
Wreak havoc on countless foes with mighty weapons and deadly spells! Enhance your skills and face even greater dangers! Army of Ruin is an auto-shooter where you become the Bullet Hell.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Grade: B[/h1] [b]Army of Ruin[/b] does something most bullet hells don't bother with — it gives a damn about how it looks. A [i]dark fantasy fairy tale[/i] aesthetic that immediately sets it apart from the sea of pixel art survivors flooding the genre. The vibrant color schemes against chaotic enemy swarms shouldn't work as well as they do, but somehow the visual language actually helps you read the battlefield rather than fight it. That's a design win most games in this space fumble completely. I've seen enough of this game to say it earns every hour it takes from you. [quote]In a genre where "just one more run" is the whole pitch — Army of Ruin actually delivers on it.[/quote] [h2]What Works[/h2] [list] [] Artistic direction is genuinely distinctive — not just another clone [] [b]300+ unlockables[/b] — characters, weapons, trinkets, charms — the build variety is real [] Multiple difficulty levels per stage give the grind actual purpose [] The auto-shooter loop feels smooth and satisfying, not mindless [*] $7.99 ($3.99 on sale) price point is almost insulting for how much content is here [/list] [h2]Minor Complaints[/h2] [list] [] Some enemy scaling can feel uneven in later difficulty tiers [] Only five stages — the variety is deep, not wide [/list] [b]Bottom line:[/b] If you've written off the survivor genre as Vampire Survivors clones all the way down — [b]Army of Ruin[/b] is the correction. The art alone justifies the look, and the gameplay backs it up.
Good but easy, get's repetitive pretty quickly imo. Good for casual time killing. Lots of progression to be had for those that like that.
It was fun enough to get all of the achievements.
Wer diese Art von Spielen mag, hat eine große Chance, es zu lieben. Viele Dinge, die man freispielen kann, dazu ein stetiger Progress, Verbesserungen zum "Tüfteln" und ausprobieren, unzählige Builds, verschiedene Helden und Schwierigkeitsgrade motivieren ungemein. Dazu sind die Runden mit 10-20 Minuten sehr übersichtlich. Bisher hat sich das Spiel für mich sehr gelohnt.
Wow what a nice game, how I managed to miss it. I love how well-crafted it is, kudos to developers. I like the variety of maps, like that every map has certain kind of enemies - it's very nice to see this kind of effort. Comfortable difficulty, adjustable pace, decent progression - what else do you need. Highly recommend for those who probably do not seek any extra challenge and just want to relax (note: I haven't even opened all characters, maybe there is a challenge later. Not a lot of game inspire me to write such a long review. Oh! And there is no dashing out of red circles.
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深度不太夠 但打發點時間還行 有些成就要自砍雙手 感覺很差 算是還行的小品遊戲 6/10
Countless foes swarm in One blade carves through endless night Ruins learn my name
Great game !
oyun bi anda ingilizce oldu ve düzeltme gelmedi , her dil varken türkçeyi hep es geçmeleri hoş değil ayrıca masa üstünde diğer ekrana geçince aşağı alması da hoşa gitmeyen bir durum çift ekranda oynamanın avantajı yok
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, Spanish - Spain, German, French, Japanese, Simplified Chinese, Portuguese - Brazil, Dutch, Czech, Russian, Vietnamese, Italian +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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