
Inspired by the award-winning board game franchise, Arkham Horror: Mother’s Embrace is an investigation game served with turn-based combat, set in the cult universe of H.P. Lovecraft.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ich finde das Spiel wirklich gut. Das Spiel ist nicht besonders schwer und ein netter Zeitvertreib. Über den Wiederspielwert lässt sich streiten. Ich persönlich habe das Spiel direkt zwei Mal nacheinander durchgespielt und hatte beide Male viel Spaß dabei. Ich hatte keinerlei Performanceprobleme und auch keine anderen Bugs. Besonders gefällt mir die volle Synchronisation des Spiels. Ich persönlich finde auch, dass es eigentlich besser ist, nicht ZU viele verschiedene Gegenstände im Spiel zu haben, da das schnell unübersichtlich werden könnte. Fazit: Ich würde das Spiel für jeden Lovecraft-Fan empfehlen, auch wenn es nicht das Brettspiel „Arkam Horror“ abbildet.
Molto bello. Segue alcune dinamiche del gioco da tavolo, mentre altre le adatta a quelle di un gioco digitale così da non renderlo noioso. Mi è piaciuta la storia e che il rischio di impazzire fosse onnipresente così da rendere ogni scelta un dubbio e ogni azione ponderata.
bom
love this game
Absolute Perle das Spiel, ich liebe es. Verstehe die schlechte Bewertung auf Steam überhaupt nicht. Großartiges Flair, großartige Vertonung / Sprecher:innen, gute Spiel- und Kampfdynamik. (Kleine Kritik: Es ist wirklich nicht ganz ersichtlich welche Aktionen die Mythos-Leiste füllen und welche die Korrekten sind. Aber so macht es irgendwie Sinn, dass alles in dieser Welt eben nicht wirklich kontrollierbar ist!)
Игра на один раз. Несмотря на наличие разных персонажей, перепроходить с другим набором героев вряд ли кому захочется, так как они особо ничем друг от друга не отличаются. Применение магии вообще бесполезно, так как дальнобойное оружие позволяет уничтожать врагов на дальних подступах. Управление неудобное, как в обычном режиме, так и в бою. Игра довольно короткая [spoiler](всего девять глав)[/spoiler], проходится быстро. Сражения несложные, если правильно выбирать оружие и цели. [spoiler] На шестом уровне, мочите козла, ещё на дальних подступах - как только сдохнет, бой закончится. На последнем, девятом уровне, дайте всем огнестрелку, и мочите профессора, торчащего из главного монстра, периодически отбегая подальше и отстреливая мелочёвку. [/spoiler]
흥미롭게 시작하지만, 곧 키보드 조작의 답답함(뛰기 버튼이 스페이스), 시야의 답답함, 소지 아이템 수의 답답함, 스토리 진행의 패턴화, 지도의 협소함, 무엇보다 너무나도 짧은 볼륨, 그리고 그런 것들을 다 참아낸다고 해도, 다 깬 후에 어떠한 기록도 남기지 못하고, 다시 처음부터 플레이해야 하는 황당함까지 이는 팬들의 팬심마저 수용하지 못하는 처절한 실패라고 할 수 밖에.
I'm an avid reader of Lovecraft, and a player of Fantasy Flight's "Mansions of Madness" and Arkham Horror LCG, so I'm very much the target audience for this video game. This is largely an on-rails story engine interspersed with turn-based combat, and it's great fun. Progression through each leve requires you to walk through the environment, clicking on highlighted objects. Through this, you gain clues about the story, unlock side quests, and gather useful items. Sometimes you stumble into a monster and have to fight. As you play, you collect different investigators willing to help you out. Your party size maxes out at 3, but you get more investigators than that, so you get to choose which investigators you want to bring along for each chapter. There's a roguelike-like element to this, because sometimes you don't know which investigators are best until you've played through at least part of a chapter, so you can return to the Office, re-spec your party, and start the chapter over. Your Office also serves as storage. You have limited carrying capacity, so you have to choose what gear you bring along. There are items that provide buffs, there are weapons, bandages, and spell books. You'll want to take them all, but then you'll find stuff during the chapter and won't have room to carry it. There are lots of tough choices throughout. Still, the game is very much a [mostly] linear story. It's the farthest thing from an open world game you can get, and it only lasts 20 hours, but these are its virtues. This game plays a little like a tabletop game, in a way: You can take your time taking in and processing the environment and the story, and occasionally you get the adrenaline rush of combat. You can pretty much always see the end in site, because there are only 9 chapters. It's one of those relaxing horror stories you can get through in a week (or even a weekend if you've got all day). Low on commitment but highly addictive. I don't want all games to be like this, but I do wish there were more like this.
До влагалища в Новом Орлеане игра была сносной ,хоть и не идеальной.
Ho amato questo gioco Lovecraft! Ne voglio altri 16! Non so come faccia la gente a lasciare recensioni negative!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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