
ARISEN is a narrative card game where you use your emotions to create your own story in a dark fantasy universe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The story and the visuals are great, but the npc during the dialog didnt move a muscle, not even smile, they just stare at you and that made me feel uncomfortable.
Im impressed by this game. Its harder than it appears to find a route.
Le jeux est vraiment génial. J'espère que le projet n'est pas abandonné et qu'il y aura une suite très vite!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
L'histoire est vraiment le point fort du jeu, elle est très prenante, que ce soit par son univers ou ses personnages. J'aime beaucoup, et je recommande vivement pour les fans de Visual novel
ARISEN, developed and published by Maratus in collaboration with Homecoming Studio, is a narrative-driven dark fantasy experience that blends interactive storytelling with card-based decision mechanics. Presented in early access as ARISEN: Chronicles of Var’Nagal, the game centers less on traditional combat systems and more on emotional consequence, character relationships, and branching narrative paths. From the outset, it establishes a somber tone, placing players in a grim world shaped by slavery, war, and political tension. Rather than positioning the player as a conventional hero, ARISEN frames its protagonist as a captive—someone navigating survival, loyalty, and identity within a morally complex setting. The core gameplay revolves around a symbolic card system that represents emotional responses, intentions, and actions. Instead of directly choosing dialogue lines in a standard role-playing format, players select from tarot-like cards that embody traits such as empathy, aggression, deception, or restraint. These choices ripple outward, shaping character reactions, altering story branches, and unlocking or closing off potential narrative routes. The system is less about resource management and more about personal philosophy—how you respond to trauma, betrayal, or opportunity defines your journey. This approach encourages reflection, as decisions are rarely framed as purely good or evil; instead, they carry nuanced consequences that gradually reshape the protagonist’s path. The setting of Var’Nagal is steeped in dark fantasy aesthetics. The world feels fractured by conflict between races and factions, with tension simmering beneath nearly every interaction. Beginning as a prisoner aboard a warship, the player is thrust into a landscape of uncertainty where trust is fragile and alliances are earned rather than assumed. The narrative unfolds through illustrated cards, dialogue sequences, and branching story nodes that gradually reveal lore and character motivations. Rather than delivering exposition-heavy storytelling, ARISEN reveals its world organically through interaction and consequence, allowing players to piece together the broader context through their own experiences. Visually, ARISEN adopts a stylized, illustration-focused presentation. Character portraits and card artwork carry much of the emotional weight, often using color, composition, and symbolism to hint at thematic undertones. The interface is minimal, keeping the focus on the cards and story text. Sound design complements the atmosphere with subdued, moody music that reinforces the game’s introspective tone. While it does not feature high-budget animation or cinematic cutscenes, the cohesive art direction supports immersion and helps maintain the game’s somber, reflective mood. Replayability is one of the title’s central strengths. Because narrative progression depends heavily on card choices, multiple playthroughs can diverge significantly. Relationships with secondary characters can shift dramatically depending on how the player handles key moments, leading to alternate endings and different emotional arcs. This branching structure encourages experimentation with contrasting approaches, such as leaning into ruthless survival tactics or attempting to navigate events through diplomacy and compassion. Each path offers a slightly different perspective on the world and its inhabitants. As an early access project, ARISEN shows both ambition and areas still evolving. The scope of content, while substantial for a narrative-focused game, feels structured around expansion. The foundations of its card-driven storytelling are solid, but some elements may feel restrained compared to fully realized narrative RPGs. Nevertheless, the game’s focus on emotional storytelling rather than mechanical complexity gives it a distinct identity within the genre. It occupies a space closer to interactive fiction and visual novels than to traditional role-playing games with combat-heavy systems. Ultimately, ARISEN stands out as a contemplative and character-driven experience that emphasizes choice, emotion, and consequence within a dark fantasy framework. Its card-based decision system offers a symbolic and reflective way to engage with narrative branching, while its atmospheric world-building provides a strong thematic backdrop. For players who value story over spectacle and appreciate games that explore moral ambiguity and personal growth, ARISEN offers a thoughtful and immersive journey shaped as much by introspection as by action. Rating: 7/10
Quite surprised by this game. It doesn't take long after the introductions to get attached to the characters. And I love the cards! The colors and golden accents are so pretty, I wish I could have the deck in my hands.
I really enjoy this game and hope it will be possible for the studio to finish it soon! The characters are engaging, the play style is unique and interesting. The story is dark, but there's also beauty and positive aspects in it, and I've had a lot of fun replaying it in different ways. I don't write a lot of reviews, but I really wanted to support this game in whatever way possible as it really deserves the attention and the chance to be properly finished. If you enjoy a good story (even if it is dark), innovative gameplay and interesting characters, I would highly recommend giving this game a try.
Я ОБОЖАЮ эту игру и очень надеюсь, что ее рано или поздно доделают :(
This Game has great potential and is intruiging, wich is why i recommend it. It is hoever unfinished and an oblivious beta with a huge amout of bugs and will most likley never be finished because the studio has run out of money. The bugs go from spelling mistakes, some placeholdertext over prounoun trouble to confusion over past things that happend in the story. There is a extreme bug that happens if you save and reload in any of Vizeriads scenes wich will lead to the save becoming unplayable and forcing you to relplay the entrire act. Also often enough you will be confronted with the game asuming you now things ore people you didnt meet during your playrhrough and sometimes relaitonships change without an explenation. Sometimes your charakter makes choices that do not seem logical or part of the situation at all. The game has great potential, interesting gameplay, wonderful art and a intruging story, but it is far from finished.
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Players by region
Where this game's players are, estimated from review languages.
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