
A Tower Defense hybrid where survival depends on strategy and firepower. Build turrets, mine resources, and hold the line against relentless AI swarms. Switch instantly between commanding the battlefield in RTS view or fighting on the ground in FPS combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.5/day in the week after.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Artificial Extinction 2 is a tower defense hybrid that blends first-person shooter action with real-time strategy control. Survive on a hostile Earth against relentless AI overlords by building powerful defenses, managing resources, and fighting on the front lines.
Play as a sentient AI commander, switching seamlessly between RTS command view to construct and upgrade your base, and FPS mode to engage enemies directly in brutal combat. Only by mastering both perspectives can you withstand the onslaught.
Your mission: defend your base until critical data decrypts, then call in your mothership for extraction. But the enemy is unrelenting — survival demands smart planning, quick thinking, and precise aim.
Core Gameplay Features:
• Tower Defense Hybrid – Switch instantly between tactical RTS control and FPS combat.
• Base Building & Upgrades – Construct power generators, miners, and 8 turret types with unique upgrade paths.
• Resource Management – Mine metal, uranium, and thorium while balancing energy and ammunition in real time.
• Tech Tree Progression – Unlock new turrets and FPS weapons with a Quantum Computer.
• Varied AI Enemies – Battle 8 mech classes, drones, robotic soldiers, and airborne threats.
• Support Firepower – Call in a military drone and long-range artillery strikes.
• Replayability – Procedural enemy attack paths, resource nodes, and base locations change each playthrough.
• Leaderboards & Modes – Compete globally and unlock challenges like:
• Nightmare Mode
• FPS-Only Mode
• RTS-Only Mode
Campaign & Replayability:
Experience 10 handcrafted levels, each with unique terrain and tactical challenges. Replay to face new enemy attack patterns, resource layouts, and survival challenges. Every victory unlocks new ways to play.
Whether you’re into strategic planning, intense FPS battles, or tower defense survival, Artificial Extinction 2 delivers a fresh, high-stakes fight every time you play.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Highly engaging, alot of fun. Its like infinity siege, if you could pilot additional RTS units, besides the singular player unit, and also massively limited in what you can build and collect on the field. Outside of that, it is alot of fun, very engaging, and its incredibly easy to forget the loss of time. Personally want faster build times, cool that dev listens, but i prefer heavy automation, and fielded support in any RTS game i play. Some things i'd like to see, additional expanded builder drone, additional repair drone, additional drone that collects dropped resources on the field, player supported drone that follows player to assist in combat. Ability to print out more 'player' units as RTS soldiers with limited AI when in overview/command mode (for better RTS strategy) still consuming resources BUT with a cost (vs your unit). When player unit dies, you take over the nearest unit (or are brought to the command menu to quickly cycle to the unit you want). Also needs additional player unit upgrades (individual unit upgrades not just weapons, but shield generator for the player unit, additional health regeneration or repair at the bunker/base station) of some sort, some kind of healing/repair mechanic for the player RTS printed drones. The additional replay value and game modes are great, but what im suggesting also significantly improves its already fun gameplay, with overwhelmingly more. Especially when revamping the dropped resources to be a rapid paced salvage operation if possible. That said its alot of fun. But the massively dragged out map gameplay modes is incredibly painful. Needs a fast forward function as well. Display issues galore when playing on laptop and using other screens and projectors. Had to put the game in windowed mode, for all the GUI to properly show in the upgrade menu, overworld/build menu, and while playing as the trooper. Was driving me mad till i just left the game in windowed mode. This is NOT something any user should need to put up with to get it graphically sorted. Thats a very bad thing, but once you get past these little quirks its a gem of a game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Ukrainian*, Spanish - Spain* +2 more
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cool, very chill, fun and great music. I know the dev is bringing a mech in the will fight with you or you can hop in and control which is awesome BUT it would be really cool to throw down a barracks and have grounds troops for you to spawn or create, unless i am just not that far in yet and have not unlock them lol. I cant wait to see the future for this game !
Il gioco è avvincente e graficamente ben fatto ma per ottenere una maggiore longevità consiglio di svilupparlo nella direzione RTS/FPS a tutti gli effetti. Sfruttando le mappe finora disponibili ed ampliando il mission generator lascerei all'utente la possibilità di costruire le base di partenza e creare delle missioni con i Mech contro la base e l'esercito nemico completamente gestito dall'IA. Quello che dovrebbe fare la differenza rispetto agli altri giochi del medesimo genere è la parte di "mission generator"; lascerei all'utente la possibilità di configurare le tattiche, le armi, le difese utilizzabili e l'economia a disposizione dell'intelligenza artificiale. Vedo che già i tentativi di migliorarlo vanno in questa direzione quindi complimenti e auguri per il futuro
局内局外都很爽,您这游戏完全没有疲劳期是吗?
游戏整体框架还行,但其余的东西都很粗糙,目前八折五十块价值两三顿饭我觉得还是偏高,建议等内容填充\骨折优惠再考虑
又有塔防又有射击,此乃一胜,优化好,此乃二胜,有二胜,此乃三胜。
steam deckt te açılması gerekir gibi duruyorken 2 adım atınca oyun hata veriyor ve kapanıyor steam deck e uygun değil
This game and first first are Fantastic. For a solo dev this is outstanding. there definitely are things that could be improved but again Solo dev. The amount of work is insane. I would recommend this game to anyone who enjoys tower defense games
流程不短啊,一把一把下来根本感受不到。
第九关竟然简单难度我都过不去,前面其实都挺好,后面难度稍微夸张了些
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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