
A calming, relaxing, yet slightly disturbing casual game in which you attempt to completely burn down a village.
Modeled estimate, not a reported figure. How we estimate →
Media

About
You have only one chance to start the fire. Make it count.
In ArsonVille, your goal is to place combustible objects throughout a peaceful village before igniting a single flame. Once the fire begins, there is no turning back. Watch it spread across the map, burn houses, consume trees, and see how much of the village you can destroy.
Every playthrough offers a new challenge thanks to procedurally generated maps, giving you endless opportunities to experiment with different strategies and fire paths.
Features
Plan your setup before lighting a single fire.
Burn houses, trees, and everything the flames can reach.
Procedurally generated maps for endless replayability.
Casual gameplay focused on experimentation and destruction.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great concept, but very little content overall to delve into.
Очень и очень короткая симуляция для ознакомления и удаления в течении 10 минут.
ArsonVille
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oyunda mantık aramanız gerek bir şeyler koyuyorsunuz ve ateşe veriyorsunuz, oyun bundan ibaret...
Прикольная задумка игры, игра очень крутая, но есть пару ньюансов: Игра быстро надоедает, примерно спустя 20 минут. Нет разнообразия. Иногда очень тяжело спалить всю платформу. Нет кастомных игр а именно с редактором карты. Но у игры есть свои плюсы: Дешевая. Мало весит Графика не прям говно говном Прикольное распространение огня и система огня. Прикольная моделька домов😎👌👌👌 Ну 50/50, можно брать если по скидке в районе 15 грн, а так если берете то на свой страх и риск, игра скучная.
ArsonVille is an unusual, darkly humorous little experiment that takes the logic of traditional building, farming, or management sims and flips it entirely on its head. Instead of constructing towns or protecting them from danger, your goal is to burn everything to the ground in a single calculated blaze. Developed by Slavitica and published by SA Industry, the game offers a top-down view of a small village composed of houses, trees, and various landscape tiles, and your task is to place flammable materials around the map before lighting the match. Once that moment comes, you step back and watch the fire spread, hoping it consumes every corner of the map. It is a simple concept, but one that leans into its own absurdity with a kind of unapologetic charm. The central gameplay loop is built on planning and observation rather than fast-paced action. You are given one chance to set your fire, which creates a surprising amount of tension despite the game’s light tone. Before that moment, you scout the layout of the village and decide where your limited incendiary tools will be most effective. Because the villages can vary in their arrangement, each session becomes a small puzzle: where are the densest clusters of houses? Which trees are positioned to spread flames most efficiently? How can you maximize the domino effect of destruction with only a few items? Once you commit, the game shifts into a hands-off phase where the algorithms take over and the fire grows according to its own rules. Watching the flames crawl along rooftops, leap between buildings, and either succeed or stall is strangely engrossing, and the passive nature of this phase makes each outcome feel like a reward for—or consequence of—your earlier decisions. ArsonVille’s presentation is as modest as its mechanics, but its simple visuals serve the experience reasonably well. The graphics are colorful, clear, and functional rather than detailed, using basic tiles and icons to communicate every element on the screen. Houses, trees, and terrain are immediately recognizable, and the fire animations—though minimalistic—are lively enough to make the destruction feel satisfying. This low-fi style fits the game’s casual tone and has the added benefit of making it highly accessible on virtually any PC, thanks to its minimal system requirements. The sound design follows the same philosophy: unobtrusive, mildly atmospheric, and focused on creating a satisfying audio accompaniment to the spread of the flames rather than immersing you in realism. Because the game is built around a single idea, its strengths and limitations are intertwined. On one hand, the clarity of its design and the purity of its concept make it immediately understandable and occasionally addictive. You can jump in for a few minutes, try to engineer a perfect burn, and hop out with a strange sense of accomplishment. It channels the same destructive satisfaction found in sandbox games that let you tear things down rather than build them up, but condenses that into a streamlined, puzzle-like experience. On the other hand, this simplicity means the game has very little depth. After several runs, the novelty of watching a village burn begins to wane, and the lack of secondary modes, long-term progression, or evolving challenges becomes obvious. There are no unlockable tools, no escalating complexity, and no narrative hooks to motivate extended play. The tone of the game may also be polarizing. While the destruction is cartoonish rather than realistic, the premise of intentionally burning a village to ashes may not sit comfortably with everyone. Players with a dark or mischievous sense of humor may enjoy the contrast between the peaceful setting and the gleeful empowerment to destroy it, but others may find the theme too bleak or repetitive to hold their interest. Community reception reflects this divide: many players praise the game for being an amusing, relaxing, or oddly satisfying diversion, while others criticize it for offering little more than a few minutes of curiosity before feeling empty or unfinished. In the end, ArsonVille is best understood as a small-scale, concept-driven indie title. It is not meant to offer hours of deep gameplay, nor does it attempt to compete with more sophisticated simulation or strategy games. Instead, it provides an offbeat, lightly strategic experience built on the pleasure of seeing a plan unfold in a blaze of digital fire. For players interested in quirky indie experiments or short-form puzzle-like destruction, it delivers exactly what it promises. For those looking for depth, variety, or long-term engagement, its fire burns brightly but briefly. Rating: 8/10
bu ney
Güzel
MUAHAHAHAHAHAHAHAAAAAA!!!!! YOU'RE FIRED... AND YOU'RE FIRED... AND *YOU'RE* FIRED!!! A little fun, and kind of disturbing. Kind of difficult to hack; Used Cheat Engine to maximize barrel usage. Not easy to find and use the correct values, so however you programmed this, good job.
sure its basically no money but really? $0.49 on sale for a game that is worse than free games. i get the concept but why charge money? i even refunded the game so i can go buy another game. the game got boring fast too. also it didnt run the best on my laptop. whenever i would place down the fire there would be a stutter in FPS.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 2 Ninjas 1 Cup | $3.3K | 351 | 77% | $0.49 |
| SmartyTale 2D | $3.3K | 59 | 90% | $2.99 |
| CUBOTS The Origins | $3.3K | 54 | 69% | $3.99 |
| Russian Soul Simulator | $3.3K | 101 | 69% | $2.99 |
| Bubble Blowout | $3.3K | 145 | 41% | $0.99 |
| Suicide Adventures | $3.3K | 72 | 60% | $2.99 |
Related
| Factorio | $206.6M | 189.7K | 98% | $35.00 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Prison Architect | $63.1M | 73.6K | 89% | $29.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.6K | 66% | $29.99 |
| Tabletop Simulator | $42.2M | 73.8K | 96% | $19.99 |
| Transport Fever 2 | $32.5M | 32.1K | 90% | $7.99 |