
Restore the balance of light and shadow in the world!Beautiful hand-drawn visuals and a story of epic proportions bring Asdivine Hearts to the forefront of PC gaming! Travel alongside four companions and a cat in this fantasy 2D turn-based RPG!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
This game has engaging game-play and a great story line. I will say that there is a significant amount of grinding that happens in game.
It's hard to give this a full THUMBS UP more like THUMBS IN THE MIDDLE but one good thing about this game was the story. Pros: *Loveable characters, witty dialog, and a well told written story. *Does a decent job as a phone port in terms of a port. *Can save anytime anywhere which is nice seeing how big the dungeons are Cons: *The battle system status alignments could have been done a bit better. There IS an in game help but some of the icons are misleading. For example, confusion is a heart like icon. Shouldn't be like a ? or something similar. Other status with up and debuffs are a little confusing as well. S could mean Stregenth or it could be speed etc. *Bosses later in the game get incrediably cheap as they will always get 2 moves back to back. Now normally this isn't bad in an RPG but bosses tend to use the same move on it's SECOND turn and it's usually a nasty AOE that can really hurt the party. *Paralyze somewhat defeats the purpose, while paralyze can stop a bosses first attack it will never stop the second, which again, is usually a nasty aoe. Shouldn't it just cancel all together? It's paralyze. *Only one party member gets a HEAL ALL move, and while potent in the beginning, it becomes weak during near end game after you've leveled a bit up and (I was level 67 at the time of beating the game) I never learned another AOE heal move. Items have a lot of healing potental but they only help ONE character. Not very useful if you're getting blasted by tons of AOES and the like or have to pick up party member(s) with revives and the like. *Lastly, the limit break system is a bit random and broken. While the ingame tutorial states it goes off if you deal a high amount of damage, I've found this to be not true. I've booped some foes noses for under 300 damage out of a possible 5000 and the break would go off. This also can happen with bosses. It's a very random mechantic to the point luck plays a factor. Since theres no cheevos or anything extra to be won defeating a harder difficulty other than my pride, I lowered it to easy near the end of the journey. Do I recommend this game for it's fantastic storytelling? YES it's a great game in that regard and you should play it for THAT. Do I recommend this game for it's game play? All the nopes. Granted I know this was a phone port, there was much room for improvement here for an RPG.
コマンドバトルRPGです。 ガラケー時代のゲームや昔のフリーゲームを彷彿とさせます。 いい点 ・そこそこのボリュームのメインストーリー(40時間程度) ・サブクエスト、闘技場、クリア後の追加ストーリーなどやりこみ要素が豊富なこと 気になる点 ・見た目がチープ このゲームならではの強みはあまりないですが 昔ながらのRPGがプレイしたいという期待には十分答えてくれるゲームです。
While I don't think anyone is going to call this game exciting by any means it is still entertaining. There are tons of cut scenes, lots of dialog to read through, but it's plenty enjoyable. It isn't necessarily something I'd replay, at least not for a long while, but it was worth what little I paid to get to play it. I have it set on easy and it's nice and causal fun.
HELLでクリアしたけど他のアスディバインシリーズよりも難易度が高くてやりごたえがある。陣形システムが好きなので2で無くなったのが残念。
Game is solid. Feels like an old SNES JRPG.
遊んでいてホッとする
I mean, sure, it isn't an AMAZING game or anything. But honestly, it was cute enough for me to keep playing. Some of the design choices caught my attention (like assigning gems) and none of it was so unpalatable that I stopped playing. Don't drop a ton of money on this, especially if you aren't a JRPG fan already, but if you enjoy the genre you'll find this game enjoyable enough to not regret purchasing it, especially on sale. Basically, its a mid-level game at a mid-level price.
3/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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