
Arrogation: Unlight of Day is a psychological horror game set in World War II. You will play as a lone reporter searching for his lost family in an abandoned village from 80s China. Beyond darkness, you will find nightmarish creatures and secrets from the long lost Imperial Japanese Army.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very nice horror game with elements of survival, even if the movements of the character are really very wooden in different areas of the game. Discreet sound system, but the sound of our character's footsteps is unbearable. Very well done graphics, it manages to make the village at night probable a bit like Outlast 2 did. For the rest, I didn't understand almost anything because the ending, like many other sections of the game, is entirely in untranslated Chinese. horror game con elementi di survival molto carino, anche se i movimenti del personaggio sono davvero molto legnosi in diverse aree di gioco. Sound system discreto, ma il suono dei passi del nostro personaggio è insopportabile. Grafica molto ben fatta, riesce a rendere verosimile il villaggio di notte un po' come riuscì ad Outlast 2. Per il resto, non ho capito quasi nulla perchè il finale come molte altre sezioni del gioco è interamente in cinese non tradotto.
我知道制作组很想让我了解剧情,但这游戏的操作手感、流程设计、怪物设计、地图设计、声音、过场动画完全没有一个很好的统一性,及其难以有沉浸感。 但我依然用我的Steam Deck通关了,另外一提这游戏在SD上的优化及其糟糕。
垃圾游戏,一坨狗屎,这玩意儿我都怀疑好评是刷的,操作体验一个字屎,画面粗糙,建模幽默,剧情乱七八糟的,优化也是一坨,这玩意儿能叫游戏?解密都是些啥,最后面那块漂浮诗人想出来的玩法?不会做解密就别做,不会做游戏可以不做,不要来以国产情怀来道德绑架,游戏很无聊,不管是战斗还是解密,bug也一堆,出现bug可能游戏都没办法正常通关,工作室要是真没那个实力就做2d吧,这3d做的依托还好意思说用的虚幻5,玩恐怖游戏这么多年玩到这个真心醉了,真想做游戏就好好沉淀,不要拉依托大的上来恶心玩家。
本来冲着支持国产才买的这个游戏,虽然游戏有很多优化方面的问题,但这些都可以接受。最让我接受不了的就是被倭寇攻击后,居然是跪着死去的!好,很好,就充这个,必须差评!
拿剧情,流程,地图来看,算得上国产同类型游戏的上乘之作,相对于恐怖惊悚方面来说,带给我的更多是搜集探索的乐趣,追逐战更是没什么难度,几只呆头鸵鸟,只能靠听声音的爬虫,闻气味的裂嘴兽,稍微有点智慧的找个柜子一躲也就失了智,剧情很有意思,只能说开发团队脑洞很大,但游戏也有些瑕疵,我玩的时候翻小本本时会疯狂掉帧,翻得越快掉的越快,100多都能掉到20,锁都锁不住,但你后面搜集的东西都排在后面,一页一页翻太费时间,有些地方进了就出不去,只能重新读档,我印象中有一处在搜集祭祀所需物品有间房子下面有个洞蹲着进去,有个鸦人雕像,能到所有房子后面,全是空气墙,那个洞蹲着能进去但出不去,在拿面具的场景,个人建议你要激活“乙”字时,那个路口还是先别堵上,我一开始先堵上了,激活后发现那个怪它在内侧破坏障碍物,一般正常是在外侧,凭空出现在内侧,结果发现我了,追我去了,自己把自己堵死了,寄了,应该是卡了个小bug,主要想吐槽最后的boss战,那个破笛子,吹一次就自动给我收起来,跑快点也给我收起来,你要是两只手要拍照收我打火机我还想的通,最后又要跑毒又要吹笛子,跑得快又给我收起来,完全反应不过来,恶心的雅痞,总之,瑕不掩瑜,个人还是很推荐这款游戏。 最后,牢记历史,勿忘国耻,道阻且长,与君共勉!!! ----------------------------------------------------------------------------------------------------- 谨以此评,记念我的游戏人生
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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