
Play as space warrior in this 2d person sci-fi shooter game. Mission is to kill different enemies like spiders and troopers and end of level destroy big ufo ship and collect skulls
Modeled estimate, not a reported figure. How we estimate →
Media

About
2rd person sci-fi shooter where player sci-fi warrior mission is to kill different enemies in 7 different themed levels, like desert, city, winter etc levels. Every level player confronts different enemies like different trooper enemies with different weapons like rifle, flamethrowers etc. Also melee gruntling enemies and mini spiders are included in levels. Every level contains also 1-2 big and deathful spider enemies and end of every level is main boss. Big flying ufo ship. Ufo ship has several different weapons and attack modes and has lot of power. Also end of every level there is skull which gives player steam achievements. Player has 10 medkits when game starts and can collect more by defeating enemies and opening chests. Also player have weapon inventory where he has 6 weapons and 2 can be selected to use same time. Weapons like rifle not powerful but lot of ammos or heavy and powerful machine gun but less of ammos.
Some levels companion warrior help player at certain places. So can you be brave sci-fi warrior and beat enemies and ufo boss in 7 different maps and save the world from alien ship and his army
Medkits
Ammo and medkits pickups
Level up system
Weapon upgrade
Checkpoints
Abilities system
Full settings menu
Game menu and gameplay localizations to 8 languages: English, Germany, France, Spain, Italy, Portugal, Poland and Turkey
Steam achievements by collecting skull
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Polish, Turkish*languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
[h3]Я не ассасин, я раннер![/h3] Типо шутер, но по факту действительно раннер. 7 уровней, в конце каждого надо коснуться черепа [spoiler]разработчика.[/spoiler] Врагов игнорируем как и стрельбу, просто бежим в право, на ПКМ используем ускорение (синяя полоска) и на T лечимся, когда здоровья меньше половины становится. 100% достижений за 10-15 минут. [h3][b][url=store.steampowered.com/curator/31925504] Игровая аналитика от mkabatsky [/url][/b][/h3]
Simple 2D shooter where you kill monsters, soldiers and shoot down saucers. With the killing part being mostly optional as you can run straight to the end of the level, grab the skull and go back to the menu. There are RPG elements which I quite frankly don't understand, each of the 6 distinct levels is rather short and none of the progress you made on your character transfers to the next map. The overall difficulty is pretty easy, you'd really need to try your best to fail with the enemies being weak and loot plentiful. I guess the game is fine if you want to get a quick 100% completion.
Assassin Of Aliens is a platform action game. Gameplay is horizontal with jumping. Enemies use an assortment of weapons. Overall the playability is not bad. The spider boss is not hard to kill but the spaceship is a challenge. The game offers 7 levels for players to try, Dell 3480 with Arc Xe graphics and RTX A500 discrete graphics. Game is very playable.
Generic indie trash. The gameplay feels stuck in the Flash-game era: clunky animations, enemies that act like mannequins, and any sense of 'variety' disappears after 15 minutes. Even the 'Walking Simulator' tag feels justified because there’s nothing else to do. Don't waste your money, even if it's just a few cents.
The game does not justify itself even for the discounted price. In fact, only walking is available here. The game doesn't stand out, everything looks pretty clumsy. It's even hard to say anything here. I hope that my money will go to at least some kind of game development (((
A harmless time-killer, nothing out of the ordinary. And really, there’s a lot to say about what’s missing here: 1) a storyline 2) epic battles But it’s fun and cheap! The standard enemies didn’t surprise me much... Usually I didn't have to deal with them for long; they die very quickly (they're dumb, their intelligence is too weak), but some bosses were challenging.
More "Saylor Games" shovelware slop, this time as a 3D scroller. Of course there is a hideous main menu and no tutorial, which is very in character. No idea how to pick items up off the ground, save the game, or open chests as the interact key isn't obvious. If you haven't got the point yet, I'm trying to inform you that this is a complete waste of time and money.
Assassin Of Aliens is a straightforward indie shooter that embraces simplicity instead of chasing modern blockbuster ambitions. Developed and published by Saylor Games, the title delivers a compact science-fiction action experience centered entirely around combat, survival, and constant movement through enemy-filled battle zones. From the opening moments, the game establishes itself as a no-nonsense arcade-style shooter where the primary objective is eliminating waves of hostile alien creatures while navigating dangerous environments packed with traps, gunfire, and oversized bosses. It feels heavily inspired by classic low-budget shooters from earlier PC gaming eras, prioritizing gameplay flow over cinematic storytelling or complex mechanics. The core gameplay loop revolves around progressing through several themed levels while fighting different enemy types that range from armed alien troopers to aggressive spider-like creatures. Each environment introduces its own visual style, helping the campaign maintain at least some variety despite its relatively small scope. Desert landscapes, frozen regions, and urban combat areas provide enough environmental changes to prevent the game from feeling visually stale too quickly. Enemy placement is designed to keep players under pressure almost constantly, with firefights erupting frequently and large enemy groups forcing players to stay mobile instead of standing still. The pacing is one of the game’s strongest qualities because there is rarely a moment where the action slows down for too long. Combat itself is simple but functional. Players gain access to multiple weapons that can be switched during battles depending on the situation. Faster automatic weapons are useful for handling crowds, while heavier machine guns provide greater stopping power against stronger enemies and bosses. Ammunition management becomes surprisingly important during longer encounters because wasting stronger weapons too early can leave players vulnerable later in a mission. Health pickups and loot scattered around levels encourage exploration, while collectible items provide small incentives for players who want to fully search every area instead of rushing directly to the exit. The boss fights against giant UFOs are easily among the more memorable parts of the experience. While mechanically basic, these encounters help break up the standard combat rhythm and provide moments where players must focus more carefully on dodging attacks while conserving ammunition. The bosses are not especially complex, but they succeed at creating arcade-like spectacle that fits the overall tone of the game. Combined with the constant stream of enemy encounters, the game manages to maintain a decent level of excitement despite its limited production values. Visually, Assassin Of Aliens clearly operates within the boundaries of a small indie budget, yet there is still some charm in its presentation. Character models and animations are fairly simple, and environmental detail can feel repetitive at times, but the game benefits from colorful sci-fi aesthetics and readable combat design. Explosions, weapon fire, and enemy designs all contribute to a retro-inspired atmosphere that feels reminiscent of older action shooters from the late 1990s and early 2000s. Players expecting cutting-edge graphics will obviously not find them here, but the game at least maintains a consistent visual identity that supports its arcade-focused gameplay. The sound design serves its purpose without standing out significantly. Weapons have enough impact to make firefights feel energetic, while enemy sounds help alert players during chaotic battles. The soundtrack mainly stays in the background, supporting the action without becoming a major highlight. Although the audio package lacks memorable compositions or highly polished effects, it still complements the game’s fast-paced nature reasonably well. Where Assassin Of Aliens struggles most is in its lack of depth and originality. The game rarely introduces mechanics that feel genuinely fresh, and many aspects of the experience can become repetitive after extended play sessions. Enemy AI is fairly predictable, mission objectives remain simple throughout the campaign, and the overall structure offers few surprises beyond larger enemy encounters. Players searching for strong storytelling, tactical complexity, or extensive customization systems may find the experience too shallow to remain engaging for long periods. Even so, the game succeeds at being honest about what it wants to deliver. Rather than overcomplicating itself, it focuses entirely on providing quick bursts of sci-fi action that can be enjoyed casually without major time investment. There is a certain appeal in games that prioritize immediate entertainment over endless systems and mechanics, and Assassin Of Aliens captures some of that old-school arcade spirit. For players who enjoy browsing smaller indie releases for uncomplicated shooters that provide short but energetic gameplay sessions, this title can offer a decent amount of entertainment. Assassin Of Aliens ultimately feels like a passion project built around simple action mechanics and nostalgic shooter influences. It does not compete with larger modern FPS titles in terms of polish, storytelling, or innovation, but it still manages to provide some enjoyable moments through nonstop combat and straightforward gameplay design. Its limitations are easy to notice, yet fans of budget indie shooters may appreciate its simplicity and arcade-style pacing more than players seeking a deeper or more cinematic experience. Rating: 6/10
⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ Here I will leave this beautiful Capybara, whoever passes by can pet it and give it a thumbs up (I need Steam Points).
Short, Nice 2D-Scroller. Easy Achievements, 100% / ~1h
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Alexa's Wild Night | $2K | 52 | 83% | $4.99 |
| Juken Jigoku | 受験地獄 | $2K | 52 | 65% | $2.99 |
| Tiny Robots Recharged | $2K | 112 | 77% | $4.99 |
| Elder Chaos | $2K | 84 | 46% | $0.99 |
| Sir Stretchalot - The Wenches in the Well | $2K | 125 | 88% | $0.99 |
| Aeve:Zero Gravity | $2K | 141 | 23% | $2.99 |
Related
| Human Fall Flat | $109.3M | 225.8K | 95% | $5.99 |
| DAVE THE DIVER | $67.1M | 159.6K | 97% | $19.99 |
| House Flipper | $65.8M | 111K | 94% | $24.99 |
| Castle Crashers® | $41.4M | 139.9K | 96% | $14.99 |
| Slime Rancher 2 | $27.6M | 49.3K | 95% | $17.99 |
| Wobbly Life | $27.3M | 35.1K | 97% | $24.99 |