
Armored Train is a procedurally generated adventure. Feel yourself in the role of an armored train engineer in an unfriendly, evil and not forgiving world. Improve your armored train, engage in trade and fighting, learn the history of this gloomy world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
[h1]Технодемка, а не игра.[/h1] Она [u]очень[/u] сырая и забагованная, однако нигде в стиме не написано, что это ранний доступ. Поэтому судить её нужно именно как законченный продукт, за который не стыдно просить деньги. И в данном случае этот проект не выдерживает никакой критики. Куча багов, плохая графика, абсолютно непонятно что делать, а главное зачем, ведь интереса по ходу игры не возникает никакого. Обучение отсутсвует как класс. Даже в самом начале при создании персонажа вам не пояснят значения выбираемых характеристик. Да и дальше все будет только хуже. Несмотря на выбранную русскую локализацию, куча текста в интерфейсе останется на английском. На паровозе есть различные системы, которые непонятно как работают и на что влияют (обучения же нет). Когда я запустил игру первый раз, на меня обрушился шквал случайных событий, который привел к бою с какой-то маленькой посудиной, которая умудрилась убить весь экипаж. В время второго запуска, у меня ломалась периодически тактическая пауза (при включенной паузе пейзаж на фоне продолжал двигаться), первый бой я выиграл, просто расставив рандомно цели и включив авто-атаку. После приезда на станцию, я забрал какие-то ящики (куда их везти я также не понял), а после состоялся еще один бой с какой-то маленькой шлюпкой на рельсах, которая, как ни странно, умудрилась убить весь мой экипаж. Однако бой не остановился! И мои пушки в автоматическом режиме добили эту посудину. А после игра вышла в меню. [h1]2 железнодорожника из 10[h1]
still not great but makes much more sense and things seem to work at least like they should. The translation is still very off, there's quite a few bugs, i can't really tell if they are game-breaking because I think i managed to finish it. Best I can come up with the game is a real time post apocalyptic train rougelite-like adventure. It's less like Transarctica and more like FTL on a train. You choose a path across several stations to reach the end point of the map. The stations and map seem randomly generated, which is nice. At stations depending on the type, you can get missions, buy items and weapons or repair your train. There might be more to do but the translation is iffy. In betwen stations the train drives along the track, there are a few stations to keep an eye on to keep the train in good health. You simply have to click on them to assign a worker. In these driving segments you are hit with random dialog events. Some lead to combat or items, some I haven't been able to make heads or tails of. The combat is a bit hectic as you either have to manually target your guns or assign someone to fire control. Items also need a worker assigned to the station to be used. All this while still doing the things to drive the train normally. It's not especially rewarding but not more frustrating than some of the fights in FTL.
Zero introduction or tutorial really which I thought was kinda of refreshing at first from the constant hand holding in gaming now. Instead the game was still as confusing at the start as it was at the end of me playing the game. Translation is quite off and confusing. Really not fun at all but thats probably due to me not understanding a thing that was going on.
🚂-[b][u]The Game[/u][/b]: The concept and premisse it´s very cool. Remind me a bit of the good parts in "The Final Station", but it´s poor executed, and looking at some details, appear to me, it´s left unfinished and unpolished. 🚂-[b][u]But the major problems are[/u][/b]: [b]1-[/b] Lack of a proper tutorial for explain the mechanics, most of the time you die soon afther the game have started, because its very hard to know what you should do, where and how you need to do it. By the description, appeared to me the game have a lot of stuff to do around, a good replayability, but without knowing how do things, you miss a lot of the fun that could bring, at least if that have a proper tutorial, maybe the experience could have been other. [b]2-[/b] Language appear to unexpected switch of english to russian. [b]3-[/b] No proper intro or anything explaining what are our purpose or what we are doing exactly, the game appear to have a bit of history, but it´s not delivered at us in any good way. 🚂-[u][b]Conclusion[/b][/u]: So i not feel motivated to continue playing the game, and decided to go for a refund, because appear the project have been left in that state, sad thing, good idea, but not really a game i think, so stay away from this. [b]So... DON'T CATCH THIS TRAIN!!![/b]
До FTL конечно не дотягивает,но при должной [u] бомбардировке патчами и правками[/u] должно получиться что-то годное.
Игра, которая требует работы. Проект сам по себе интересен, но все еще сыроват. Без обучения очень сложно разобраться, что и как, но я надеюсь, что разрабы его добавят. И, конечно же, баги, баги, баги... Пока 4/10 за задумку, если игра улучшится, поставлю выше.
С моим знанием немецкого сложно играть, тыкая наугад... Жду полный перевод. Это ведь не сложно, да?
Что можно о ней сказать. Довольно прикольная музыка(Хоть и не много) Забавная боевая система. И графика 7 из 10 годится(Нигга щит)
Как вернуть деньги? Стим делает всё, чтоб я устал искать как это сделать
The game has seen some good improvements, but still needs to be updated, as a lot of dialogue boxes still do not show up any text. Also a button to get out of menus (i.e. esc to get out of inventory) would make everything much easier and keep menus out of the way.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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