
You wake to find yourself trapped inside an experimental machine... A machine built to simulate memories. You no longer recall why you entered, but an AI voice guides you. Trying to escape, you face memories from a past you may not want to remember.
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Как будто попал в сон, который обещал быть триллером, а получился какой то странной полудрёмой с намёками на глубокий смысл. Ты вроде как застрял в какой то машине для симуляции воспоминаний, бродишь по трём локациям, разглядываешь предметы и слушаешь невнятные записи - ощущение, будто пришёл на сеанс психоанализа, но терапевт всё время молчит. Графика, кстати, приятная, глаз не режет, но вот сам процесс: ты тыкаешься туда сюда, ищешь, что нажать, а подсказки будто специально спрятали подальше - будто игра подмигивает: «А догадайся сам!». Изюминки вроде бы и наметили - про чужие воспоминания, про то, твои они или нет, - но раскрыть не успели: игра короткая, как перекус на бегу, часа на полтора. В итоге вышел такой пилотный эпизод - интригу подкинули, атмосферу нагнали, а потом хлоп: «Продолжение следует…» - и ты сидишь с чувством, будто тебе показали обложку крутой книги, а саму книгу пока не дали. И если этот обзор наберёт 50 лайков и 10 наград - куплю все дополнения и сыграю 100 часов. Улучшу значок до 5 уровня и схожу в церковь помолиться за разрабов, чтобы они делали только крутые проекты… ░▄█▀▀▄░░░░░░░░░▄▀▀█▄░░ ░█▄──▀█░▀▄░▄▀░█▀──▄█░░ ░░▄█───▀▄░█░▄▀───█▄░░░ ░▄▀──O──▄███▄──O──▀▄░░ ░▀▄▄──▄▀░░█░░▀▄──▄▄▀░░ ░░░░█▀░░░░░░░░░▀█░░░░░
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eine kostenloses Mystery-Spiel über Erinnerungen, ihre Nachstellung per VR und was damit vielleicht alles passieren könnte. https://steamcommunity.com/sharedfiles/filedetails/?id=3590417816 [b]Geschichte[/b] Medias res stehen wir einem Notfall gegenüber und so werden wir von einer fürsorglichen KI gefragt, wie wir uns fühlen. Anschließend wenden wir uns wieder, angeleitet von dieser KI, VR-Szenen zu, die unsere eigenen Erinnerungen wiedergeben. Aber warum machen wir das überhaupt? Gute Frage. Ist es eine Art Psychotherapie? Warum dann aber der Alarm? Es ist nicht so, wie es scheint. Die Erinnerungen sind pivotal (ja genau, was heißt das?), sie sind Jung (also der Freudsche C.G. Jung) oder sind wir in einer ... nein, ich verrate nicht mehr. Alles kann oder muss nicht wichtig sein, um zu entschlüsseln, was los ist und was wir hier machen. Wer jetzt ausgestiegen ist, wird nicht erfahren, dass ich ähnlich verwirrt war, jedenfalls zunehmend im Verlauf dieses Spieles. Während ich so einiges zu verstehen glaubte und ganz stolz darauf war, erschien mir recht oft ein großes Fragezeichen vor meinem inneren dritten Auge. Vermutlich habe ich zu wenig die auf der Shopseite erwähnten Twilight Zone und Akte X gesehen. Ich würde sogar Inception erwähnen, positiv wie negativ. Wer bei Inception begeistert die vielfältigen Windungen entschlüsselt und mitgemacht hat, könnte hier auch daran Freude haben. Übrigens ist da Spiel nicht zu Ende, wenn es zu Ende zu sein scheint. Da geht es erst so richtig los. Und die Windungen der Erinnerung und Täuschung werden mehr und mehr. Ob das alles noch widerspruchsfrei war oder wie mir schien schon früh eher frei mit der Logik umspringend, ich weiß es nicht. https://steamcommunity.com/sharedfiles/filedetails/?id=3590417458 [b]Gameplay[/b] Das Gameplay besteht wohl im wesentlichen darin, mit der Umgebung zu intergagieren, so dass man vorwärts kommt in der Geschichte. Es hat ein bißchen was von täglich grüßt das Murmeltier oder anderen Zeitschleifenerlebnissen, nur dass es diesmal eben um Erinnerungen geht. An sich also einfach. Wenn man etwas falsch macht bleibt man eben stecken in der Schleife oder kann nochmal von vorne beignnen, wenn man eines der Enden erreicht hat. Aber die Hinweise oder Überlegungen, die man anstellen muss, um sinnig weiterzukommen werden immer komplexer und zugleich vager. Entweder hat man dann entsprechende Erfolgserlebnisse oder aber den Frust, dass man sie nicht bekommt. [b]Technik[/b] Technisch ok. Nur - wie bei manchen Spielen - glaubt es, meine VR-Brille aktivieren zu müssen, obwohl es kein VR-Titel ist. Ob es damit zusammenhängt, aber manchmal verschwand auch der Ton und ich musste neu starten, um ihn wiederzubekommen. Grafik ist klasse, Sound und Stimmen (auf Englisch, ohne Untertitel) ebenso. Die Steuerung mit Controller war prima, mit Tastatur und Maus sollte es ebenso gehen. [b]Sonstiges[/b] Ich habe etwa eine Stunde gespielt. Den Rest habe ich mir von einem Guide erklären lassen. Laut Beschreibung auf der Shopseite ist das Spiel als Auftakt einer Spielereihe geplant. [code][b]In Zahlen für mich persönlich ein Unterhaltungswert von 6/10.[/b][/code] Ein Mystery-Rätselspiel, das in seinem Verlauf sehr verschlungene Überlegungen anstellt bzw. erfordert. Mich hat es aber nicht dazu einladen können, der geplanten Spielereihe entgegenzufiebern. [hr][/hr] [i]Dies ist mein subjektiver Spieleindruck. Für meine Wertung zählt, wie gut es mich unterhalten hat. Entsprechend der Daumen nach oben oder unten, abhängig davon, ob ich es einem ähnlich gesinnten Spieler weiterempfehle. Der Spieleindruck eines anderen Spielers kann aber durchaus stark davon abweichen.[/i] Eine positivere und auch detaillierte Sicht auf das Spiel findet man beispielsweise [url=https://steamcommunity.com/id/VeryImpressed/recommended/452970/]hier[/url].
Asemblance es un “walking simulator” de ciencia ficción que consta de tres escenarios muy simples con los cuales se interactúa repetidamente. Aunque las voces en inglés son claras y fáciles de entender, el juego lamentablemente no cuenta con la opción de utilizar subtítulos. Su historia no es explicada de forma directa, lo cual da lugar a dudas y especulaciones por parte del jugador. Los primeros finales son fáciles de obtener, pero para los más difíciles es necesario recurrir a una guía ya que no hay indicios de cómo llegar a ellos. A fin de cuentas no es un gran juego, pero es gratis y entretiene por un par de horas.
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This is a free game that is done in first-person view. It is described on it's Store Page as being "[i]a psychological thriller[/i]" and "[i]the pilot episode of a mind-bending franchise[/i]". The words "[i]pilot episode[/i]" means that there is no story here. There are a couple of ideas thrown out, but they don't go anywhere because the game is not long enough to tell a story. How about "[i]psychological thriller[/i]"? Umm, no. Again, there is an attempt to throw something out there, but it just falls flat. But it is "[i]mind-bending[/i]", right? Sorry, but no. The concept for this game sounds great, at least on paper, but the game itself simply fails to deliver. This is the first game by an indie dev, and I hope the second game is much better than this one was. The graphics are pretty good, but that is about it. You "[i]wake up[/i]" to find yourself trapped inside some sort of experimental machine that was built to simulate memories. You either do not have any memories of your own, or you have many gaps in your memories and are trying to fill in those gaps. But there is no guarantee the memories coming from this machine are even yours. There are 3 memories here, of at least 3 locations of where memories happened, experienced in a room that is like a holodeck. All you do is interact with a few items, like zooming in for close-ups and listening to some recordings. The game is very linear. You have to do things in a certain order, or you cannot progress, but there are no clues as to what you need to do. The controls are simple. The keyboard only has walk, interact with stuff, and end simulation. The mouse only has move camera, and zoom in. The game is short, and meant to be completed in one session, so there are no manual saves. It should only take you 1 to 2 hours to earn all of the achievements, and even though the game is free the achievements do count on your Profile. Once you get all of the achievements, there is no replayability. Also, there are no trading cards. The game itself ran perfectly fine. However, one of the achievements glitched out, causing me to have to play the game twice. The actor voicing the computer A.I. did not impress me either. He sounded less like a computer and more like somebody just lazily reading from a script.
I rate Asemblance 2.5/5. Almost mediocre. This extremely short, first-person psychological thriller/mystery game is only a semblance of a mediocre game. Paying homage to great or impressive things does not automatically make one great and though this game is genuinely creepy in places, Asemblance ultimately feels a bit pretentious and vaguely unfinished. It feels like someone might have set out to make a longer, deeper game but then failed to do so and instead messed with the game’s ending to artificially increase playtime so they wouldn’t be embarrassed by trying to sell what is actually a 2 hour game for 8 USD. + No bugs. The game ran fine. + Pretty good graphics though Asemblance’s environments aren’t intrinsically that amazing, as they entirely consist of an industrial area, a small wooded area, an office, an apartment and a basic space scene. + Good sound. + Good voice acting. + Appropriately creepy and fitting music but I wouldn’t want to listen to it by itself. The tracks are all quite short. + It’s only 8 USD. Asemblance might still be worth it if you get it during a sale for 50% off or more. + Really, really creepy in places. This game is best played late at night. The increasingly tedious ending puzzles cause the creepiness to totally dissipate though. +/- References/pays homage to cool stuff (like Solaris and 2001: A Space Odyssey and this game vaguely reminded me of The Stanley Parable (except Asemblance takes itself extremely seriously) but it doesn’t really do anything meaningful or deep with the stuff it references. It simply exists in the game as a reference. It doesn’t comment on them or critique them do anything which makes you view them from any kind of very different perspective. The attempts at homage go nowhere. If the game had been longer and had more content maybe it wouldn’t have seemed like such a collection of nearly dead-end references to other, better works of art. +/- True, this game has multiple endings but most of them are either false-endings (which encourage you to start from the most recent checkpoint and try again) or are nonsensical. The “true” ending is difficult to achieve even with the help of Youtube walkthroughs and, if you are bothering to watch such a walkthrough, why bother going through the tedious trouble of actually completing the game yourself once the mystery has been spoiled? [spoiler]None of the endings are very interesting or satisfying anyhow, not even the super-secret, walk through the back of the door, post white-shift ending. [/spoiler] I’m happy Asemblance has multiple endings at least but there are much better ways to integrate multiple endings into a game. The way these endings are handled don’t cause them to greatly increase the replay value of the overall game. - Asemblance tries hard to pretend to be non-linear but beyond the ability to go back and see rooms you’ve already seen, the game design itself is still quite linear. Saying this game is non-linear would be like saying any game is non-linear because of the ability to physically move from one room to another and back again (perhaps life in my house is non-linear because I can go to my kitchen and back!). The plot of Asemblance is actually extremely linear. You do each action the game allows you to do (solving obtuse puzzles which involve zooming in on different objects) to get a pre-ordained result (a new puzzle area) and you do this repeatedly until you arrive at the late point in the game (which will come sooner than you think) when it becomes possible to get any of the different endings. Each ending is gotten by solving a few extra puzzle-steps beyond getting any other, easier-to-get ending. It’s not quite as straight-forward as choosing door number 1 or 2 or 3 or 4 or 5, but it’s very close to that. The “doors” in Asemblance are a bit more confusing to walk through. It’s like a book with multiple (increasingly tedious) epilogues, one after another and you can, of course, stop reading anytime. - No subtitles. - No way to rebind keys. - No detailed graphics options. - Nearly no options of any kind. - If you don’t bother to get the final 2 tedious endings (but instead watch them both on youtube like I did), this game really only lasts about 2 hours. Asemblance might have been pretty good had it been longer, with more content and had been psychologically/intellectually deeper. [spoiler]There’s a vague plot here about loss and grief but there’s nothing that even hints that there will ever be a way out of that sense of loss and grief. Maybe the game endings were supposed to represent that but they fail to do so. [/spoiler]
This is the most emotion I have ever gotten from a game. Definitely my favourite experience feeling this. The atmosphere is perfect although the "puzzles" are so much trial and error. There is a secret ending that isn't for an achievement that you will need to look up a guide for, but it is the best and most emotional twist I have ever experienced in media. 10/10 wouldn't refund ever. Game took 1 hour and 100% takes 2 hours.
What begins as a clever walking simulator (I use this word to describe the game's [i]genre,[/i] not as a term of disparagement) and a mystery to be solved soon (quite literally) ends as a headache. Let me be clear: If a game requires me to perform a completely absurd sequence of actions—[b][i]on a timer[/i][/b]—I ain't playin'. Even this nonsense aside, the game grows incredibly repetitive incredibly fast to the point that one wonders whether the studio was working on a shoestring budget—no wonder this game is now free. I wouldn't recommend it even if someone paid [i]me[/i] money to play it. "A mindf!ck of a game"?? "Game of the year"?! Give me a break.
Asemblance is a single-player psychological thriller with great voice acting, good graphics and mediocre gameplay. The game is nice but it kinda hurts my eyes sometimes. https://steamcommunity.com/sharedfiles/filedetails/?id=3602658048
A really good psychological horror game. It had me on edge the entire time. The moment where you see your wife running down the corridor was scary as hell. The achievements were surprisingly fun to get and really unique and interesting. Like, what do you mean I have to stare at a clock till it turns 19,20 and then click a hole in the wall after exactly 16 seconds? Like how do you come up with an achievement like that. So random but love it and the whole vibe.
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