
After Ariel's village is attacked, she's taken in by her new employer to earn money and repay her heavy debt!
Modeled estimate, not a reported figure. How we estimate →
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About
After her village is suddenly attacked, the elven beauty, Ariel, is taken in by her new employer. Intent on freeing herself from debt, Ariel focuses her talents to help as many customers at her new job as she can. Through the use of skills and outfits, Ariel will have to navigate her way around various customers and grind out the money to pay off her debt!
Ariel can use stamina to hone her techniques through training and dance at the local tavern to raise her popularity.
She can also purchase different types of clothing, accessories, and perfumes to help improve her performance.
Techniques can be leveled while working her job. Experience towards each particular technique can be improved faster by helping customers that offer more of a challenge. However, these jobs may be more complicated than expected and can result in earning less if Ariel messes up. How you balance your risks against greater rewards is up to you!


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
傻逼游戏,破烂立绘
沒有把遊戲做好
Игра проста максимально, хентая минимально... Примитивный гринд с парой картинок.
很普通的養成型模擬精靈娼婦遊戲. 優點, CG不錯. 結構完整. 缺點, CG很少,只有幾張,翻來覆去的使用. 玩法單純並且容易生膩,不過差不多到臨界點時,遊戲就結束了. 本作認真玩大概3個小時左右. 有點小BUG,主要是檔名因語系不同造成亂碼引起. 結論, 重點是主線劇情任務,不用管還錢. 每十天準備好1000元可扣就行了. 以它的內容來說,價格實在偏貴,大概打六折或更低才考慮入手吧. 坦白說,本作基本上就是要來收割的,本作的核心就是幾張過得去的CG加上一個簡單的紙娃娃系統組成. 其他都是現成素材.而玩法,事件,劇情都很普通. 如果在意性價比或不愛玩模擬養成類的遊戲,本作不適合. 但如上面說的,本作結構是完整的,除了性價比,也沒有真的很糟糕的地方. 因此也不打算評為負評,雖然認真講,本作也夠不上好評.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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