
Build a mobile village and travel with your tribe toward the center of the world, called The Eye. This roguelike turn-based resource-management game is made of procedural situations, natural events, skill-trees and hard choices. Ready to move?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
reach the eye and is over, not much content to offer. every map same resource just different skin color
This game is my personal hell. It is all the worst aspects of a 4X with none of the good. Nothing worth building towards other than just a victory at the end. No cool wonders, or rad weapons & armor, no exploration or questing to do. To top it off, the gameplay loop is just a ton RNG hell and too much micromanagement (food, space, & time being the worst of them). If you want a good 4X, this is not one. If you like time/resource management games with no story you might like this.
really fun game would recommend, though it can be a little difficult at times.
Resource management colony roguelike? Meh, slow quiet and not engaging enough to hook me in the first 20 minutes. Too many games on the list to keep going sorry
良い雰囲気でゆるく楽しめそうを求めている人にはおすすめしません。 ゲームの雰囲気はとても良いと思います。ただ、私はゲームが下手なのでキャンペーン(チュートリアル)すらもクリアが難しく、5つあるうちの4つ目のキャンペーンで躓いてしまいました。 チュートリアルの導き方が中途半端なのでプレイでミスこともあり、1度ミスってしまうと最初からになってしまうのはやる気が無くなります。ゲームの導入となるキャンペーンが不親切なのは良くないので改善すべき点です。
Very beautiful game. Thanks
норм
Невероятно жизненная игра! Ты пашешь в поте лица, как раб на галерах. И, если очень повезет, то заработаешь на прокорм и проезд. Но в итоге всё равно сдохнешь! 10 из 10!
Опять разраб решил сделать слишком рандомную шнягу. Не повезло -рестарть, а это будет часто =))
bug没ns版那么多但还是有,随机事件惩罚性过大
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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