
Build a mobile village and travel with your tribe toward the center of the world, called The Eye. This roguelike turn-based resource-management game is made of procedural situations, natural events, skill-trees and hard choices. Ready to move?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game has nice idea, but interface does not seems to be user friendly. Game seems random and repetitive. And visually it is not my cup of tea. If you really like how it looks and you like repetitiveness and random, so may be you could enjoy this game, I could not.
Good strategy game
En terme de mécanique, c'est tout ce que j'aime: un tour par tour hexagonal de gestion et d'optimisation de ressources. Mais tout chez A FaTE est mimi: la musique qui vous accueille dès l'écran d'accueil, les petits sprites qui grimpent en compétences au fur et à mesure des tâches qu'ils complètent, le petit brouillard de guerre qui couvre et découvre les cartes au gré des évènements... Le jeu est aussi profondément angoissant, la progression des niveaux fait monter la tension, l'aléatoire des ruines cause une vraie imprévisibilité, et le jeu est difficile dès le début et continue à apporter du challenge quand on monte en difficulté alors même qu'on y a consacré des dizaines d'heures. Un de mes préférés <3
Очень интересная пошаговая стратегия с милой графикой. Очень большое влияние случайных событий на выживаемость и достижение цели. Очень серьёзные последствия от излишне потраченных ходов. Очень высокий фактор влияния неизвестности на шансы достижения цели. Можно превосходно начать и всё потерять на последнем этапе. А можно зайти в тупик и потерять всех уже в начале второй стоянки. Это игра в которой избыток ресурса увеличивает шансы проиграть, а недостаток ресурса приводит к 100% проигрышу. Не обманывайтесь милой графикой: персонажи умирают часто, быстро и внезапно.
This game can be very challenging, but it is a rewarding experience when a run comes together. The maps look great, the pupils are nice, and guiding a tribe through its tribulations can be very fun. Sometimes the game requires a little too much from you, to the point where using any of a certain resource from a map can mean you are forced to use the marketplace to buy what you need at an exorbitant exchange rate. And unlucky events can really derail a run. But careful planning gives you the tools to accomplish the tasks required. You will need a dedicated cook and food supplies to have any hope at surviving, along with specialized pupils that make gathering resources much more efficient. Looking ahead at what will be required to move to the next Halt also lets you prefarm some materials and lessen your burden at the next stage. Choice usage of your Knowledge on Council decisions and Caravan upgrades can really help smooth out your run to give you more storage space, reroll the worst Pupil traits, and prepare for and handle bad events. It would be nice to be able to restart stages at least, as some random events can be extremely punishing. But runs aren't too long overall and are pretty fun with different challenges every time. Recommended if you like these kind of strategy roguelikes.
Le jeu est bien si vous aimez le challenge Si vous êtes un débutant passez votre tour
非常失望,我期待这个游戏已经很久,开了好多把发现游戏内的平衡很差,随机性过高,90%以上全是负面随机,动不动给你减少30个回合,以下只是作为玩过类似游戏玩家的吐槽,不包含人身攻击。 这个游戏打了这么久,横竖里面只看到为了难而难,根本不考虑游戏的娱乐性,可以打包的建筑要放三回合,食物的获取制作两步走,加上随机到的食物交付需求,策划有考虑过不同资源的消耗速度吗?没食物了连个提醒特效都不做,要是想把玩家阴死另说。 常规模式下,这么讲究资源管理真实的游戏,合理性不考虑,我为什么不能选择人口消耗的食物资源类型呢,还必须优先食物总成资源,采集资源卡半辈子,核心不是资源管理游戏吗,怎么变成采集管控了? 采石场建2种,厨房建2种,农场建完资源还不能回收,伐伐伐伐伐木场建立才能有经验,难道说送到基地和伐木场只能用卡经验的方式加难度吗?资源送到伐木场变成资源获取率提高1.25倍不好吗? 太劝退了,一想到超过2小时不能退款,更窒息了。
好奇的问一下各位啊……你们觉得这款游戏的好玩点在哪里啊……
Magical like few games can be
也就画风看着不错了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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