
Armello is a grim fairy-tale board game come to life, with every match combining deep, tactical card play, rich tabletop strategy and RPG elements. Leverage subterfuge, spells and careful strategy to wrangle control of the game's chaotic odds as you quest for the throne.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 22 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.1Kreviews | 82% | — | $11.1M |
| $9.99−60% | 3.5Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The best game this studio ever made, left to rot, IP forgotten, so they could make mid tier ehh. Good game, buy it, play it, lament the fact that nothing will ever be done in the IP again, cry about it.
like it at first. Was really fascinated by the world. Asked a question in a demo play through about having an "offline mode" to just explore and was laughed at by the devs. My impression overall: Meh.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1008.2/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, French, German, Simplified Chinese +1 more
| $19.99 |
| 762ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Characters and arts are so cute but kinda wish there were more game modes or variaty to play it
приятная графика и не сложное управление! Для игры с друзьями не советую, пораждает вражду
buy to play game with aggressive free to play monetization. bugs that have existed since before the 2.0 "update" still exist, as well as even more game breaking bugs, crashes, and glitches caused in due part BECAUSE of said 2.0 "update". i wish this game was managed by different developers.
RNG simulator Sure there is some strategy involved however, a lot of time you're just praying for the best out come of dice rolls, choosing the correct shuffled tile, or simply drawing something useful.
I really enjoyed this game in it's prime, but it really suffers with a limited player base now which often results in no other plays found in matchmaking. However, if you have a small group of friends that want to play then it's definitely worth picking up.
Yes, the game has loads of flaws; - A very strong addiction to flukes - The worst digital matchmaking automated process ever created by mankind - A community bedeviled with the worst RNG sewer trolls you will ever have the chance to meet And yet... the game is still fun and rewarding to play. One thing that is fun to know before playing the game is that there are many ways to actually get a win. You can slay the king like a normal gamer would or you can collect as many rot points as you can to either face the king with a higher rot score giving you a solid edge and a real chance for victory against him. You can also collect moonstones so you do not actually have to battle with the king and get an instant victory if you have enough of those. And last but no least, you can collect prestige points and get a victory if the players don't manage to actually kill the ruler of Armello. People say there is no strategy and the odds are unfair and seeing as my losing streak is about 9 games out of 10 I would tend to agree with them. Those odds are really something to behold sometimes... but it only makes the victory that much sweeter. Never give up, never surrender and by Grabthar's hammer you shall be avenged
I don't even play the game fr I just run around and collect dice and somehow still win
Literally my favorite game. It is truly a shame that this game does not get the attention it deserves, by both players and creators.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.8K | 36 | 81% | $9.99 | |
| $0 | 8 | 75% | Free | |
| — | 0 | — | — | |
| $325.8K | 2.9K | 74% | $4.99 | |
| $1.8M | 10K | 78% | $6.99 | |
| $895.7K | 3.2K | 81% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 12.7K | 86% | $29.99 | |
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.1M | 12.1K | 86% | $49.99 | |
| $11.1M | 22.4K | 92% | $17.99 | |
| $11.2M | 10.3K | 89% | $49.99 | |
| $11.2M | 14.6K | 90% | $24.99 |