
ASCENXION is a 2D shoot 'em up game where you explore the field to progress. Players must overcome puzzles, traps, elite units, boss fights, and other various obstacles while navigating the field. Grow stronger through rewards earned, to uncover the truth of this world.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Simplified Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote] 关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停! [/quote] 《ASCENXION : 降临》是一款小体量的stg+类银河战士恶魔城元素的结合作品,虽说体量较小但不影响游戏的品质,像素画风十分精致并且同时又带有些意识流的感觉,质量不错的背景音乐搭配上类银河战士恶魔城游戏的地图设计让整个流程的体验非常爽快。在现如今,这种STG与类银河战士恶魔城元素的结合体作品,已不多见。若是你恰好是类银河战士恶魔城游戏的爱好者,同时又stg这一类的横轴或者竖轴射击游戏感兴趣的话,那么本作绝对是一款值得一试的选项。 [h1]游玩体验[/h1] 老实说剧情颇为老套,用了一套有些烂大街的沉重背景设定,人类随着落在地球上光球的巨大爆炸而灭亡,包括传承灭亡理由的人,悼念已灭亡的人而记住他们的人,任何人都没有存活下来。之后流逝了漫长的岁月,在漫长的岁月之后在人类文明残骸之中你苏醒了。漫无边际地飘荡的你,会遇到灭绝前人类留下的各种记录,你需要从这些记录以及时空的碎片中找到过去的真相以及那隐藏在背后的秘密。虽然背景看起来有些沉重,但其实游戏给出的背景信息其实不多,除了些由简单图形构成的过场CG外就只能够靠商店页面的宣传片和流程故事中NPC的只言片语来发掘,有一丁点《魂》系列那碎片化叙事的感觉。 说回游戏系统,不论是从游戏内的地图设计还是到npc等一系类的元素,都透出了那股类银河战士恶魔城游戏的经典味道,且同时还巧妙地结合了stg游戏的射击元素,给人一种颇具反差的新鲜感。此外游戏的美术风格也颇值得一提,像素画风虽说简洁但在整个流程中展现出了不俗的表现力,同时搭配上游戏那末世的背景设定,恰到好处地构建了一个神秘色彩且同时艺术感满满的世界,开着飞船在废墟中穿梭颇有种时空交错在时间长河中穿行的既视感。 游戏操作也不难,操作的核心总结起来就是射击+技能+闪避三个元素。有一点值得注意的是,在游戏中玩家的主动技能和冲刺是使用的公共cd,在使用技能输出的同时还得兼顾生存,要时刻留意技能cd以保命。这也算是个小小的不足点吧。 [h1]总结[/h1] 一款现如今不多见的stg+类银河战士恶魔城元素的结合作品,体量虽小但质量不俗,特别是游戏整体的艺术风格颇具美感。虽说由部分的小不足但整体的玩起来还是很流畅的,若是你恰好是类银河战士恶魔城游戏的爱好者,同时又stg这一类的横轴或者竖轴射击游戏感兴趣的话,那么本作是一个不错的选择。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
완벽한 게임
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常不错的游戏,带给我一段不错的游戏体验。拿到镰刀之后,游戏变简单了。(*^_^*)
방금 클리어했고 아주 재미있게 했습니다! 특히 게임 전반적으로 난이도 조절이 좋았습니다. (마지막은 조금 싱거운 것 같기도?) 다만 자잘하게 아쉬운점도 꽤 많았습니다. 꾸준한 패치가 있었으면 갓겜이 되었을텐데 아쉽습니다.
不好说银的部分和STG部分哪个更烂。完全不推荐。
地图拉胯,机体构筑丰富,boss战很不错
할만한 슈팅게임
I liked this game. It has it's fair share of issues, don't get me wrong. There are some big difficulty spikes and balance issues, but overall I'd say it's a fun challenge if you can deal with the rough parts.
昨天我在商城发现了这个游戏,今天是我论文的ddl。我怎么会被这种像素打飞机游戏诱惑到呢?当然是写论文要紧啊! 玩笑开完了,认真说说这款游戏。讲真这个游戏确实很不错,内容非常丰富,地图有六七张,boss战大大小小也有十几场。装备数量虽然有限,但针对不同敌人搭配不同装备也非常有趣。虽然实际上还是有一些比较粗糙的地方,bug也遇到不少,但有时候实在手残打不过boss的时候,寻找bug进行邪道打法也成为一种乐趣所在。比如有些boss战房间边缘可能会判定在房间外,导致boss找不到你。制作组很聪明地设计了一圈单向的空气墙,但有些武器又是可以无视障碍物进行输出的。就这么吃着火锅唱着歌,boss就被你射死了。还有一场电梯内的boss战,可以通过入口处卡到电梯后面去,boss的子弹都被电梯挡住了,你的激光或者轨道炮之类能无视障碍的武器又能一顿输出。总之二十来块钱买这个游戏还是玩的非常开心,好评好评
I need money Edit: Whoever designed Circle of Binding needs to seek psychiatric help
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Players by region
Where this game's players are, estimated from review languages.
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