
Experience the Game Boy-like design and 2D open world of this retro JRPG. The choices you make are all up to you, and they may end up providing invaluable help in the future, when disaster strikes... Embark on an adventure in which you sew the threads of your own future.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
11時間プレイ → 一応のエンディング達成 ※ネタバレナシ ★良い点 RPG、特にSAGAっぽい雰囲気が好きな方におすすめです。 ゲームボーイ感あふれるグラフィック、BGM。急ぎ足でプレイしても11時間はかかるほどのボリューム。 そして前作同様の悩ましい選択の連続… 前作が楽しめた人は、ニヤニヤしながらプレイできます。 「外伝」とある通り、前作との直接の繋がりはないので未プレイの方も特に気にせずプレイできます(が、やはり順番にプレイする事をおすすめします。)。 まず冒頭の仲間選び。 正直めちゃくちゃ悩みます。ですが、たぶんどれを選んでもそれぞれの楽しみがあると思います。(私は旅人ジャックでした) その後の城内での人選も、いい意味ですごく悩めます。素直に、自分の興味あるメンバーをじっくりと選びましょう。 戦闘は前作から大きく変わってアクション。 ですが込み入った操作は不要で、苦手な方でもそこまで問題なくプレイできると思います。(ほぼ体当たりでOK) プロモーションビデオを見て「うわ、苦手」と二の足を踏んだ方はちょっと頑張ってプレイしてみてほしいですね。 前作に引き続きアーティファクトも登場。 今回は数は限られるものの付け外しが自由なので、とりあえずたくさん入手して、その後お気に入りの組み合わせを吟味するという感じでした。 イベント・ストーリーは前作と同じく背景に何か物悲しい雰囲気がドーンと流れていて、明るいっぽいイベントでも何か勘ぐってしまいますw 基本的にお使いイベントばかりなので、ちょっと冗長のきらいはありますが、結構ポンポンレベルが上がるので、戦闘もそこまで苦にはなりませんでした。 ▼微妙な点 前述の通り、イベントがほとんど「~で○○してきて」「◆◆の××が必要」などの、いわゆるお使いイベントばかりです。 苦手な方はきついかもしれませんが、ファストトラベルが使えるのでそこまで面倒じゃないかと思います。 あと、「深淵の欠片」という前作の「オニ」やドラクエの「小さなメダル」的な要素があるのですが、正直言って初見で全部集めるのは不可能だと思います。集める手法も時間が掛かるモノなので…あとなんせ数が多いのなんの…でもこれをコンプしないと、本当のストーリーがわからなそう(予想はできる)なので、気になるヒトはヤキモキするかもです。(私は攻略サイト等見ずに、初見で60個強でした) DX版がある点も、今となってはアヤシイポイントですね(;'∀')ですが完全上位互換、というわけでもなさそうなので、こちらからプレイしてDX版で再挑戦…というのでもいいかも。(逆はどうかしら) ◆まとめ 微妙な点はあえて書いた、というくらいなので、RPG好き・SAGA好きにはもれなくおすすめできます。 定価で1000円くらいでここまで楽しめたら文句ありません。セールだったら尚更なので、とりあえずウィッシュリストにいれておきましょう。 ※実況したりしなかったりな動画をアップしておりますので、お暇の方は参考にどうぞ。 【再生リスト】https://www.youtube.com/playlist?list=PL5Wz0ZjnzyBA0iI3q7swyxNRQpMEDtobq
Still better than Final Fantasy and Dragon Quest.
Takes a little bit to understand the mechanics and what's going on, but really great RPG after that.
Before we start, make sure you talk to everyone in the castle in order to assess the companion you want, your choice of companions will greatly affect your build. Unto the review: This is a very well crafted and build varied 2D Action RPG where choices matter. The game is divided unto two parts: Preparation and Cataclysm, who you save and what you say will impact the future, someone you save might grow up to be a total a..hole in three years time and that's the fun part. Just make whatever choices you want and role with the result. Combat is 2D in a small arena and it's where the game really shines. Be an unmovable rock or a speedy spellblade, mix and match your skills and equipment but remember that your companions will greatly influence your build so in a sense, make sure to have a good idea on what you want to try in the very first moments. If you want flexibility, go for the rich guy, the doctor and the dog.
You are the chosen one, and in three years time you will save the world or else. Choose your companions wisely and shape their future, as well as everyone else in the world. Shape the future! Save the world! Experience glorious GAMEBOY action!
中毒一样玩了十三个小时,太可怕了。
I'm sad that I'm almost done with this game! It sucked me in and brought the essence of gameboy to my monitor. Highly recommend this fun game.
Let me give you the first impressions, because I did not play beyond that. I get some generic cutscene, then traditional JRPG style, talking with the king blabla After he stops spamming me with generic bs, I get control of the player and the game starts. If I talk to him again, there is no more adventuring, he insists its the end or sth, so I assume final area travel? No idea, but I didn't bother to do it, since he insisted there is no going back, just like NG+ in other games do. Ok, whatever, I go down to fight some monsters and levelup, but the castle is actually big and I have to talk with like 20 NPCs and choose 3 of which I want in my party. Pretty boring, not a great start. Bonus for the potion guy consuming all potions. Too many ♥♥♥♥♥♥♥ choices for the start of a game, when I want to just play the game!! I get outside, and get to fight some enemies, and I have no equipment or skill or anything. I just attack by touching enemies, so deep, wow. This proceeds to continue for like 100 seconds where I camp the corner and win pretty much. And after I insta-uninstall I type this negative review. Why? 1. 0 controller support. My controller wasn't detected wtf. 2. No Tutorial (I didn't even know the controls, or how to open the equipment screen) 3. Overwhelming the player with choices, when he doesn't even know how combat works (e.g. you can go to the city/village before your first fight!) I honestly don't doubt this game could be good, but not great. Combat looks interesting, combining what you see in the video with heavy JRPG stat elements. Fixing the above issues I mentioned should make it fun for perhaps a mobile game or something. 10$ for this is retarded, go get undertale or something with the same price. Or for free, go get Chrono Trigger on an emulator, to experience the best JRPG
This game is pretty great. It's a nice action RPG with a very retro style. The gameplay of building your character and make choices is really engaging, and made it worth playing through multiple times. I was skeptical after playing the first one, because of how different it looks, but it recreated a lot of the same types of fun, and is great addition to the series. Visually, I'm not a huge fan of the graphics, but I understand they are trying to reproduce the original Game Boy style. For what it is, things are perfectly readable, there was only one spot where I got confused between a wall and a path. After a while it grew on me, and the more complex combat graphics are where it really shines. The music and sound effects are fine, nothing amazing, but it fits the Game Boy style and doesn't feel out of place. The gameplay is where things really pick up. In combat, melee is just walking into enemies, but with all of the different weapons and effects and how the enemies handle knock back, I was constantly having to adjust my speed and change how I engaged the enemy. Adding the extra stats and passive effects, plus the active skills, and I was changing something every other fight to try and optimize my build. It kept things interesting through three playthroughs. Out of combat, the choice-based quests were fun. It wasn't as simple as just picking a different menu option to get a different reward. Some were that simple, sure, but there were plenty that had different dungeons depending on your choices, or extra tasks you had to complete to get the reward. Some of the choices weren't obvious, like just not finishing some quests can lead to a different outcome with different rewards, and finding all of those was a blast. If you're expecting it to play just like the first one, you will be surprised and maybe disappointed. If you're looking for something that recreates the fun of finding all of the secrets and uncovering all of the different build options that the first one gave, this game definitely fits the bill.
This is an inventive game with lots of unique systems and good replayability. It has very little structure and from the very beginning, you're free to wander all over the entire world map. You can choose from a variety of companions and artifacts (skills), which allows from a good amount of character customization.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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