
Inspired by the award-winning board game franchise, Arkham Horror: Mother’s Embrace is an investigation game served with turn-based combat, set in the cult universe of H.P. Lovecraft.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 716reviews | 63% | — | $302.5K |
| $19.99 | 193ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sadly I was not able to play the game more than an hour without getting stuck because of bugs. On many occasions the camera gets stuck after investigating an object. At this point your only help is to reload the checkpoint. thz perfromance is all over the place and, at least for me, i have crackling audio, an accustic and visual glitches. While I like the overall artstyle, the gameplay itselft feels a bit wonky. far to many interactions trigger a sanity check: Looking at a newspaper about missing persons, entering combat, reading a letter etc. While I totally get that "getting insane" is an intergral part of lovecraftien tales, in this game it seems a bit much. I bought this game while it was on sale, but even the 7€ I paid feel to much. sad.
I'm an avid reader of Lovecraft, and a player of Fantasy Flight's "Mansions of Madness" and Arkham Horror LCG, so I'm very much the target audience for this video game. This is largely an on-rails story engine interspersed with turn-based combat, and it's great fun. Progression through each leve requires you to walk through the environment, clicking on highlighted objects. Through this, you gain clues about the story, unlock side quests, and gather useful items. Sometimes you stumble into a monster and have to fight. As you play, you collect different investigators willing to help you out. Your party size maxes out at 3, but you get more investigators than that, so you get to choose which investigators you want to bring along for each chapter. There's a roguelike-like element to this, because sometimes you don't know which investigators are best until you've played through at least part of a chapter, so you can return to the Office, re-spec your party, and start the chapter over. Your Office also serves as storage. You have limited carrying capacity, so you have to choose what gear you bring along. There are items that provide buffs, there are weapons, bandages, and spell books. You'll want to take them all, but then you'll find stuff during the chapter and won't have room to carry it. There are lots of tough choices throughout. Still, the game is very much a [mostly] linear story. It's the farthest thing from an open world game you can get, and it only lasts 20 hours, but these are its virtues. This game plays a little like a tabletop game, in a way: You can take your time taking in and processing the environment and the story, and occasionally you get the adrenaline rush of combat. You can pretty much always see the end in site, because there are only 9 chapters. It's one of those relaxing horror stories you can get through in a week (or even a weekend if you've got all day). Low on commitment but highly addictive. I don't want all games to be like this, but I do wish there were more like this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $4.99−75% |
| 64ratings |
| 64% |
| — |
| not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It pains me to leave a negative review because I'm a huge fan of Arkham Horror's boardgames (Eldritch Horror is to this day one of my favourite boardgames of all time), so seeing characters I've interacted with many times before in videogame form was exciting...but this game is just plain awful, no way around it. The control scheme and camera are so weird I don't even know how to describe them, the combat is simplistic, the UI looks unfinished, some textures looke like they are placeholders...seriously, even if you are a fan of AH boardgames just skip this one
Absolute Perle das Spiel, ich liebe es. Verstehe die schlechte Bewertung auf Steam überhaupt nicht. Großartiges Flair, großartige Vertonung / Sprecher:innen, gute Spiel- und Kampfdynamik. (Kleine Kritik: Es ist wirklich nicht ganz ersichtlich welche Aktionen die Mythos-Leiste füllen und welche die Korrekten sind. Aber so macht es irgendwie Sinn, dass alles in dieser Welt eben nicht wirklich kontrollierbar ist!)
Arkham Horror: Mother's Embrace is a story-driven tactical RPG that brings the eerie world of the Arkham Horror tabletop series into a digital format with a strong emphasis on mystery, investigation, and supernatural horror. Developed and published by Twin Sails Interactive, the game takes place in 1926 and follows the aftermath of a mysterious professor's death, drawing a group of investigators into a case that soon spirals into a confrontation with ancient cosmic forces. Rather than relying on fast-paced action, the experience focuses on uncovering clues, questioning suspects, exploring unsettling locations, and slowly piecing together a larger conspiracy rooted in Lovecraftian mythology. The narrative remains one of the game's strongest elements, delivering an original story that feels faithful to the established universe while remaining accessible to newcomers. The campaign allows players to recruit a selection of twelve investigators, each possessing unique personalities, abilities, and combat specialties. Choosing the right team adds strategic variety to both exploration and battles, encouraging experimentation across multiple playthroughs. Throughout the investigation, players travel to recognizable locations such as Arkham's streets, Miskatonic University, gloomy mansions, asylums, and remote swamps, all presented with an atmosphere that constantly reinforces feelings of uncertainty and dread. Searching environments for hidden evidence, reading documents, solving environmental puzzles, and interacting with suspicious characters make every chapter feel like a detective adventure rather than a traditional dungeon crawl. The steady pacing rewards patience, allowing the mystery to gradually unfold instead of revealing its secrets too quickly. Combat takes place through a turn-based tactical system where positioning, teamwork, and resource management are essential for survival. Each investigator excels in different roles, whether using firearms, melee attacks, medical support, or occult abilities against horrifying creatures inspired by the Cthulhu Mythos. Battles become more engaging thanks to the inclusion of a sanity mechanic, as exposure to unimaginable horrors slowly erodes the investigators' mental stability. Losing sanity introduces lasting consequences that force players to balance offensive strategies with preserving their team's psychological health. This mechanic effectively captures the spirit of Lovecraft's stories, where surviving physically often comes at the expense of one's mind. Although the combat system is approachable and enjoyable, veterans of tactical RPGs may find some encounters less demanding than expected, particularly as the campaign progresses. The presentation succeeds in establishing an unsettling atmosphere through detailed environments, moody lighting, eerie creature designs, and a soundtrack that consistently builds tension without overwhelming the player. Voice acting adds personality to the investigators and helps strengthen important story moments, while cinematic sequences maintain the feeling of participating in an interactive mystery novel. However, the game's modest budget occasionally becomes noticeable through stiff character animations, limited environmental interactions, and camera controls that can feel awkward during exploration. These shortcomings rarely overshadow the experience, but they do prevent the game from reaching the production quality of larger role-playing titles. Arkham Horror: Mother's Embrace excels by staying true to its source material instead of trying to become a conventional action RPG. Investigation, storytelling, and atmosphere remain at the center of the experience, with tactical combat serving as a complement rather than the primary attraction. Players who enjoy methodical mysteries, supernatural suspense, and narrative-focused adventures will likely appreciate the careful balance between detective work and strategic encounters. Those expecting an open-world adventure or deeply complex tactical mechanics may find the experience more streamlined, but its focused design ultimately works in its favor by keeping the mystery engaging from beginning to end. Overall, Arkham Horror: Mother's Embrace successfully transforms the essence of the beloved tabletop franchise into a compelling single-player adventure. Its memorable cast, engaging original storyline, immersive Lovecraftian setting, and satisfying blend of exploration, investigation, and turn-based combat create an experience that captures both the fear of the unknown and the excitement of unraveling impossible mysteries. While a handful of technical limitations and relatively straightforward combat keep it from becoming an all-time classic, it remains a rewarding journey for fans of cosmic horror and narrative RPGs alike. Rating: 6/10
Its fun
Se amate i miti di Cthulhu, Arkham Horror: Mother’s Embrace è un titolo che merita assolutamente di essere giocato. Il punto di forza assoluto della produzione è la sua storia originale in perfetto stile Lovecraft. La narrazione è avvincente, l'atmosfera è cupa al punto giusto e le ambientazioni (come la misteriosa villa di Arkham o le paludi della Louisiana) sono ricostruite con grande cura. Dal punto di vista della difficoltà, il gioco si rivela molto godibile e non è mai frustrante o troppo difficile. I combattimenti a turni scorrono via in modo fluido e intuitivo, permettendo di godersi la trama senza bloccarsi continuamente. C'è solo un'eccezione: un capitolo specifico si rivela un pochino più impegnativo rispetto alla media e richiede un pizzico di strategia e attenzione in più per essere superato, ma nulla che rovini il ritmo generale. Se c'è un aspetto che fa storcere il naso, è la gestione della stabilità mentale dei personaggi. Il sistema di perdita della sanità mentale è un po' una scocciatura e, in alcune occasioni, rischia di rovinare l'esperienza di gioco perchè capita un pò troppo di frequente se si vogliono scoprire tutti i dettagli delle ambientazioni. Spesso i traumi si accumulano in modo quasi inevitabile durante le indagini, costringendo a subire malus che sembrano punire il giocatore in modo eccessivo, spezzando il flusso del divertimento. Nonostante questo difetto (a mio parere), il gioco resta un'ottima esperienza narrativa. Se cercate un'avventura investigativa guidata da una bellissima storia lovecraftiana, l'acquisto è decisamente consigliato!
흥미롭게 시작하지만, 곧 키보드 조작의 답답함(뛰기 버튼이 스페이스), 시야의 답답함, 소지 아이템 수의 답답함, 스토리 진행의 패턴화, 지도의 협소함, 무엇보다 너무나도 짧은 볼륨, 그리고 그런 것들을 다 참아낸다고 해도, 다 깬 후에 어떠한 기록도 남기지 못하고, 다시 처음부터 플레이해야 하는 황당함까지 이는 팬들의 팬심마저 수용하지 못하는 처절한 실패라고 할 수 밖에.
До влагалища в Новом Орлеане игра была сносной ,хоть и не идеальной.
Ho amato questo gioco Lovecraft! Ne voglio altri 16! Non so come faccia la gente a lasciare recensioni negative!
Players by region
Where this game's players are, estimated from review languages.
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