
Assassin's Creed™ is the next-gen game developed by Ubisoft Montreal that redefines the action genre. While other games claim to be next-gen with impressive graphics and physics, Assassin's Creed merges technology, game design, theme and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Joguei no lançamento, instalei agora e nao consegui jogar. O jogo nao abre, gostaria muito de matar a saudade deste incrivel jogo. Se alguem tiver dicas para roda-lo atualmente, por favor me passe.
30小时左右全收集。其中最难的一面旗帜位于地图王国的中部最南边,需要你站在一个高台上,往低处跳,距离很远很难,我说几点,第一,要打到第四章解锁空中抓取,第二,跳时保持满血,血量影响跳跃距离,第三,跳的时候不要看着低处的目的地,要平视往前跳。 已有带字幕的汉化补丁,详情去B站搜。汉化的副作用是在加载到另一张地图时容易闪退,一般闪退两次。 育碧游戏之所以被称为罐头,是因为这种公式化开放世界的罐头味儿从一开始就存在,并延续到了系列后面的每一部作品,刺客信条初代更是如此,罐头味儿大到批爆,然而得出“刺客信条初代罐头味儿大”这种结论是因为我已经游玩过很多罐头开放世界,再来品鉴初代的,用我2026年的眼光和多年的游玩经历去审视2008年的游戏显然是不合理的,因此,我仍然要给初代好评。 《刺客信条》,实际上,游戏并不刺客,有关于“刺客”和“暗杀”的内容,出现在人物台词文本里的次数远比玩家实际游玩体验的次数和占比高得多,很多次我以狂战士的方法,杀光所有士兵再完成刺杀,也没有任何难度。不得不提的另一点,这款游戏的战斗系统已经相当成熟,轻重攻击、反击、抓取、中断抓取、闪避、破防、踏步,动作模组很丰富,且每个动作都不是多余的,刺客信条初代为单手持剑的战斗系统奠定了很好的基础,所有后来单手持剑的动作游戏都可以从中获得启发。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 995 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bland Probably Age (Attempting connection to long gone server issue - Has easy fix)
Lento, ripetitivo
Nothing is true, everything is permitted.
I had to play it with the internet off because it was always crashing, by trying to connect to the server (which are down)
I mean I don't even understand why I paid for digital garbage which can't even boot Not reccomend just pirate I bet it would atleast boot and won't freeze
Played this in 2025, and honestly, it still holds up. It doesn't look great anymore, and getting my controller to work on PC version was a bit of a struggle, but I still had a lot of fun with the gameplay.
скорее тех демка чем полноценная игра. будь она более сжатой, возможно была бы лучше, а так даже бладлайнс как то больше понравился, чем эта полноценная часть.
I purchased Assassin’s Creed during Steam’s Summer Sale because I wanted to relive one of my favorite childhood games. I originally played it on the Xbox 360 many years ago, so I was excited to experience it again on my PC. The game was installed quickly, the graphics looked sharp, the physics were smooth, you can even map the controls on the keyboard or game controller. The open-world experience is still a fun experience with it’s traditional use of parkour, stealth, and combat in the setting of the Third Crusade. Since I bought the game on Steam for only five dollars with its original price being twenty dollars, I feel like the game was a good steal. Personally, I feel like the game should’ve been ten dollars for today, since it is a bit outdated, but I digress. The game was only five dollars. If I had to list my pros and cons, it would be as mentioned. Pros: better graphics than Xbox 360, higher frame rate, faster loading, great story, and immersive world of the middle eastern setting. Cons: NPC dialogue can be repeated multiple times which can drive the immersion down, and the game is repetitive. Overall, I say Assassin’s Creed was a very great game, and for it being from the year two thousand seven, I say it still holds up. And I personally prefer this type of game over the more RPG-focused modern Assassin’s Creed video games as of right now. So, my final verdict is a 4.3/5 stars.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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