
The grand library of Aris now befell into madness — its scholars, corrupted, bear wounds of Ink; a dark, sludge carrying a mind-altering disease. A unique magic-bound roguelite awaits, where a desperate scholar bends the Ink's occult power to spellcraft his path to redemption.
Modeled estimate, not a reported figure. How we estimate →

About

Once destined to lead the grand library of Aris, scholar Clyde now faces its ruin. Appointed overseer of Atramancy, the art of manipulating the occult Ink, he must confront the very force that promised knowledge but delivered madness.
The Ink, an alien entity sealed deep within the arcane library called Aris, was studied for its power to enhance magical abilities. But its price was steep. Those who embraced it became consumed, their minds twisted, their bodies marked with wounds of dark sludge.
With his mentor Mira lost to the curse, Clyde must descend into the corrupted halls of Aris, battling warped scholars and unraveling layers of cosmic horror. Clyde must overcome the scourge of the Ink and its collections of twisted reality to preserve the order and the reason of Aris.

A unique Victorian-era, magic-infused roguelike, where you guide a determined scholar through the cursed Library, balancing the frailty of his body with the limitless potential of the Magic of Ink.
Spellcraft unique magic, using Ink to combine abilities and scribe your own unique spells to see you through the complexities of the Archives and the challenges they pose, using a fair, but challenging combat system.
Experiment with thousands upon thousands of builds to find your favorite, as death is but a setback. Every death is a reset - but his magical talents ensure he is no worse for the wear.
Descend into otherworldly stacks, where reality crumbles and endless rows of shelves and books give way to the endless, all-consuming void...
Overcome corrupted staff and monsters, and collect Knowledge to maintain your progress as Clyde dives deeper and deeper into the Library to carve the path towards his salvation, growing wiser and more powerful with each death he suffers...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
This game is perfect the first 2 hours that you play it. It looks good, plays well, and seems to promise a lot of unlocks and replayability in the future. If this was an early access game, I'd recommend it. Sadly, it's not. And the more you play, the more you realize that your anticipation for things to come is just your optimism. And the things you get the first 2 hours is it. It's unfinished otherwise. There's only 1 biome and you get about 15 levels until the boss fight. Pretty short. First time I rolled credits, I thought maybe it unlocked something new. It didn't. Maybe it's like Hades and you get more unlocks the more you beat it? After 5 more times of rolling credits and getting exactly the same dialog and being unceremoniously dumped back to the hub area with nothing new, it's apparent that that's really just it. The game brags "Experiment with thousands upon thousands of builds". Technically true, but doesn't work in practice. You get 4 spell slots with up to 5 modifiers (some spells have less). Remember the 1 biome, 15 levels? The run is so short that forget the other slots, you can barely even fill in all the modifiers for your starter spell even if you always go for upgrade doors. A thousand builds might be possible, but not probable. You always get the same starter spell and the same handful of modifiers to choose from before the run ends abruptly. Hub area gives you Leto (the globe for upgrades), 2 NPCs, 2 tomes, an empty spot, a large door, and the lift to the levels. So when you play the first few hours, you're expecting more things from the hub. You're excitedly thinking: this is gonna be good as I unlock things. Nope. One NPC gives you a weak attempt at world building, the other one eventually gives you a trinket. That's it. The 2 tomes, the empty spot, and large door? Nothing. Just decorations. What you get the first time you start the game is the same hub you get after rolling credits multiple times. If you're looking for something to play for a few hours, beat once, and not play again. You can consider this. But if you're looking for a game with a long tail, different strategies, multiple biomes, plenty of replayability, this ain't it. Maybe that was the original intent, and they made a great start. But they decided to release it as just that: a great start, but obviously unfinished.
Good stuff! Gets janky sometimes but great world and the combat and spell crafting has its moments. Would recommend.
Absolutely gorgeous art style and the cosmic horror library setting is so unique! Hidden gem!
For the first game by the Broken Cane team, it’s very impressive. The art style is superb, but certain elements still leave a bit to be desired. I hope they keep working on it.
Excellent vibes, gorgeous characters and fun weird and fresh combat: all I need to love a game.
Big fan of weird stories and characters so this gets a yes from me. Gustav is my favorite- what a king. The combat system got me a bit of getting used to ,but it was well worth it, love ragdolling enemies. Plus points for that receptionist thing.
Beautiful atmosphere and a tight game loop, loving it so far!
A fun game with an addictive loop. It has a slower more stamina focused combat than Hades. The graphics look great and the setting is interesting. The story is intriguing and the music great. All round great game
Love the art style and the music. The victory/idle music after you defeat enemies is superb. Character wise I wish they had more to tell in terms of story progression. The gameplay is attention-grabbing and fun but the ink shard can get a bit dull after the first few rebirths. Overall it's a lovely game worth your time. P.S. That one moaning basic enemy with the weird sword can go ♥♥♥♥ himself.
Great music, weird vibes. Interesting build variety so far. Promising Hades-like.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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