
Survive waves of enemies in Ash Warden, an incremental tower defense where you slowly become overpowered. Unlock new abilities, fight against powerful bosses, and evolve into an unstoppable force against the endless Redgaze hordes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Defend against the Redgaze hordes and collect their remains. Keep an eye on all of your towers! If one of them falls, it's over. 

Upgrade and specialize to create devastating synergies that tear through hordes.

Unlock overpowered abilities and ascend beyond mortal limits.
Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There isn't, really, much to this game. 2 heroes, 8 boss arenas. For the first 5 arenas there is pattern to monster movement, the last 3 they move at random and you have to plug the holes, understaffed. Also, you will have to repeat the levels a lot, as you are always far too weak to complete the level 1st time. And the 8th boss has so much health.... I am not really sure, if it's possible to beat it with Mele hero + normal attack + lightning. At full upgrades I didn't see it's hp bar move and life leech and regen are so ♥♥♥♥, you can't rely on them to stall him for at least 1 additional attack. Even when you arrive at him with a clear arena and full health towers, the boss demolishes you in 2,5 hits. Can't recommend this money sucker. It's not a game made to enjoy it.
Really liked the look and gameplay of the game! Hope more content will be added
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Vietnamese, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun game
For what it currently is, it's ok. Nothing wrong with that i think it was either released too soon or the devs were unsure on what they actually wanted the game to be. The active component of the game doesn't feel neccessary, I just felt like i was waiting to accumulate enough resources to buy upgrades so I could beat the level, this could've been done with me afk or rotating towers. So maybe they planned for the game to be an idler early on?
是不難啦! 大概就是技能樹都點差不多全點就可以下一關,遊戲節奏滿慢的,不用一天就能破關。 而且怪沒新意都重覆,連王也重覆、遊戲沒任何提示說明。 我是覺得可以原文玩都是很普通的單詞,看不懂詞圖片也很清楚。
Good game, Yet a bit short, needs more levels. took me 2,5h hours with archer to finish 8 levels proposed by devs. But I coudn't finish my skill tree :C Overall good job, good music, artstyle is great, didn't see bugs for my playthrough, skills working. Do like the randomise of monsters going to different towers each level replay.
Its an okay game, I recommend getting it on discount. It feels rather slow but the progression is good. The limited resources and good progression does allow different strats. I found the second character/class easier. It is limited to 8 waves/worlds and then you go on a leader board. It does have endless mode.
This game is decent, but it feels like an early access game. It needs more content. Overall this game has potential, but it just needs more. A new class or 2 in the future would be awesome. The sigil skills on the right of both classes feel a bit weird to use and don't feel as strong as the other sigil skills. Maybe I just didn't get into them enough. I did experience 2 bugs. 1: Multiple times enemies got too close to the tower, and I could not hit them, so the tower got destroyed. It even happened with bosses sometimes on both classes. 2: On the vergebrand class occasionally some enemies would be just outside my attack range, and I couldn't hit them, specifically the medium guys that do the ground spike attack, and it only happened on the bottom right tower. I had all the range upgrades. I will 100% be playing more when stuff is added, as I do enjoy the gameplay. I'm giving it a recommended review, but if "mixed" were an option, I would choose that.
Extremely dull and uninteresting gameplay. Wave spawns aren't even randomised so each run is identical and you're grinding for +1% stat increases from the very start. Feels very lazy and uninspired. Everything about this game also has that generative AI stink on it. The art appears pretty decent at first glance but you start to notice all those weird illogical inconsistencies you always get with AI. The story and text lore is also just vague generic fantasy prose that has no real substance and is full of em dashes. Unfortunately I fell for the trap of buying this as a part of a bundle so I can't refund.
I really find this game to be a hidden gem. At first I wasn't impressed, the tower switching was clunky, until I figured out it was something you needed to upgrade and use strategically. Then the meta-currency system kicked in, and it is something fresh and fun. Each time you clear a wave you get a token that unlocks one of eight special power upgrades. These each unlock their own tree that not only has upgrades for the specific power, but general upgrades that apply to all skills. When you get a meta token for completing the run, you also get an ash token. This is a really cool mechanic that allows you to 'undo' your upgrade choice and try a different one. The tree just gets better after that and it almost seems like the setup is to max unlocked branches while deciding what to invest the next meta into. I am spending more time in the skill tree than in battle. Excellent game.
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Where this game's players are, estimated from review languages.
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