
Arrowborn is multiplayer Player versus Player VR Archery. Load your quiver with deadly magical arrows, ready your shield, then leap through the air as you loose barrages on your enemies from all angles. Play with up to 10 players or Bots over a variety of exciting game modes to prove you are Arrowborn!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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2 Minute Video Review → https://youtu.be/yWKcwwXyeQ0 There’s a million archery games out there. So it’s difficult for an aspiring archery game to stand out from the crowd. But after trying Arrowborn I have to admit it has some really interesting things going for it. It’s a multiplayer archery combat game. When you begin you can choose team deathmatch, free for all, or target practice. For both team deathmatch and free for all you can play with bots if nobody else is playing online, which is fantastic. When you start the game you decide how many bots to have, and choose which magical arrows you want in your loadout. You can also enable creatures to run around during the game which offers more variety in things to kill. During the game pressing the right grip button will grant you your arrow selection. Your left grip button brings up your shield. To move around the map the default is a leaping teleporation, but there’s also sliding movement as well. While playing I was impressed by the graphics and environment, it feels like a legit fantasy world. If you open the settings menu you’ll find lots of customization options for drawing your bow and just about anything else you could want to customize. Like I said before, these days an archery game has to be quite impressive to stand out from the crowd. I think Arrowborn brings a lot to the table, if you love archery combat games then you should seriously consider playing this.
I want to tell you about the single player. If you're ready to just run around and blast things and act like an ape and shoot skeletons in the head and jump behind them and shoot them in the back in a simple yet immersive wave defense environment, then the single player is for you and this is worth every penny. I hear the rest of the game is pretty fun too lol
Doesnt work on windows mixed reality , cant jump , take arrows , use shield , and make anything beside moving on left touchpad and shooting normal arrows.
[h1] Experienced on the Oculus Rift with Touch Controllers [/h1] This is a very fun PvP focused MP bow & arrow game. However, it has one fatal flaw: MP is basically dead. Now, I got on on a Monday night in November and there was nobody else online. The good news is that this game does have bots and they are pretty good. You can move freely but also jump teleport (that costs mana) and the game has snap turning (no smooth turning though). For MP, you have FFA and TDM. I believe there are 4 maps for each. I think I liked the FFA more and you can choose to have enemies creatures spawn in FFA to make it more hectic. You jump teleport around the arena and find either cover or a good sniping spot. You use mana when you teleport so you can't just jump teleport whenever you want. You also have different loadouts. There's many special arrows to choose from whether it's an ice arrow, poison arrow, exploding arrow, fire arrow, etc., that all use mana. You also have a shield that uses mana. So the name of the game is to be smart with your actions. Running out of mana is usually a death sentence. You can also pick different attributes to start out with gems you equip. You can choose to have more mana and less health or have even health, mana, and health recovery. The bot AI was pretty good in FFA, but less so in TDM, especially your teammates (you can go 5 v 5 or 1 v 5 or anything in between). The bow & arrow feels great and after a few minutes I was sniping targets from very far distances. There's even a single player target mode where you can practice your aim and go up the leaderboards. There's also a tutorial. The jump teleport was my least favorite part of the game, not because it isn't fun. It's very fun to use and jump fast in the air and snipe enemies from the air. It's just very finnicky and clunky to use. I often couldn't get to where I wanted to go. I had fun, but it's a ghost town. And it looks like maybe it has been abandoned. I got this game in a bundle so I don't feel cheated about that, but it's something to think about before purchasing. [b]Rate 5/10. Buy at your own risk and only on sale at this point. The only reason I didn't rate negative is because of the bots, so you can still play this game and have fun [/b]
TLDR: Really fun, great shooting mechanics, looks incredible. This is what all the other bow and arrow games wish they could be. I dont really do reviews but I think this game is worthy and the fact that only two guys created it is pretty amazing. I love archery games in VR and I'm really critical of the way the bow feels so I'm a bit skeptical about any new archery game. I kept hearing about this game on the oculus forums so I joined the Discord server and was given a Beta key. I've played several Beta version games and most feel like rough ideas rather than a game. I was impressed by the amount of polish already in Arrowborn. It really is better in its current state than most finished VR games. (Why cant more indie developers do this?). I bought a copy of the early access game a couple of days ago and I will just reiterate some of the things that have already been said here. The bow mechanics are really good, better than any of the other bow and arrow games I have played (quivr, elven assassin, in death, twisted arrow, holopoint, apex construct). There is an entire menu of offset and bow adjustments to dial in the bow to your liking. The first time I shot the bow it immediately felt different than other games, it finally felt right. Hitting your target is really satisfying. The art is great, the levels feel like an actual location with weather and random things happening. Its built in Unity but somehow it doesnt look like the typical Unity game. The details in the arrows and armor are really what make it stand out to me. Each arrow looks like it was built for a specific function. Theres a mix of handpainted and realistic art in the game that mesh together well. The special effects make hitting someone even more fun. The movement system is like flying almost. I get motion sick pretty easy and this doesnt affect me. I played the wave defense mode Beta and it is superb. I asked the devs why they locked it in early access and they said they didnt want to do what everyone else was doing. If they add the things they have listed in the roadmap to what I played before I think it could easily be the best wave defense game out there. My only gripes are the game needs some music and a weapon/armor upgrade system. Both of these are supposed to be otw. Sorry if this comes off a little fanboy-ish. I'm just excited theres an archery game out that is what real archery fans have been waiting for. It's definitely worth the $15.
It was really good fun.....was Unfortunately, like many a MP VR title, the population is not there at all and the game has become totally pointless game. Such a shame as it is a blast with a few people! https://www.youtube.com/watch?v=GA-HK_PY72Y
Doesnt work with Index Controllers :( Cant jump and cant use snapturn
This has the potential to be the best bow game for VR. Unfortunately, wave defense feature is not available yet, so I only played the target shooting. The visuals and arrow options + shield and jumping locomotion is above and beyond all other bow games. One thing that bothered me was the controler vibration when pulling back an arrow. It really needs to be more like how the archery game in the lab feels or elvin assassin. If thats fixed, the bow draw will be much more satisfying. The wave defense game mode will be the one thing that makes or breaks this game.
Fresh and unique B&A gameplay. The single player is great, and that is important with VR multi being so hit-or-miss. Bots fill in, and do a good job. There are leaderboards, many loadout options, and a very smooth, enjoyable movement system with no motion sickness at all for me. The maps are excellent, and the player can move onto most surfaces to get a good position, or dodge enemies. Sound effects are minimal, which works well by not being distracting. I've played almost all B&A VR games on steam, and this one ranks near the top.
After rather enjoying Walk on Arrow and of course I love In Death - I still craved another good bow shooting game and I found it! This game looks very good - I wouldn't say it looks visually as good as In Death but it looks miles ahead of Walk on Arrow and is very polished. The arenas look very detailed and with all of the effects on (My GTX 1070 isn't cutting it with everything maxed) the game looks pretty stunning to be honest. Especially with the lighting. My only gripe besides performance (which is my fault not the devs) is there seems to be some minor clipping and you often get stuck in the geometry. That leads me to the next point - the locomotion system. Not unlike Walk on Arrow, you need to teleport or jump around. You jump around by using your non dominant hand and click the trigger button. To avoid spamming this, you are limited by a mana system (more on this later). You will want to time your jumps carefully and while in mid-air you can shoot your opponents from above! You also have full locomotion and can move around. I found myself sometimes getting stuck in the geometry of the maps or clipping through objects but this didn't happen enough to be a problem for me to enjoy the game. Speaking of mana - what really separates this game from other shooters is the fact that you have to pick a loadout. This loadout allows you to customize the types of arrows you want (do you want to deal more damage, be a healer, or say plant an enemy for a few seconds allowing for a teammate to take them out). You also can even pick whether you want to be more balanced towards health or towards having mana (which allows you to shoot more "special" arrows from your loadout without having to wait to recharge). This strategic element is really fun to experiment with and if this game develops an online presence will be interesting to see the balance of classes. As of February 2019 the game appears to have 3 game modes and 4 maps as far as I can tell. The 3 game modes are your typical deathmatch (Free for All), Team Deathmatch, and then a Target shooting minigame. Bots are supported so you're never playing alone and interestingly you can even have creatures spawn (if you set it up) that will useful for farming points (Which is the system a winner is determined, for every kill or even hit you get points). This game has a bit of an old school feel as powerups will sometimes appear on the maps granting you invincibility or double damage for instance. All in all I really like this game but be forewarned fellow WMR users this game as of February 2019 does not work out of the box. I managed to get it going by downloading an app called PseudoVive (this also allows me to play Smashbox Arena). Grab this game and let's build a community!
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