
"Arms Evolution: ZOMBIE DESTROYER" is a unique Roguelite tower defense game. You will slaughter thousands of zombies in the game and enhance your weapon towers through build character in the RPG way. and , the game also offers an idle mode, so you can enjoy building weapons anytime and anywhere.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a pretty good game. The initial guidance could be improved, but as you keep trying and understanding the settings, it becomes addictive. The feeling of continuously cultivating the strongest weapon is quite satisfying.
[h3]2025/04/14[/h3] 现在一共玩了不到60个小时吧, 其中琢磨怎么玩儿的过程可能只有三四个小时—— 1个小时查询网上的攻略、 2、3个小时按照攻略做武器。 其他的时间都是在加速出兵到上限, 然后等着积累的出兵数下降到30000, 接着再次加速…… 还有两个成就没解锁, 应该会再花些时间完成吧—— 反正也不是我在玩儿, 而是电脑自己在运行。 这个游戏: ·搞了很多光效,但几乎没什么人能开着玩儿——废显卡放一边,光污染、一点儿也不好看。 ·搞了很多设计,但只要知道了一个解法,就没什么让人继续探索下去的兴趣。 ·搞了很多挑战难度,但为了挑战所需的准备过程,每次都是一样的—— 弄一个武器,复制/调整词条,把武器升级到最高级。 很多游戏玩儿完之后我都会思考: 这个游戏的记忆点在那里? 将来想起这个游戏,我会记得些什么? 而这个游戏嘛…… ------ [h3]2025/04/01[/h3] 游戏刚发售的时候买的, 买完之后玩儿了一两个小时就放置了。 这几天重新玩儿这个游戏, 我发现搞不懂“弹幕”“连射”是干嘛的, 于是翻了翻“讨论”(发现有人和自己一样搞不懂)、 “指南”(空的)和“评测”。 本来觉得还行, 但翻完评测感觉只能给不推荐。 不推荐的理由是作者 [strike] 1.已经跑路。 [/strike] (翻看这个游戏的更新记录,这个游戏好像没有EA阶段; 从游戏的完成度来讲,这个游戏已经完成了。 说“跑路”倒是不太贴切。) 2.评测里各种逆天发言。 ------ 这个游戏有它的可取之处: 1.运行了快30小时, 没有遇到过系统崩溃之类的事情。 这一点已经算是通过了国产游戏的及格线。 2.各个游戏模式的分工明确: 通常模式——解锁游戏难度, 无尽模式——挑战当前难度下的极限、积累“外部数据”到“终端数据库”, 进化之战——打造武器、解锁各种“战斗记忆”到“记忆库”。 3.游戏的乐趣在于打造武器的过程—— 武器本身带有100个词条位、可以进行各种微调; 超过100级之后可以通过“云图”继续调整, 让每一把武器都可以独一无二。 4.地形可以自行修改,改变敌人进攻的路线,丰富战术的多样性。 问题点: 1.最大的问题点就是作者本身。 打开评测里排在最前面的几个差评, 可以看的出这个作者是个什么样的人。 不只是这一个游戏的评测, 看作者做的其他游戏的评测也可见一斑。 2.虽然打造武器的过程看起来存在很多选择, 但实际上有几个核心的技能决定的高分策略只有有限的几个而已。 ----- 补充: 关于“弹幕”和“连射”的说明, 可以进游戏之后按ESC,从“图鉴”里看。
眼瞎模拟器,关了滤镜还是闪
完全不知道玩什么。。。
不知道l乐趣在哪里,漫长的受苦!
Incomplete and abandoned.
别买了~~有一个跑路的~~
...
honestly despite the reviews, the game is pretty good tower defence where you have a hard limit on weapons, but can upgrade weapons in NUMEROUS ways, and swap out as needed. you can also manipulate the debris around you to make incoming waves take longer(or shorter) paths to you. additionally there's a passive tree, but i'm going to be honest i have not really touched that.
感谢陪我度过了将近70小时,电子阳痿能上头一个游戏实属不易,前面都挺好,后期有点重复乏味了,不过依然推荐。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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