
Gear up for a battle through hell in this roguelite Bullet Heaven Arena Autoshooter with Doom-inspired gore vibes, metal music, and a satisfying combat feel. Wield five weapons at once, upgrade and merge them to forge indestructible builds, and bring divine justice to a world on the brink of chaos.
Modeled estimate, not a reported figure. How we estimate →

Gear up for a battle through hell in this roguelite Bullet Heaven Arena Autoshooter with Doom-inspired gore vibes, metal music, and a satisfying combat feel. Wield five weapons at once, upgrade and merge them to forge indestructible builds, and bring divine justice to a world on the brink of chaos.

Fire ranged and melee weapons simultaneously using up to 5 sacred 'arms'. As you face hordes of demons, you gain strength - sanctify your weapons and use mechanical arms to fulfill God's will upon the mortal realm and save it from the infernal conflagration.

In Arms of God every enemy type you encounter is a unique challenge. Each creature possesses distinct skills, attack patterns, and behaviors, making every battle a test of strategy and skill. Adapt your tactics, learn from each confrontation, and prove your mastery over the infernal legions.

Choose from 60 unique weapons - both ranged and melee - and learn ruthless ways to upgrade and merge several of them into a single monstrosity, creating builds so powerful they erase demon hordes and towering bosses back into the abyss. Mix weapons with upgrades to forge even more surprising combinations and uncover hidden synergies.

Begin your crusade by reclaiming the Order's headquarters - The Cathedral - from the clutches of demonic forces. Once liberated, this sacred bastion becomes your strategic hub for meta-progression. Hone your skills in the Training Ground to enhance your meta-stats, forge mighty weapons in the Armory, boost your in-game abilities in the Alchemy Chamber, and summon new valiant heroes from the Bell Tower.

Choose from among 10 different heroes, each with distinct abilities reshaping gameplay. Level up, evolve your character through meta-progression, and forge your path to the deepest abyss of hell, where you shall confront the ultimate infernal force. Fight through 60 handcrafted levels set across unique locations, each telling fragments of the story through the world itself - ruins, relics, and the scars of the apocalypse revealing the truth behind the fall of mankind.

Features:
Upgrade and merge weapons to forge indestructible builds and seek creative combinations for maximum power.
Battle through 60 levels across unique locations, with different enemies types and epic bosses.
Play as one of 10 characters, each with distinct abilities reshaping gameplay.
Hand-sculpted 3D characters; visually captivating game with dark and hellish stylized art.
Single-player game
Runs great on Steam Deck
Perfect for playing with just one hand
Engaging yet relaxing auto-shooter experience.
Made by a solo developer.

Dark Jay Studio is co-financed by the European Fund for Smart Economy 2021-2027 as part of the KPT ScaleUp Booster project.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不推荐。 1、BUILD毫无深度,技能几乎没有联动,元素相互排斥,只是单纯数值做加法。BUILD构筑就像组装一个手表一样,当你最终一块齿轮放上后,整个BUILD就可以流动、协同起来。然而很遗憾,这款游戏没有体验到。 2、武器种类看似多,也是几乎没有联动,不是说可以合成就是联动。而是不同的武器可以相互补短,进攻端、防御端、资源端的配合。 3、场景和怪物种类单一,容易视觉疲劳; 4、特殊事件毫无亮点和挑战,开箱子,开旗子,开骨堆,开塔,搬架子,很没有意思; 5、BOSS战斗设计乏味,缺乏战斗机制的设计,玩家的应对手段也是单一。
People keep askin' me if I love Jesus Christ. and yeah... I'm thinkin' I love Jesus Christ
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Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Korean, Russian, Thai, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 454 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
id rather have a cursor to point my direction its really hard otherwise
44years old dude playing for 20+ hours, just adictive
The idea if fine but execution is lacking in all areas! My biggest issue is that this game suffers from issues that others in this genre have solved years ago. (Examples: auto to manual aim override on right stick, Events forcing enemies be in an area to count towards to objective instead of standing inside it yourself - if you kill enemies too quick with too much range, this mechanic does NOT work!) Graphics are underwhelming on the highest settings, no dlss utilized, no basic divided graphic settings, just one global setting for everything. UI with gamepads even after the latest update is still a mess. Weapon upgrade system is ... i like the idea and its the main selling point here but at the same time not everything makes sense here. Specialy when feeding a weapon into another without matching the evolution is blocking a valueable upgrade slot with a mediocre base stat upgrade. If you include this mechanic, at least just up the base stats - dont block those valueable slots! There is massive room for improvements - right now i only recommend it on sale for hardcore fans of the genre!
The presentation is decent (when you're playing), and the game works well. Though the artwork is a bit meh. Not fond of the gameplay format though with the short gameplay segments and uninspired locations/enemies/weapons. Feels like it needs some fleshing out. I feel like the small locations and short gameplay segments make it hard to get into the swing of things. It's very stop and start.
Survivor games can be pretty hit or miss and this one, even in early access. I think this is a VERY solid game for the price. Even not on sale, I would say its worth the money. Is it the best survivor game ever? Maybe not. But, its early access, and has plenty of room to grow. The core gameplay here is simple on the surface, but surprisingly complex once you realize the insane matryoshka-doll-build-building you can do to absolutely maximize a weapon's stats. Would recommend for the price.
Currently too unoptimized with AMD & ultrawide - instantly burns card to 100C and forces PC to shutdown Attempting to use other resolutions and tools, but the gameplay becomes stuttered love the game, trying to fix it, but this has some issues currently
Good roguelike, the weapon combining is fun. T4 weapons would be cool, also hopefully we get an endless mode soon that keeps scaling while other features are being made. The quest board will be nice. If you like these kinds of bullethell games this one hits pretty nicely. Doesn't have a ton of 'further' gameplay yet though if you want to keep progressing after you beat Inferno IV, unless you just want to unlock everything.
Nightmare difficulty is practicaly unbeatable enemies spawn rate and dmg is thru the roof
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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