
Pixel strategy that combines real-time and turn-based gameplay. 17 factions from vampire queens to mechanical golems.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ok
玩家需要在四条战线上部署单位。先有10个单位冲到对方底线的一方获胜。部署方式就是花费金钱把单位“填空”到4排×6列的方阵中。开战后,方阵会按列分批出现,从己方底线冲向对方底线,自动前进、战斗;玩家可以操作的部分只有施放魔法。冲过对方底线前必须毁掉对方在该排上的塔,该塔攻击频率固定,每次只能对一个单位攻击、造成越来越高的伤害。每场战役中的塔都是不可再生、不可回血(除非用矮人魔法)的。 总共有17个派系,我只解锁了16个,最后一个应该是克苏鲁派系,可能是通过无尽模式解锁的。各派系均有三阶、三种单位,分别在初始回合、第二回合、第三回合可以解锁购买。各派系也自带一个魔法效果,只能在战斗中施放,消耗魔法无CD。 魔法方面我不太依赖,玩下来感觉比较有用的: ·恶魔派系:任一战线上所有敌方单位成为我方单位直到死亡 ·野生派系:沙暴,全场敌方单位受到aoe伤害,对低血单位杀伤明显 ·血族派系:变成蝙蝠,在任一战线上的小范围内,所有敌方单位变成蝙蝠(仍敌对) ·瘟疫派系:退化,使对方任一单位变成己方史莱姆 ·黑暗战士:完美打击,秒杀任一敌方单位 ·史莱姆族:酸在任一战线上布置一处酸液,路过敌方单位给予dot伤害 ·矮人派系:修理,可以修理己方塔 单位配置上,前期推荐,野精灵弓手+吸血鬼领主+蒸汽魔像,中后期推荐,冒泡史莱姆+吸血鬼领主+瘟疫鸟 我的最终组合,按方阵排列顺序是:瘟疫鸟、冒泡史莱姆、吸血鬼领主、冒泡史莱姆 ·smiles的Bubbling slime,1阶/低费/小型单位杀手/死亡自爆/远程攻击,弱点是被野兽杀手克 ·vampire的Vampire Lord,2阶/低费/高血/高DPS/闪避,弱点是被亡灵杀手克 ·plague的Plaguebird,2阶/低费/高血/高DPS/高速/带毒/闪避,弱点是被魔法杀手克 这个组合打通关是没问题了。总的来说,是便宜又好玩的一个游戏。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun lane tower defense/offense game. Great retro pixel graphics, fun and easy to play game. Nice game to jump into for a quick match or a few hours. Some missons may take a retry with a different tactic or army choice but that is part of the fun allowing you to try different army mixes or styles. Would like to see a part II or updates in the near future. Well worth the purchase.
No.
Fun little indie game with a lot of stuff in it. 17 factions with three units each and you pick three of the factions to use for each mission/quest.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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