
Have you ever been to the Arctic? Do you want to open a motel in the Arctic? With the company of aurora, blizzards, polar days and nights, primeval forests, and wild animals, can you turn a run-down motel into a landmark in the Arctic?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Ukrainian, Russian, Hungarian, Turkish, Czech, Japanese, Polish +7 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]見ない方がいいメモ[/h3] [spoiler] ・最初に雇うべきは用務員(清掃員) ・暖房の燃料は石炭。5個ずつ入れて黄色のバーが消える寸前にまた5個投入 ・猪はショットガンで1発、ライフルなら2発 ・ライフルの射程はショットガンの5倍くらい ・駐車場に来る警官は基本無視 ・客を拒否してもペナルティー無し、拒否しないと逆に悪評が付く ・秋は全力でキノコ狩り ・ウサギ肉の確保が困難 ・スーパーに並ぶのは最終的に風邪薬か電気ポッドか地球儀 [/spoiler]
好忙的模擬器遊戲,好不容易下班了卻還得在遊戲內勞動……受、受不了了……再玩8小時…… 是說獵槍根本無法殺掉任何動物,這點真是爛透了
Gostei demais desse jogo, apesar de encontrar vários detalhes que aparentam que o jogo ainda está meio cru. Nesse jogo basicamente você é um administrador de motel, e tem que gerenciar as atividades comuns relacionadas a um hotel/motel. Você tem que recrutar funcionários e uns caras chamados no jogo de "agentes especiais", e designar tarefas como atender os clientes. O jogo tem também caça, pescaria, construção e decoração dos quartos. Você tem que cortar madeiras para colocar na fornalha e aquecer os quartos para ganhar bônus. O valor do aluguel dos quartos pelo que vi não muda com os móveis, então você pode colocar só o básico e isso é importante porque vai afetar na velocidade de salvamento do jogo, algo que é meio demorado. Você percebe o capricho que o desenvolvedor teve ao implementar o restaurante pois existem tabelas explicando passo a passo de como preparar cada prato, só que a produção não é eficiente, só faz de um em um os lanches e não rende (mas até aí você deixa com o funcionário). O tempo no jogo não para nunca e isso é um problema, porque todos os eventos acontecem em paralelo e você é interrompido o tempo todo, enquanto estiver pescando por exemplo para atender um telefone, falar com um estranho no estacionamento ou mesmo alocar os tais "agentes". Não tem como parar o tempo para organizar as coisas, mas é possível gerenciar com um certo esforço. O mapa é mostrado com botão um tanto de difícil acesso e não existe minimapa ou bussola, sendo que é muito fácil de se confundir no meio das casas porque são todas muito parecidas. O jogo é legal, pegue na promoção.
This game caught me by surprise and quickly ate quite a bit of my life! You are gifted a somewhat crappy hotel in the Arctic. You clean up garbage and mop up stains. You stock soap. You run a store. Whenever you're juuuuust about bored of one thing, you hit an upgrade and can assign employees to do the things you don't enjoy anymore. You can hunt! You can fish! You can chop wood in the snow which is surprisingly cathartic! Even drilling holes in the ice for ice fishing just feels...satisfying. I love this game and I love the bits of spice it throws in there (I love my Secret Agents and I find storing people's "packages" and putting in the occasional listening device hilarious). The tutorial is there for you when you need it in the form of quests, but you can ignore it and do your own thing whenever you want. Setting up rooms was somewhat clunky for me, and the controls were not intuitive to my brain, but I eventually adjusted and you can modify key bindings to help your own self out, too. I think about this game when I'm not playing it and I miss it. I feel like that says it all. Thank you, developer, for making this game and sharing this experience!
Arctic Motel Simulator is a first-person business management simulation developed and published by One Slice of Pizza Games that transports players to one of the most unforgiving yet visually captivating environments imaginable: the Arctic wilderness. Instead of building a resort in a tropical paradise or managing a bustling city hotel, you are tasked with turning a modest roadside motel in a frozen frontier into a profitable and reputable destination. The premise alone gives the game a distinct identity within the crowded simulator genre, and it uses its harsh setting not merely as aesthetic flavor but as a central gameplay mechanic that influences nearly every decision you make. You begin with a small, run-down property that barely functions as a proper lodging facility. Rooms are basic, income is limited, and the Arctic climate constantly threatens operational stability. From this humble starting point, the core gameplay loop revolves around expansion, renovation, and strategic diversification. Players can construct and customize multiple types of rooms, tailoring them to different guest expectations and pricing tiers. As your motel grows, additional revenue streams open up, including small retail shops, restaurants serving regional dishes, laundry services, RV parking areas, and even igloo rentals during appropriate seasons. The layering of these systems creates a satisfying progression arc, as every successful investment translates into increased traffic, improved reputation, and greater complexity in management. What sets Arctic Motel Simulator apart is its integration of environmental simulation into business strategy. The Arctic setting is not static; seasons change, temperatures fluctuate, and weather patterns impact daily operations. In winter, heating systems become critical expenses, and ensuring guest comfort requires proper insulation and energy management. During milder periods, humidity and maintenance concerns arise. Certain activities, like RV or igloo rentals, are viable only during specific times of the year, forcing players to anticipate seasonal demand and plan accordingly. This cyclical rhythm adds realism and keeps gameplay from feeling repetitive, as priorities shift throughout the in-game calendar. The game also incorporates survival-adjacent mechanics that broaden its scope beyond traditional hospitality management. Hunting during legal seasons allows players to gather resources that can be used in crafting or culinary offerings, tying wilderness exploration directly into the motel’s economic ecosystem. These excursions break up routine administrative tasks and reinforce the sense that you are operating in a remote, living world rather than a self-contained economic sandbox. Random events—such as customer disputes, inspections, unexpected visitors, or regulatory checks—introduce unpredictability and require quick decision-making. These dynamic occurrences prevent the game from settling into a purely formulaic cycle of build-and-profit repetition. Staff management becomes increasingly important as your motel evolves into a larger operation. Hiring employees to handle cleaning, front desk duties, cooking, and maintenance allows you to delegate responsibilities, but it also introduces payroll expenses and efficiency considerations. Training and assigning staff strategically can significantly affect customer satisfaction and operational flow. This adds another layer of depth for players who enjoy micromanagement and optimization, transforming the experience from simple property expansion into a more intricate balancing act between revenue, cost control, and workforce morale. Visually, Arctic Motel Simulator leans into its environmental identity with expansive snowy landscapes, shimmering northern lights, and moody weather effects that shift throughout the day and across seasons. The first-person perspective enhances immersion, letting you physically walk through your motel, inspect rooms, and step outside into the cold wilderness. While not pushing cutting-edge graphical boundaries, the presentation effectively captures the stark beauty and isolation of the Arctic. Interiors gradually reflect your upgrades, reinforcing a tangible sense of progress as your once-basic motel transforms into a bustling northern retreat. Pacing is one of the game’s more interesting qualities. Growth is deliberate rather than instantaneous, and success requires patience and thoughtful reinvestment. Players who enjoy gradual empire-building and hands-on involvement will likely find the progression satisfying. However, those seeking fast-paced or highly automated management may find the slower tempo demanding. The depth of systems—from environmental control to side activities and event management—can feel overwhelming at first, but they ultimately contribute to a cohesive simulation that rewards careful planning. Overall, Arctic Motel Simulator offers a distinctive spin on the management genre by blending hospitality simulation with environmental survival elements and seasonal strategy. Its Arctic setting shapes both atmosphere and mechanics, ensuring that the location is more than cosmetic backdrop. The combination of room customization, service diversification, staff oversight, resource gathering, and random events creates a layered and immersive gameplay loop. For players who appreciate detailed management systems and enjoy building something substantial from modest beginnings, it provides a rewarding and atmospheric experience. While its niche premise and deliberate pacing may not appeal to everyone, it stands out as a creative and ambitious simulation that carves its own path within the genre. Rating: 8/10
🖤
Really good game!
Probably the most relaxing game I've played
LOVE IT SO MUCH TO DO
Игра очень понравилась, много механик, прошла с удовольствием. Из пожеланий: 1. Магазин и холл отеля не изменить, есть место вроде как для мебели, но там до финала пустота. Можно только стены покрасить. 2. Кассир выкладывает товары по типу, то есть условно у меня все с запасом по 10, он все 10 и выложит, итого на полке нет разнообразия - 2-3 товара помещается. 3. Полки для мяса/грибов было бы неплохо иметь возможность заставить чем-то еще, мясо добывать муторно, и его предпочтительнее отдавать на кухню, а с полок все сметают быстро. Итого всю игру они просто стояли у меня пустые. А в остальном всё супер).
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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