Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Every arrow has one escape, and that's whichever way it's pointing. Tap it and it slides straight off the board. Simple on its own, except the board starts crammed full and nothing moves unless the lane in front of it is clear. So mostly you're working out the order. Find the arrow with a clear escape right now, send it off, and the next one can move. Tap one that's boxed in and it bumps into whatever's in the way and slides back, and there goes a life. Then the colors change the puzzle. Freeze one and every arrow in that color turns see-through. You can't tap those any more, but nothing is blocked by them either, so the rest slide right past. Pick the wrong color and you're still stuck. Pick the right one and the whole maze comes loose. Working out which of the five to freeze is where the logic puzzle really lives. How The Arrow Puzzle Works Tap an arrow, watch it slide out, and read what that opens up. Every level is a tap away puzzle you solve by order, not by speed. There is no timer and no move limit on any board, so you can sit and look at a maze for as long as you like. Run out of lives and the board starts over with a fresh set. The Color Phase Five colors share the board and you freeze one of them at a time. A frozen arrow can't be tapped, but it stops blocking too, so everything behind it slides straight through. That one rule is what turns a sliding puzzle into a logic puzzle: the question stops being which arrow can move and becomes which color is in the way. Two boards in, the freeze arrives, and every puzzle after that is built around it. So each escape is a two step decision. Pick the color, then pick the arrow. Starts Small, Gets Big The first levels are tiny. One arrow, then a few, then a second color, enough to teach the tap and the freeze. After that the maze grows, the arrows get longer and bendier, a third color arrives, then a fourth and a fifth. By the time the board fills the screen you are not reacting any more, you are planning six taps ahead and working out which color is holding the whole thing shut. Boards In Every Shape Rectangles to start with, then a maze cut into shapes. Hearts, gears, spirals, clovers, rings, islands, a whale. Each shape is a different escape puzzle, because the edges decide which lanes are open. Some boards run wider than the screen, so you pan and pinch to read the whole puzzle, or hold the peek button to pull back and see the maze all at once. There is also a button that lights up every clear escape route at once, for when you want to see which arrows are actually unblocked. It Keeps Pace With You The puzzles follow how you're playing. A clean run and the next boards come bigger, with longer arrows and more color to untangle. A rough one and they ease back off. No grinding through levels that are too easy for you, no wall you can't get past, so the time goes on the logic instead of on finding a level that fits. When You're Stuck A hint points you at a move that works. An eraser wipes one arrow off the board. A wand sweeps away a handful of arrows that already have a clear escape. Use them or don't; every puzzle is solvable without them. What You Get An offline puzzle game, playable on a plane or underground. No account, no sign in, no profile. A light theme and a dark theme, switch whenever. Portrait, one hand, any screen size. Five colors, thousands of arrows, one rule. Who It's For If you like arrow puzzles, unblock puzzles, sliding puzzles, color puzzles, tap away games, escape puzzles or any brain teaser that rewards looking before you move, this is that with a color twist on top. A quiet logic puzzle for five minutes in a queue, and a proper brain game an hour later. Tap an arrow. Watch the maze open up. See how far you get.
Arrow Escape: Color Maze has grossed an estimated approximately $452 on Google Play.
About approximately $452 gross, estimated range approximately $113 to approximately $1.8K — roughly approximately $332 net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $113 – $1.8K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
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