Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Armor Sandbox is a 2D impact simulation/sandbox. Pick something to shoot, pick something to shoot at, and watch what actually happens. Nothing here is a canned animation. Every plate, every projectile and every fragment is made of particles that carry real material properties: density, strength, melting point, heat capacity. Deformation, fracture, spalling, heat, fire and detonation all fall out of those numbers. Swap the steel for glass and it shatters instead of denting — because glass is brittle, not because somebody drew a shatter effect. WHAT IS IN IT • +80 materials: steels, aluminium alloys, tungsten, tantalum, ceramics and glass, concrete and stone, wood, rubber, water, fuel, explosives • +60 projectiles: from pistol rounds to APFSDS long rods, shaped charges and hypervelocity rods • +60 targets: plates, layered armour packages, deep blocks • +15 vehicle cutaways: T-34-85, Tiger I, Panther, Sherman, IS-2, T-55, T-72 with and without reactive armour, M1A2, Leopard 2A6, Challenger 2, BMP-1, M113 and more, each with its real armour layout, ammunition, fuel and engine inside • +40 ready-made experiments to start from MAKE YOUR OWN Paint projectiles and targets pixel by pixel, choosing the material of every pixel. Mirror, outline, replace, snap to a grid. Save them to your library, and send a design to a friend, or to your own PC, as a single small file. IT RUNS ON A PHONE The physics core is one flat block of memory and runs in a background thread, so the screen keeps up while the simulation works. Quality is measured against your device the first time you open the app, from 18,000 particles up to a million on a desktop. NO ACCOUNT, NO ADS, NO TRACKING The app makes no network requests of its own. Nothing you build leaves your device unless you export it yourself.
Armor Sandbox has grossed an estimated approximately $186 on Google Play.
About approximately $186 gross, estimated range approximately $47 to approximately $744 — roughly approximately $137 net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $47 – $744. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $572 | 69 | 100% | Free | |
| approximately $625 | 66 | 99% | Free | |
| approximately $1K | 51 | 95% | Free | |
| approximately $1.3K | 98 | 87% | Free | |
| approximately $1.5K | 126 | 89% | Free | |
| approximately $1.5K | 55 | 100% | $3.99 |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.