
A calming, relaxing, yet slightly disturbing casual game in which you attempt to completely burn down a village.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have only one chance to start the fire. Make it count.
In ArsonVille, your goal is to place combustible objects throughout a peaceful village before igniting a single flame. Once the fire begins, there is no turning back. Watch it spread across the map, burn houses, consume trees, and see how much of the village you can destroy.
Every playthrough offers a new challenge thanks to procedurally generated maps, giving you endless opportunities to experiment with different strategies and fire paths.
Features
Plan your setup before lighting a single fire.
Burn houses, trees, and everything the flames can reach.
Procedurally generated maps for endless replayability.
Casual gameplay focused on experimentation and destruction.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyunda hic bir hikaye yok kartlar icin basarimlarin hepsi 1 saate ala bilirsiniz, Diger yandan oyunda kartlari satarak oyunu ucretsiz almis gibi olursunuz.Ama yani boktan bi oyun değmez
——记录,-90%折扣 3.00元,25/12/01入。(来自steam购物车界面下方的“为您推荐”) ——今天人设是纵火犯哦!ψ(`∇´)ψ ——地图随机的,30秒准备时间放置易燃物,最高堆到98%燃烧率,100%的成就还是看到steam指南里Wolveruno大佬的攻略完成的,713374931这张图真的特别好烧!(25/12/01)
"...Some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned, or negotiated with. Some men just want to watch the world burn." --- Alfred Pennyworth
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
we need chinese, cloud save. 我们需要云存档中文。 make your all game to good. 请好好制作你的所有游戏。这个厂商的好些游戏质量都堪忧。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
ArsonVille
Güzel
Ок. Как политопия выглядит
ArsonVille is an unusual, darkly humorous little experiment that takes the logic of traditional building, farming, or management sims and flips it entirely on its head. Instead of constructing towns or protecting them from danger, your goal is to burn everything to the ground in a single calculated blaze. Developed by Slavitica and published by SA Industry, the game offers a top-down view of a small village composed of houses, trees, and various landscape tiles, and your task is to place flammable materials around the map before lighting the match. Once that moment comes, you step back and watch the fire spread, hoping it consumes every corner of the map. It is a simple concept, but one that leans into its own absurdity with a kind of unapologetic charm. The central gameplay loop is built on planning and observation rather than fast-paced action. You are given one chance to set your fire, which creates a surprising amount of tension despite the game’s light tone. Before that moment, you scout the layout of the village and decide where your limited incendiary tools will be most effective. Because the villages can vary in their arrangement, each session becomes a small puzzle: where are the densest clusters of houses? Which trees are positioned to spread flames most efficiently? How can you maximize the domino effect of destruction with only a few items? Once you commit, the game shifts into a hands-off phase where the algorithms take over and the fire grows according to its own rules. Watching the flames crawl along rooftops, leap between buildings, and either succeed or stall is strangely engrossing, and the passive nature of this phase makes each outcome feel like a reward for—or consequence of—your earlier decisions. ArsonVille’s presentation is as modest as its mechanics, but its simple visuals serve the experience reasonably well. The graphics are colorful, clear, and functional rather than detailed, using basic tiles and icons to communicate every element on the screen. Houses, trees, and terrain are immediately recognizable, and the fire animations—though minimalistic—are lively enough to make the destruction feel satisfying. This low-fi style fits the game’s casual tone and has the added benefit of making it highly accessible on virtually any PC, thanks to its minimal system requirements. The sound design follows the same philosophy: unobtrusive, mildly atmospheric, and focused on creating a satisfying audio accompaniment to the spread of the flames rather than immersing you in realism. Because the game is built around a single idea, its strengths and limitations are intertwined. On one hand, the clarity of its design and the purity of its concept make it immediately understandable and occasionally addictive. You can jump in for a few minutes, try to engineer a perfect burn, and hop out with a strange sense of accomplishment. It channels the same destructive satisfaction found in sandbox games that let you tear things down rather than build them up, but condenses that into a streamlined, puzzle-like experience. On the other hand, this simplicity means the game has very little depth. After several runs, the novelty of watching a village burn begins to wane, and the lack of secondary modes, long-term progression, or evolving challenges becomes obvious. There are no unlockable tools, no escalating complexity, and no narrative hooks to motivate extended play. The tone of the game may also be polarizing. While the destruction is cartoonish rather than realistic, the premise of intentionally burning a village to ashes may not sit comfortably with everyone. Players with a dark or mischievous sense of humor may enjoy the contrast between the peaceful setting and the gleeful empowerment to destroy it, but others may find the theme too bleak or repetitive to hold their interest. Community reception reflects this divide: many players praise the game for being an amusing, relaxing, or oddly satisfying diversion, while others criticize it for offering little more than a few minutes of curiosity before feeling empty or unfinished. In the end, ArsonVille is best understood as a small-scale, concept-driven indie title. It is not meant to offer hours of deep gameplay, nor does it attempt to compete with more sophisticated simulation or strategy games. Instead, it provides an offbeat, lightly strategic experience built on the pleasure of seeing a plan unfold in a blaze of digital fire. For players interested in quirky indie experiments or short-form puzzle-like destruction, it delivers exactly what it promises. For those looking for depth, variety, or long-term engagement, its fire burns brightly but briefly. Rating: 8/10
Petit jeu sympa, qui a un gros potentiel : par exemple ajouter différentes cartes et des items spécifiques à ces différentes cartes. Cela peut rendre le gameplay plus varié tout en laissant le soin aux joueurs de pouvoir brûler toutes les différentes cartes. Même si le jeu est plutôt rapide à finir au niveau des succès, son prix abordable est son style graphique m'ont conquis. -Message aux développeurs : "Que la force soit avec vous pour rendre ce jeu encore mieux qu'il ne l'est déjà. C'est un très bon jeu"
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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