
A Tower Defense hybrid where survival depends on strategy and firepower. Build turrets, mine resources, and hold the line against relentless AI swarms. Switch instantly between commanding the battlefield in RTS view or fighting on the ground in FPS combat.
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About

Artificial Extinction 2 is a tower defense hybrid that blends first-person shooter action with real-time strategy control. Survive on a hostile Earth against relentless AI overlords by building powerful defenses, managing resources, and fighting on the front lines.
Play as a sentient AI commander, switching seamlessly between RTS command view to construct and upgrade your base, and FPS mode to engage enemies directly in brutal combat. Only by mastering both perspectives can you withstand the onslaught.
Your mission: defend your base until critical data decrypts, then call in your mothership for extraction. But the enemy is unrelenting — survival demands smart planning, quick thinking, and precise aim.
Core Gameplay Features:
• Tower Defense Hybrid – Switch instantly between tactical RTS control and FPS combat.
• Base Building & Upgrades – Construct power generators, miners, and 8 turret types with unique upgrade paths.
• Resource Management – Mine metal, uranium, and thorium while balancing energy and ammunition in real time.
• Tech Tree Progression – Unlock new turrets and FPS weapons with a Quantum Computer.
• Varied AI Enemies – Battle 8 mech classes, drones, robotic soldiers, and airborne threats.
• Support Firepower – Call in a military drone and long-range artillery strikes.
• Replayability – Procedural enemy attack paths, resource nodes, and base locations change each playthrough.
• Leaderboards & Modes – Compete globally and unlock challenges like:
• Nightmare Mode
• FPS-Only Mode
• RTS-Only Mode
Campaign & Replayability:
Experience 10 handcrafted levels, each with unique terrain and tactical challenges. Replay to face new enemy attack patterns, resource layouts, and survival challenges. Every victory unlocks new ways to play.
Whether you’re into strategic planning, intense FPS battles, or tower defense survival, Artificial Extinction 2 delivers a fresh, high-stakes fight every time you play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Ukrainian*, Spanish - Spain* +2 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Хорошая игра но добавить бы сюда DLSS было бы чудесно
This game is a fun and unique blend of tower defense and first person shooter. There are some things that I either don't like or just need to get better at, but the developer seems very receptive to player feedback and offering options to play the game the way that you find most enjoyable. The only thing I could really ask for is more of what they're already doing. Compared to the first game, there is more of an emphasis on base building. You aren't forced to play in first person mode and switch seemlessly to top-down view for building. There is a new tech screen, so turret don't need to be upgraded individually (although generators can be). Compared to other tower defense games, your turrets are both sword and shield, so placement is less about maximizing firing arcs and more about concentrating fire at certain natural chokepoints in the terrain while minimizing exposure to enemy fire. It can be challenging and frustrating at times, but I think that's mostly down to the learning curve.
とりあえずFPS状態で動かすキャラの慣性の乗り方が気持ち悪いと思った、停止した状態でジャンプすると全然動かないし移動しながらジャンプするとその方向にやたらと飛ぶ。 FPSの移動制御が難しいのでそこは改善してほしいところ、ついホッピングしてしまう自分が悪いのだが。 開発的にはFPS50%-RTS50%ということでプレイヤーが動かす兵士の武器の継戦能力はかなり抑えられている、RTSモードのカメラ移動がもうちょっと扱いやすければと思う...ちょっと動かしづらいかな。 タレットやテックポイント用の量子コンピューターなどの配置物はどれを置いたかわかりづらいものの壊れるのが前提なのもあり最終的にどこにどれだけ置いたか全然わからなくなる、とりあえず戦は数だよってことなのかな? 初回キャンペーンではビーチは人生でかなり暇を持て余したのでもうちょっと敵が押し寄せてきてほしいと思うし、敵のメックが岩に引っかかってずっとスタックしてるのはかなり気になった。 結構イライラしたので親指を下げようかと思ったが、これからを考えるとゲーム性は結構面白いので親指上げておきます! テックツリーは結構見やすいので高評価です。 自分もメックや爆撃機に乗れたらより面白そうだとは思った
一种很牛逼的大厨费尽心思 端上来一盘素拼的感觉。 三分钟的时候就UI劝退,硬玩完第一关。 FPS:走路呆板,射击反馈拉完了,换弹连动作都没。 刚开始我以为枪上面的红色UI代表弹容量,但其实是瞄准镜的颜色才代表弹容量.. 建造:俯视场景下看不清任何东西,元素很多很乱,打起来也不爽,敌人进入范围也不攻击(可能和高低差有关)。使用无人机建造和修复让我想到了戴森球计划,量子计算机想到了银河破裂者.. 节奏:流程节奏拉完了,甚至有拖时间到两个小时的嫌疑。 BUG:基地主炮会打已经死了的小兵,小兵躺地上还在移动... BGM会出现二重奏..大机甲爆炸掉帧(爆炸的画质拉完了) 总结:这玩意你请我吃,我就给你个好评,你居然敢卖我钱(甚至还很贵),那我就只能退款了
希望作者慢慢更新吧,我买了之后进去玩了一会儿就晕的想吐了。但是先不退款了,给独立游戏开发者一点鼓励,希望在不久后我重新打开这游戏能惊艳我吧。像素风+3d晃动 对于我这种晕3d的真的扛不住2min。
Highly engaging, alot of fun. Its like infinity siege, if you could pilot additional RTS units, besides the singular player unit, and also massively limited in what you can build and collect on the field. Outside of that, it is alot of fun, very engaging, and its incredibly easy to forget the loss of time. Personally want faster build times, cool that dev listens, but i prefer heavy automation, and fielded support in any RTS game i play. Some things i'd like to see, additional expanded builder drone, additional repair drone, additional drone that collects dropped resources on the field, player supported drone that follows player to assist in combat. Ability to print out more 'player' units as RTS soldiers with limited AI when in overview/command mode (for better RTS strategy) still consuming resources BUT with a cost (vs your unit). When player unit dies, you take over the nearest unit (or are brought to the command menu to quickly cycle to the unit you want). Also needs additional player unit upgrades (individual unit upgrades not just weapons, but shield generator for the player unit, additional health regeneration or repair at the bunker/base station) of some sort, some kind of healing/repair mechanic for the player RTS printed drones. The additional replay value and game modes are great, but what im suggesting also significantly improves its already fun gameplay, with overwhelmingly more. Especially when revamping the dropped resources to be a rapid paced salvage operation if possible. That said its alot of fun. But the massively dragged out map gameplay modes is incredibly painful. Needs a fast forward function as well. Display issues galore when playing on laptop and using other screens and projectors. Had to put the game in windowed mode, for all the GUI to properly show in the upgrade menu, overworld/build menu, and while playing as the trooper. Was driving me mad till i just left the game in windowed mode. This is NOT something any user should need to put up with to get it graphically sorted. Thats a very bad thing, but once you get past these little quirks its a gem of a game.
极度粗糙,bug很多,你打磨5年最后连正常的UI都做不出来吗?科技树页面还能被吞画面?RTS操作很烂,FPS手感更烂
Il gioco è avvincente e graficamente ben fatto ma per ottenere una maggiore longevità consiglio di svilupparlo nella direzione RTS/FPS a tutti gli effetti. Sfruttando le mappe finora disponibili ed ampliando il mission generator lascerei all'utente la possibilità di costruire le base di partenza e creare delle missioni con i Mech contro la base e l'esercito nemico completamente gestito dall'IA. Quello che dovrebbe fare la differenza rispetto agli altri giochi del medesimo genere è la parte di "mission generator"; lascerei all'utente la possibilità di configurare le tattiche, le armi, le difese utilizzabili e l'economia a disposizione dell'intelligenza artificiale. Vedo che già i tentativi di migliorarlo vanno in questa direzione quindi complimenti e auguri per il futuro
游戏整体框架还行,但其余的东西都很粗糙,目前八折五十块价值两三顿饭我觉得还是偏高,建议等内容填充\骨折优惠再考虑
第九关竟然简单难度我都过不去,前面其实都挺好,后面难度稍微夸张了些
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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