
In Guild Commander you manage your guild to victory! Deploy your guild members and save your world from the Necro Lord!
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Languages: English**languages with full audio support
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Reviews
A fantastic concept not fully realised. Pros: + beautiful graphics + Interesting micromanagment + tool tips almost everywhere Cons: - Tedious late game - terrible UI - no roster management - no auto pause function - no character progression - limited roster - limited content I feel this game could be really, really good. Unfortunatley, it's just not. In the few hours that I gave it I fought the UI more than the mechanics, I exhausted the incoming roster of adventurers and by the time I got bored I had more money than I knew what to do with. Stats don't seem to mean anything and neither does equipment. I'm not totally panning the game though, the graphics are great and the management systems are sound. I just feel it needs more effort in a lot of areas.
Pros: -Good graphics -MicroManagement of Equipment and Room Quality -30 Guild member -Tooltips galore Cons: -Tedious at later half of the game -Cant kick guild member , limited roster -Items/Equipment are mostly useless -Training too cheap / little effect -No notifications when a guild member fully replenished with 5$ price this game will satisfy your boredom for a couple hours Only recommended for those who like Simulation Management game ~Civilization / EU / CK / Banished / The Guild
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Hours played at review time, across 46 reviews with recorded playtime.
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Guild Commander is a game with an interesting concept, that sadly falls flat in the execution. While I will insist that the concept is pretty good and can work to become a very good game, full of interesting interactions, intrigue, and many enjoyable hours, this is not the game that will do justice to the concept of managing an adventurer's guild. While the graphics are pretty good looking, and I am a sucker for isometric stuff that also manages to look pretty decent, there are a few too many problems with this game to make it worth spending time, money, and effort on. To continue on with graphics, your entire gameplay area is your guild hall. No, you can not build the building itself, you only have the rooms there which you can fill up in different, but still pre-determined ways. Characters do not move around in your guild either, they merely teleport to their destination. You can not zoom out to see your entire guild hall at once, and to find anyone in it is a pain due to how close the camera is. This is less about being a guild commander, and more about being the guy who rents a pre-made guild house and then just waits for something to happen. In short, there is no interaction. You can send out your adventurers to other regions, but at no point are you shown any of this. You do not even have a map of the place, and the explanation on how to do things has basically shown you the entire game. There is only so long that you can look at a building in which nothing changes before you become bored, and while the vaguely humourous adventurer names and tooltips help you dull the monotony of not doing anything, they do not solve the problem. I was reminded of Progressquest, the game about waiting. Except in this game your adventurers do not even level up. Aside from their equipment, nothing about them changes. The list of things that could have gone so much better just goes on and on. Equipment is useless, especially if you consider making some yourself. You have no control over your adventurers aside from sending them out once or twice a month, and even that takes 3 or more clicks if you want to send them to some place that can actually use them. Adventurer's stats recover both too fast and too slow, depending on the situation, and it overall just lacks gameplay. This is more of a waiting game, or perhaps an interactive screensaver, which requires that you keep clicking it or it will give you a gameover. Interesting concept, but sadly it is all just squandered potential. Guild Commander is not something I would recommend to anyone. Not to people who are fans of strategy, nor to simulation fans, and most certainly not to anyone who wants to build or be creative. This game does not offer that - though I am still not sure what it *does* offer.
I haven't played all hours, i left the game on while i made some constrution work at home, and later had dinner and watched a movie. I was in no hurry to get back to the game. I'm at week 37 day 1. And all heroes maxxed out, so mutch gold i don't know what to do with it, so i haven't finished the game yet, and i don't know if i will. It seems it's just a waiting game at this point. Waiting for the last wave so the game can finaly end. I would not recomend this game if you want more then a couple hours of fun from it. Simple mechanics, provinces have different states. Your goal is to get them all to prosperous and survive a last wave that attacks a province i guess. (haven't finished yet) You can upgrade your heroes by telling your blacksmith to craft weapons and armor, that you can equip on your heroes. And there is a genereal training for them aswell in a few steps that improves stats, not that mutch i maxxed out training in the first minutes of gameplay. The heroes have no exp, levels only items that improves stats. You wait and send some heroes to provinces not nowing what you are doing in the beginning, and later you build a few trade guilds. The game gets easy with the cash flowing in, you start getting better eq for your heroes and after a while all is good. You sit around and wait and once in a while a province gets attacked. You send your heroes there by selecting locations in a drop down meny for each of the heroes you want to send. Then you can enjoy watching a green 3 digit number increase from a few hundred to 1000. Repeat watching the digit slowly increase, and click on all of the drop down boxes to send each individual hero, and thats the game. The character depth is a few lines that heroes randomly say from time to time, most of the time, your heroes are represented by a digit next next to the province name. Mechanics are not that good, if you want to let your heroes chill at the base then all your healing facilities are occupied and the heroes you need to use will take ages to recover, so you are forced to send your hereos to provinces all the time to keep the guild empy for the ones that return and need healing. The game needs more dept, it might be something you can play on your tablet while being forced to watch a bad movie or something. But i would not recomend a buy if you don't have the money to spare.
I love this game. It's a very unique management game that makes me recall the recent 'RPG Manager' except that this one is far more polished. The graphics are exceedingly pleasant to the eye, especially that of the 'Kitchen' and 'Mess Hall' which look outstanding when positioned next to each other. You manage the heroes and send them out to different provinces to adventure and bring back the loot which you use to pay wages and expenses. There is a small amount of micromanagement in terms of economics and producing items etc and the rooms you can build vary between about 8 or so different types so I assure you there is allot of replayability but the icing on the cake has to be the games sountrack which comprises of some well crafted middle ages folk music which I will have to aquire as background music for later DnD sessions with my mates. In all I would recommend for the sound price of £4 of less that it is currently marketed at. https://www.youtube.com/watch?v=4B1xJWrxQHo
I 'beat' the game, but after getting over the hurdle of your first trade guild it's just going through the motions. A good basis for a game, and it's not buggy or poorly designed, I just feel like it wasn't taken far enough to be compelling. More hero customization and more variety in obstacles would have gone a long way, and the guild hall customization was completely moot after the first trade guild (you just build everything and set the upkeep to max then forget it for the rest of the game.) Worth a couple of bucks, but don't stress yourself sticking through to the 'end', when you start to feel bored that really is all there is to it.
[h1] Information [/h1] Guild Commander is a strategy / simulation game developed and published by GTGD. [h1] Gameplay [/h1] When you start the game for the first time, you will notice the clear menu, where you have to make many settings if you wish, which already leaves a good impression. A number of provinces will be in varying states of unrest (ranging from peaceful to destroyed), and you need to send some heroes around to either help or maintain them. Doing so will keep the provinces functioning and the gold rolling in. You’ll soon realize that you need to sign on more characters to your guild and, handily enough, potential candidates will keep slowly wandering into your reception office. Each character belongs to a class, and each class specializes in different environments. Scholars do well in peace, knights better in violence, others do best in construction etc. The kicker is that these missions drain the characters’ stats, and the only way those get replenished is through various rooms you can build in your guild hall. That’s about the whole system, around which every other detail and option revolves. Simple, right? Send the heroes where they’re best fitted and let them do what they do. Well, kind of. Maintaining all the different things providing and draining your money is the real name of the game, and there’s a fair amount to keep track of. After a few in-game weeks you’ll have quite a few rooms, each replenishing certain stat points so your heroes can get back to it quicker. The faster you want to replenish, the more the room will cost to run. Sending heroes to provinces also costs money, as does building equipment. While micro-managing each room independently is possible, I found myself more often using the master slider that changes everything at once just to keep things from getting so darned tedious. [h1] Pro [/h1] + dark, fantasy setting + can be addictive + not too much management that loses track + good musik and graphics + Video tutorial as an introduction + Dialogues put a smile on your face + 3 levels of difficulty for choise + Achievements [h1] Kontra [/h1] - potential not fully exploited - looks stale - few languages to choose from - sometimes poor AI and meachanics [h1] Fazit [/h1] Guild Commander offers you a really interesting concept, but that does not fully exploit all possibilities and needs improvements on the part of the developers. Otherwise, it has become a good game that is really fun if you can overlook the various shortcomings and understand the game principle. But I would wait for a sale to buy the game. PS: First of all, thank you to the developer who provided us with this key for the group and here can you can find more good reviews from others and me https://steamcommunity.com/groups/AdultWorldGamers
When I first saw [i]Guild Commander[/i] on Steam I thought I had found a perfect game. On paper the game sounded amazing. The learning curve is insane, and the small video of the developer stumbling through the mechanics doesn’t help at all. But around the time of my third guild, I figured the system out. Once I knew how the game worked I started to have some fun. There’s no real progression in [i]Guild Commander[/i], troops will show up with a set of stats, and that’s it. [i]Guild Commander[/i] is a fantastic concept that completely falls flat in execution. I wanted to like this game, but the more I played the more I came to dislike it. It feels empty, like it’s a prototype. The game can be fun when you get into that swing. But it doesn’t last. It’s a game you’ll enjoy for an afternoon at the most. [b]THE GOOD[/b] - Lots of things to manage - Nice graphics and music - Fills a niche [b]THE BAD[/b] - Unintuitive UI - Poor mechanic explanations - Once you figure out the mechanics there is little challenge [h1]5/10[/h1] DISASTER | BAD | [b][u]MEDIOCRE[/u][/b] | OKAY | GOOD | GREAT | AMAZING | MASTERPIECE
Guild Commander is neat little title that fills a niche, but doesn’t really have much for anyone outside of its narrow demographic. It has lots of detailed little things to tweak and manage while ultimately being held down by some clumsy UI organization and a lack of viable playstyle variety options.
Bought this on special so did not spend much on it, the idea is actually pretty good, but after 2 hours I came to realize this is not really what I would call an enjoyable game, after two hours it simply felt like I was playing some type of facebook click and repeat game all the time and there's absolutely no skill involved you just keep on hiring as much as you can keep sending them on quests and you keep on making money, then it's just a matter of seeing how fast you can click, would not really recommend to anyone else and the management element to this game on a scale from 1 - 10 is like a 0
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