
The apocalyptic roguelike deckbuilder with squad sculpting and deep tactics. Recruit the right units and outmaneuver titanic foes on dangerous expeditions. Build up allies and resources in the feudal Vault-City. Can you survive all the perils that await the last bastion of humanity?
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About
As We Descend is a strategy roguelike deckbuilder set in an apocalyptic world with dual-layered deckbuilding: you must play your cards right in both dangerous expeditions and the last city of humankind.

Recruit new squads of units by utilizing scavenged technology. Each squad is a unique archetype with its own set of cards which can be added, removed, and upgraded. Deploy the right composition of forces in order to tailor your deck for success against each battle encounter.
The city is the last bastion of humanity and serves as your main base. Familiarize yourself with its denizens so you can survive its feudal politics and gain allies. Roll the dice to compel those in the city to your cause. Make the most of your limited time and resources so you can prepare sufficiently for the future.
Against titanic enemies, you must rely on not just strength but wit. Adapt your tactics by reacting to enemy intents. Master the combat zone system: reposition your forces between the Guard Zone and the Support Zone in order to dodge enemy attacks and set up a defensive line.
Each descent contains countless challenges, including surviving the post-apocalypse. Scavenge the resources you need to defend and upgrade as you attempt to break through the three biomes to enter the core. Rewards and mysteries both await you beneath the surface. Even if you fail, you will uncover new secrets and begin the next journey with new knowledge and tools to delve ever deeper.
Hailing from one of the three great factions of the City-Vault, you hold the key to its fate amidst the post-apocalypse. Outmaneuver the medieval politics of the city and unearth its deepest secrets. As the first and last line of defense for the city walls, you must hold the line...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very cool little deck-builder strategy game! If you enjoy games like slay the spire, or my personal favorite, Vampire Crawlers, you will likely enjoy As We Descend. Like many of these deck builders, it comes with its own gameplay twist, in the form of combat zones - placing your units closer or further from the enemy affects which of your troops takes hits, and their ability to auto-attack the enemies between turns. This fun extra depth reminds me of games such as darkest dungeon, or the megaman battle network games. Positioning matters! I find it to be a charming and engaging interaction between gameplay elements, and recommend to all you strategy heads out there. I give it an early 8/10 on mechanical strength. I'll try to remember to update this review with my final thoughts once I've put some more time in, and as the game becomes more complete. (currently there is another faction in the works, and I'm not sure what else the devs may have planned)
Gang, it has the sauce This is a dense one--somewhere in the middle of Slay the Spire and Dune Imperium. Gives you the "barely surviving" feeling. It's a lot of systems to grapple with right up front, but get through a couple depths (group of cycles) and you'll get it. Kudos for the combat system. Having the front and back line is a great touch, and really makes the multi-group system tick.
Good fun
This game is just so good. The art is amazing down to every little detail and the setting is super cool. The different units you can draft are such a cool concept and make the deckbuilding aspect of the game that much more interesting. I also like how you have cards for non-combat interactions and need to strategize during the planning phases. Also really excited to see how the third faction will play, since the game is already so good with just the two.
Seriously amazing music score, though there are some leveling issues when it comes to sound mixing. The progression is good, the combat mechanics and card/unit synergies are really fun - I'm hoping it stays interesting late game as well. Very, very fun game and I'm looking forward to seeing what we get with DLC and future updates down the line.
In the world of countless card roguelikes this one stands out. Intresting enemies, cool cards, amazing writing and atmosphere. Desperate, bloody and absolutely amazing. What's also great - this type of games goes very well with EA. The game has natural progression and stages, and it gradually adds content without reshaping the whole gameplay as it often happens with generic sandbox or strategy games.
Very fun game, I definetly recommed it. Vey well done world building, great visuals and music - I am a big fan of the dark, visceral art direction that the game is taking. Combat system, despite being pretty complex, doesn't feel overwhelming. It gives multitude of options in most stituations, so the game doesn't feel too luck-based and is extremely satisfying when a good combo lands. There are a few bugs, mostly around glitching models, awkward animations and camera positioning.I have not run into anything game breaking. It's definetly worth getting if you are a fan of games like Slay the Spire or other turn-based or card-based rougelikes.
IUOUY
比杀戮尖塔2好玩,希望能加入更多事件,尽快完善百科,以及希望有更多有特色的单位,如果这游戏最后更新量堆得足够足,可以算小神作了
this game is tuff af 🔥
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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