
Survive waves of enemies in Ash Warden, an incremental tower defense where you slowly become overpowered. Unlock new abilities, fight against powerful bosses, and evolve into an unstoppable force against the endless Redgaze hordes.
Modeled estimate, not a reported figure. How we estimate →
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About


Defend against the Redgaze hordes and collect their remains. Keep an eye on all of your towers! If one of them falls, it's over. 

Upgrade and specialize to create devastating synergies that tear through hordes.

Unlock overpowered abilities and ascend beyond mortal limits.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Vietnamese, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game, Yet a bit short, needs more levels. took me 2,5h hours with archer to finish 8 levels proposed by devs. But I coudn't finish my skill tree :C Overall good job, good music, artstyle is great, didn't see bugs for my playthrough, skills working. Do like the randomise of monsters going to different towers each level replay.
Needs a little balancing on the melee character but the ranger is a lot of fun.
For what it currently is, it's ok. Nothing wrong with that i think it was either released too soon or the devs were unsure on what they actually wanted the game to be. The active component of the game doesn't feel neccessary, I just felt like i was waiting to accumulate enough resources to buy upgrades so I could beat the level, this could've been done with me afk or rotating towers. So maybe they planned for the game to be an idler early on?
worth for the money a small game with very nice concept if the developer can add on it with some more interesting attacks and mechanics an some balancing to not be so spamy in endless mode will be a very very good game
是不難啦! 大概就是技能樹都點差不多全點就可以下一關,遊戲節奏滿慢的,不用一天就能破關。 而且怪沒新意都重覆,連王也重覆、遊戲沒任何提示說明。 我是覺得可以原文玩都是很普通的單詞,看不懂詞圖片也很清楚。
Very meh. No one likes the right side of the skill tree. If you really really really want it get this on sale i guess? Its not horrible but very very skippable and THERE IS NOTHING IDLE ABOUT THIS GAME so not sure why theres an "idler" tag here.
This game is decent, but it feels like an early access game. It needs more content. Overall this game has potential, but it just needs more. A new class or 2 in the future would be awesome. The sigil skills on the right of both classes feel a bit weird to use and don't feel as strong as the other sigil skills. Maybe I just didn't get into them enough. I did experience 2 bugs. 1: Multiple times enemies got too close to the tower, and I could not hit them, so the tower got destroyed. It even happened with bosses sometimes on both classes. 2: On the vergebrand class occasionally some enemies would be just outside my attack range, and I couldn't hit them, specifically the medium guys that do the ground spike attack, and it only happened on the bottom right tower. I had all the range upgrades. I will 100% be playing more when stuff is added, as I do enjoy the gameplay. I'm giving it a recommended review, but if "mixed" were an option, I would choose that.
I like this game. The lore is interesting, the art is neat, and the abilities feel helpful. Enemy stats jump quite a bit from day to day, but as long as you're keeping up with the damage and ward upgrades you will be ok. Base game isn't very long, but there are two characters to play as and once you've beaten the game you unlock endless mode. There's probably 5 or 6 hours of content, more if you really get into the endless mode. Even at full price the game is worth it. However, I really wish the target select and channel ability functions were not bound to the same key. It is very irritating when I go to charge up one of the channel abilities but nothing happens because I accidentally clicked an enemy instead. Not to mention that it has literally cost me runs because something survives just long enough to break a tower. Furthermore, I never saw a reason to purchase any of the elemental upgrades you can get for your abilities. They use the Boss resource which is very limited and is also used to purchase new abilities. Why would I spend such a valuable resource on an upgrade which only has an x% chance of actually triggering, when I could buy a new ability which is guaranteed to work? The elemental upgrades should have a 100% chance of triggering.
I enjoyed this quite a bit more than I thought. The game isn't that long, and it's all about exponentially increasing the power of your hero as you defend towers from endless enemy spawns. Pretty simple, no story, but very satisfying progression. There is a really solid base here for a larger game overall, but it only took me around 7 hours to 100% it, and that is with idle time. Well worth the cost on sale.
Маленькая увлекательная игра без особой глубины. Может быть сложной, если играете за лучника (как я). Мечником пробегается быстрее из-за встроенного АОЕ. В целом прошёл за обоих персонажей. Главное не берите навык, для активации которого нужно левую кнопку мыши зажимать. Вспотеете заряжать: у вас же ещё сбор ресурсов на ту же кнопку... 7 из 10. Неплохо, хотя рассчитывал поиграть на Steam deck, но с мышкой тупо удобнее
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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