
ARISEN is a narrative card game where you use your emotions to create your own story in a dark fantasy universe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was a little worried about getting this game originally because it is in early access and because there are some mixed reviews. So I wait for it to go on sale for Xmas before getting it and I'm glad I did. This is a VERY ENJOYABLE GAME! I do see where it can use some polish but so far I have been enjoying it. Some people complain about there only be one save file; I simply thinks this helps cure my of my acute save scumming. I have totally messed up some relationships but we will just have to see how it all turns out. I really hope that this game continues to get positive attention and the devs can continue to work on it and release Act 3. I also cannot wait to see how the final polished game will look when it gets completed (fingers crossed).
Apart from some minor glitches with the wrong version of characters and some characters getting stuck on screen, I really enjoyed this. I really hope it isn't abandoned and leaves the story unfinished. Hopefully there will be an update in 2023.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks beautiful. If you like rpg games based on dialogue and decisions (which I do), the gameplay is fun for a bit. Plots and characters seem intriguing at first. But the relationships remain kind of hollow and the dialogues get more dull the further you get. Descriptions like "they act very poilte towards you" or "they say nice things that make you feel good" makes you wonder if these dialogues are AI generated. Basic writing principles like "show, don't tell" seem foreign to the creators.
Jeu intéressent même si manque du l'act 3 ! si je peu faire une remarque c'est bien le truc des carte et tout mais j'ai l'impression que quand on a une relation d'amour avec quelqu'un (par exemple mon perso avec Beali) bah sa a peu, voir AUCUN impacte sur le reste, c'est comme si il y avez aucun relation, pareil pour le relation amical quand je dit impacte je veux dire dans les autre "niveau", exemple attention spoiler: quand la haut elfe ( au prénom imprononçable) se fait emprisonner car c'est la voleuse célèbre la bah quand on va dans le niveau avec Beali c'est comme si elle était encore libre et que tout allez bien ! c'est très étrange. il y a aussi certain choix qui porte a confusion tu a l'impression que tu va courtiser la personne en face avec que tu en a pas envie se qui a influencer mes choix d'ailleurs. certaine choix son aussi très étrange car mis sur la carte soumis alors que l'indice n'indique aucun soumission. En gros l'idée et bonne mais a approfondir. Sinon personnage attachent très différant ! (Pour finir c'est vraiment très difficile a crois que les fond nécessaire a la sortie de l'act 3 ne sois toujours pas reçu sa fait quand même 3 ans... a moins qu'il sois en cours et se serai vraiment une bonne nouvelle)
The gameplay of this game is amazing. It tells a amazing story following a character that is purely built on your reactions to events. I feel like this game had great story telling. The art is beautiful. The character development and romance is great! I definitely replayed this game a few times because i was so intrigued to see all the outcomes. You cannot quick save, the game forces you to commit on the decision and can't go back to change the outcome. It really gives that choice anxiety lol but it is all worth it.
This game is currently early access so take my words with a grain of salt. Usually I would wait until I'm more certain of my opinion before writing a review, but I'm hoping this comment may help the creators further improve. (also warning that this review is a bit long) First of all, the pros: - Really interesting choice system I love the idea of using emotions to answer, and I'm even more excited by that your choices further develop other emotions (I played a character that was deeply sad and I saw more variations of sad emotions I could respond with.) I also like that "joyful" emotions aren't always the "good" answer. For one mission, choosing the joyful option meant brushing off someone's distress and insisting it's a good thing. Similar to how smiling and laughing isn't always the best choice when there are problems (I wish we see more of these nuances. So far I've seen it only a little) - AMAZING art. Oh my god, it's beautiful. Some scenes change from day to night, where you can see the sky darken and the lights turn on. The way the darkening sky is gradual but the glow from the windows is sudden really makes it feel so real. The characters all look amazing too. The CARDS. WOW. each looks absolutely perfect and I'm obsessed that each core emotion seems to be a "race" of humanoids. (Anger: proud lion people, Sadness: melancholy fish people, Joy: angels, Disgust: devils, Fear: mysterious cloaked people) and I can't state enough how magical each card looks. I think I want to own a pack of them myself just to look at and admire The characters have great designs and even the characters we see only briefly (I forget their names but I refer to them affectionately as "acid-man" and "slave trader") have easily recognizable appearances that have me going "*gasp*, It's YOU!" even when they only pop up for a scene or two. (love how when they pop up, they always give us the option to be scared/aggressive to them) - The story The prologue was pretty intense and it really helped me get a feel for how trauma can really shape your view of the world. Several of the characters really had nothing to do with the slave business but still had me looking at them like "you're complacent! You live here and you LET this happen!" when really they basically just strolled up to say hi (I'll mention this in the cons, but I wish there was a way for the character to express these feelings further) - variations between runs (character creation) The way you get treated in some scenes makes can change whether you're a man or a woman. The same goes if you make a trans character (with us getting the option on how to handle it each time). I thought those were just cosmetic choices so I was pleasantly surprised. ___________________________________________________________ And now, the cons, or things I wish were fleshed out a little more: - The relationship system The relationships feel a strange mix of too fast and too slow. I can't quite describe it, but the missions feel short and the result takes a neutral character to friend (where you can romance them) or ENEMY where you can try to destroy them. Dang. all from one mission? The good thing is that it might be reversible with missions. I have no idea how long the final game is going to be, but I'd love it to be long enough for not only the story characters to develop, but for our character to develop too. I'd love it if it's possible to be overly aggressive/fearful in response to everything that happened, and still end up with a good outcome with the characters (especially the slave owners). - The main character (sometimes) Only in certain routes is our character able to openly go "a lot of people died and I'm not handling that well". With Koda it's the main focus, and we see it on a mission with the lizard-man when we visit the arena, but other than that, our interactions with our slave masters are super normal-feeling. These are people that would watch you get tied up to be murdered during the initial purchasing scene if you act too defiant. I'd understand if it was made pretty clear that there was a time-skip so that event is a little more in the past and we're about to function somewhat "normally" in later scenes - variations between runs (in-game) I replayed twice. Once as sad/fearful, and the other as more angry/joyful. I also became friends vs enemies with some of them and I feel like the scenes feel a tiny bit too similar to make multiple runs exciting (although learning new words I didn't have in a previous run is exciting and worth it) Overall I say get the game to enjoy the visuals and the overall atmosphere. It's worth the money for just that. (the emotion cards look so amazing)
I couldn't stop playing! The characters and story are intriguing and the art and music are amazing!! Can't wait for Act III
pas de news, incomplet, déception
C'est un jeux formidable avec un récit riche et des illustrations bluffantes ! je recommande ce jeux a tout les amoureux d'histoire et de voyage a travers d'un monde curent et qui cache encore bien des surprises !
Je n'ai jamais vu la couleur du jeu de Tarot qui allait avec le Financement.
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Players by region
Where this game's players are, estimated from review languages.
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