
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dear. Pleas low the speed,or take back features. Speed is too fast,I cant pick up
One of the best roguelikes over the past several years. Build-making might seem pretty simple at first, but it reveals to be pretty deep at the 3-5 multidimensional mode. Great core idea that gives a "Hurry up and wait" feeling. Great progression with PoE-like crafting. After 40 hours the only thing I need to be added in the game is an explicit info about stats and enemies. Also great music that gets stuck in the head. If I were to compare it with my most fav roguelike - ball x pit, I would say Ascend20 has a better progression and a much deeper build making, however it lacks in a variety of character types that are pertty straightforward (char for spears, char for swords, etc.). Overall, 10/10, thank you for this experience.
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Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Hours played at review time, across 644 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
爽快なシステムとバランス、押し付けがましくなく気になる世界観やシナリオ、気持ちの良いBGM
I played the hell out of the demo and any game that carries demo progress over is to be encouraged (add 20 hours to my platytime). I completed that and bought the game (reasonably priced, noted) expecting more of the same. I was enjoying the usual roguelite incremental improvement experience until ... Stage 3 ... I get that the devs wanted to mix things up but this changes the whole flow of the game. Adding completely different mechanics that conflict with the previous gameplay is a strange design decision. I could, and probably will, grind my way around it eventually but for now I need to uninstall and give it a break. Some options to tone down the contamination aspects down would be welcome. I hate playing against a timer in games, I gave this one a break because it was built around it and this worked fine until Stage 3 (time is no issue once you've progressed a bit). To add another timer on top of that is not my idea of fun. I'm recommending it because I got my enjoyment out of the demo without payimg a thing. I hope the devs take the wider feedback onboard and tweak later stage gameplay.
很多BUG非常影响体验 目前通关是因为bug导致的数值爆炸 移动速度直接999999% 而且不退游戏就一直存在 武器太少了 +
背包100格不够用呀,每次刷一半就得自己丢传奇装备
Normally I fully play a game before a review, but this game is good for what it is. It's a game where you can put a lot of time into without knowing what time it is; but, this game is more stat heavy than any other hack & slash, and I can see if someone would not play it for that reason alone. But overall it's good, the only bad part of this game is that anything seems too repetitive, you will get the same weapon, and or different version of said weapon, for a huge chunk of the game it feels like. Like I said though, I haven't really played fully through this game yet to conform that as fact or opinion.
ゲームの方向性としては理解できるが、どうも合わない ステージを時間停止しながら中ボスまで進む→ボス前で時間停止解除攻撃→数秒逃げつつ自動攻撃→時間停止解除攻撃→撃破してアイテムゲット→ステージを時間停止~ この繰り返しがなんというか単調でつまらない 永久強化しながら強いボスを倒せるようになっていくんだろうが、クッキークリッカーでクリックの代わりに時間停止解除してクッキー(攻撃力)貰っているのを繰り返しているだけのように感じる アクション性があるにはあるしスピーディな繰り返しをできるのもいいが、ゲーム性を感じるような感じないようなよくわからないプレイ感がある インクリメンタルゲーム(何かの資源を増やし続けるやつ)のUIを変えただけじゃないの? 自分には合わないだけなのでおすすめには入れときますが、ローグライクアクションとは感じなかった
哦牛批这武器伤害归0的bug还不是偶发的,1.0.10更新后每把都能出这种bug,真给我气笑了 ================================================================================================ 能说的点太多了,最难绷的就是最后boss的秒退和经典的吞整局伤害的bug,加上没有道中存储和神秘的面板/伤害数值,真的很难相信这是个正式版
好玩~初期玩起來很簡單很輕鬆~如果能有更多任務就好了! 裝備要稍微刷一下~有很多套裝可以混搭 需要動點頭腦去研究能力跟打法,每個角色玩起來都不一樣,給的能力值也不太依樣 開啟多次元模式後難度大幅上升!!! 遊戲本身有四個難度,覺得很難再進入遊戲前可以更改很貼心 地圖上的箱子充滿著驚喜~也算是一個重要資源!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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