
A Tower Defense hybrid where survival depends on strategy and firepower. Build turrets, mine resources, and hold the line against relentless AI swarms. Switch instantly between commanding the battlefield in RTS view or fighting on the ground in FPS combat.
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About

Artificial Extinction 2 is a tower defense hybrid that blends first-person shooter action with real-time strategy control. Survive on a hostile Earth against relentless AI overlords by building powerful defenses, managing resources, and fighting on the front lines.
Play as a sentient AI commander, switching seamlessly between RTS command view to construct and upgrade your base, and FPS mode to engage enemies directly in brutal combat. Only by mastering both perspectives can you withstand the onslaught.
Your mission: defend your base until critical data decrypts, then call in your mothership for extraction. But the enemy is unrelenting — survival demands smart planning, quick thinking, and precise aim.
Core Gameplay Features:
• Tower Defense Hybrid – Switch instantly between tactical RTS control and FPS combat.
• Base Building & Upgrades – Construct power generators, miners, and 8 turret types with unique upgrade paths.
• Resource Management – Mine metal, uranium, and thorium while balancing energy and ammunition in real time.
• Tech Tree Progression – Unlock new turrets and FPS weapons with a Quantum Computer.
• Varied AI Enemies – Battle 8 mech classes, drones, robotic soldiers, and airborne threats.
• Support Firepower – Call in a military drone and long-range artillery strikes.
• Replayability – Procedural enemy attack paths, resource nodes, and base locations change each playthrough.
• Leaderboards & Modes – Compete globally and unlock challenges like:
• Nightmare Mode
• FPS-Only Mode
• RTS-Only Mode
Campaign & Replayability:
Experience 10 handcrafted levels, each with unique terrain and tactical challenges. Replay to face new enemy attack patterns, resource layouts, and survival challenges. Every victory unlocks new ways to play.
Whether you’re into strategic planning, intense FPS battles, or tower defense survival, Artificial Extinction 2 delivers a fresh, high-stakes fight every time you play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Ukrainian*, Spanish - Spain* +2 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]未来建造与fps融合——《泰坦防线2》[/h1] 泰坦巨兽来袭,你能否抵挡它们的进攻呢?游玩完《泰坦防线2》,我最大的感受就是由游戏以RTS塔防与FPS结合,一方面考验玩家的测验能力,另外一方面则考验玩家的资源利用能力,就FPS实际上还是占比蛮低的。 一进游戏你出生在一片基地中,你要做的目的就是从飞船上收集到芯片,收集芯片后电脑会自动进行解,解码成功,你的母舰将会到来,而这过程中你需要抵挡无数波的敌方进攻。 就拿眼前的地图来说,地上到处存在的石块代表着矿产资源,每一类都有着不同的作用,而这个放电的塔则代表着能量,你需要围绕基地建许多的设施。 就设施而言,就不得不提到游戏中一个非常重要的科技系统了。你可以生产量子计算机来产生科技点数,利用科技点数来解锁相关的设备,比如就防空导弹系统来说,狙击炮塔、反无人机炮塔、反导弹炮塔,这个是必须要设置的 3 个武器。同时一些基础的包括提升采矿机速度,加快能量反应的核反应堆、聚反应堆以及一些火炮系统提升等等,你要做的就是合理规划,让你的防御固若金汤。 就战斗而言,也就是所谓的 FPS 系统。可以看到图上这张图,此时我拿的是基础武器的冲锋枪,这个对敌人士兵可以造成伤害,怎么说呢,子弹又少,也许一发打完都杀不死一个士兵,体验很一般。但是另外一个,这个可是能轰炸敌方飞机的反飞机炮台,这个非常有用,时间又短,你可以连续不断地对敌方的空中飞机进行攻击,但是非常考验你的瞄准和预判,一不小心就打偏了。而这个则是针对敌人装甲类士兵的一个武器,普通攻击对其无法造成伤害,只能用反装甲进行攻击,反装甲一发子弹大概是 90 秒,时间有些略长。当你坚持到最后的时候,你可以选择进行召唤母舰。当母舰来袭,你的一切布置将会全部被摧毁,但同时你的任务就完成了。 整体体验下来,我最大的感受其实就在于策略性,它非常考验玩家的一个策略能力,一方面就是前期资源的利用,另外一方面,根据地图的地形,你可以看到对方的士兵往往是通过两到三条路径来进行攻击的,你需要在他们路径上布置一些合适的道具,甚至来说有一些地雷需要你提前进行设置。同时如果敌方火力过于强大,在FPS 方面还是得需要一些重型武器来帮助你的自动化机械,来减少一些压力。 游玩下来,其实我最大的印象还是智能系统。在教程环节就有一个非常 AI 的男生一直在提示着你操作,在战斗环节,他当然也会对你进行一些关键点的提示,比如说敌袭来袭,比如说还剩多长时间可以完成芯片的研发,甚至在剧情环节还会讲一些关于机器人的故事,我觉得还是蛮有趣的。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
Highly engaging, alot of fun. Its like infinity siege, if you could pilot additional RTS units, besides the singular player unit, and also massively limited in what you can build and collect on the field. Outside of that, it is alot of fun, very engaging, and its incredibly easy to forget the loss of time. Personally want faster build times, cool that dev listens, but i prefer heavy automation, and fielded support in any RTS game i play. Some things i'd like to see, additional expanded builder drone, additional repair drone, additional drone that collects dropped resources on the field, player supported drone that follows player to assist in combat. Ability to print out more 'player' units as RTS soldiers with limited AI when in overview/command mode (for better RTS strategy) still consuming resources BUT with a cost (vs your unit). When player unit dies, you take over the nearest unit (or are brought to the command menu to quickly cycle to the unit you want). Also needs additional player unit upgrades (individual unit upgrades not just weapons, but shield generator for the player unit, additional health regeneration or repair at the bunker/base station) of some sort, some kind of healing/repair mechanic for the player RTS printed drones. The additional replay value and game modes are great, but what im suggesting also significantly improves its already fun gameplay, with overwhelmingly more. Especially when revamping the dropped resources to be a rapid paced salvage operation if possible. That said its alot of fun. But the massively dragged out map gameplay modes is incredibly painful. Needs a fast forward function as well. Display issues galore when playing on laptop and using other screens and projectors. Had to put the game in windowed mode, for all the GUI to properly show in the upgrade menu, overworld/build menu, and while playing as the trooper. Was driving me mad till i just left the game in windowed mode. This is NOT something any user should need to put up with to get it graphically sorted. Thats a very bad thing, but once you get past these little quirks its a gem of a game.
希望作者慢慢更新吧,我买了之后进去玩了一会儿就晕的想吐了。但是先不退款了,给独立游戏开发者一点鼓励,希望在不久后我重新打开这游戏能惊艳我吧。像素风+3d晃动 对于我这种晕3d的真的扛不住2min。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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