impostato tutto.
buen juego super hermoso
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.