
A Mesoamerican fantasy RPG that blends turn-based and real-time combat. Explore the world through three handcrafted stories forged in bloodshed, laced with magic, and united by revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.3Kreviews | 96% | — | $1.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too good d-('0')-b
Todo mundo deveria jogar! Jogo lindo demais.
A short, sweet tale of revenge. Arco was a really enjoyable strategy game. The combat is challenging without feeling unfair, and I really liked how much thought went into planning your moves. It gave me plenty of those “okay, THIS is the plan” moments, followed immediately by “well, that was stupid” moments. I also really liked that your choices actually matter. Without getting into spoiler territory, certain actions can affect your character's guilt, and those choices can come back to influence how things play out. It's a cool little system that made me pay more attention to what I was doing instead of just picking whatever sounded coolest at the time. The main characters were another highlight. They were relatable, likeable, and easy to root for. The humor sprinkled throughout the otherwise pretty grim revenge story was also a nice touch. My biggest complaint is that the enemies didn't quite leave the same impression. And the final boss in particular… after all that buildup, I was expecting something a little more final boss-ish. It just didn't quite live up to the hype. Still, Arco knows when to leave. It's short, doesn't overstay its welcome, and by the end I was left thinking, “Wait… that's it? I want more.” Which is probably a pretty good sign. Would recommend. 8.5/10 — came for revenge, stayed for the strategy, left with questionable levels of guilt.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a triumph. At its core, Arco tells a tale about revenge and the fallout from pursuing it. Taking place in a stand in for Mesoamerica, you’ll experience the stories of the four protagonists as they resist the colonization of their homeland. The subject matter is grim - death, especially at a high scale, is pretty common and the game doesn’t shy away from its depiction of it. Despite that, it’s surprisingly witty and funny, and made me laugh on numerous occasions. The dialogue is lean and brisk, but is enough to color the motivations of the characters. Perhaps the most surprising aspect of Arco is its narrative. This isn’t apparent but this is very much a choice-driven game where you’re given options in almost every interaction you have with other characters, altering the story. Decide to take a sidequest where you have to kill someone? Oops, that person is important to another character that you haven’t met yet so you’re locked out of their sidequest. Your choices are categorized as low or high guilt, and your guilt manifests in the gameplay as ghosts that move in real time. Remove Enter the Breach from the confines of grids and you have the basic gameplay of Arco. During your turn, you’ll select commands for your characters with the knowledge of what the enemies will do. Once you select your commands, everyone will perform their actions simultaneously. It’s a brilliant balancing act of dodging attacks, retaliating, and/or eliminating enemies before they even get a chance to do anything. It’s also pretty difficult. I died countless times and restarted even more times to try and avoid damage. Luckily, the time to restart combat encounters is instant so it never drags. Like I mentioned before, guilt manifests in the gameplay as ghosts that move in real time, and by real time I mean they keep moving as you try to plan out your moves. This forces you to make faster decisions. However, I found this frustrating especially when you’re controlling multiple characters. You can luckily turn this off if you want to, but it also makes the game easier. I would be remiss if I didn’t mention the beautiful music in Arco. This is not a game that you should play on mute. It’s melancholic, exciting, and evocative. Character sprites are simple and tiny, which contrasts greatly with the detailed and large backgrounds. Perhaps this is the developer’s way of subtly saying that we’re just a small part of the world? In any case, it’s unique and works pretty well. Just get this if you’re still on the fence. This is a fun and lean game that respects the player’s time, tells a great story, and has replay value to boot. I can’t really find any fault with it.
i really, really enjoyed this game. lovely and vivid pixel art, fantastic characters, amazing soundtrack, really snappy and fluid combat: this game has so much substance and personality, i find myself thinking about it long after i've finished playing it.
PEAK PEAK PEAK
No me ha gustado. La parte de historia es un coñazo y una parte demasiado grande del juego como para que se pueda permitir tal cosa.
Um JOGAÇO!
stop having the whole screen/camera follow the cursor with every micromovement. what the heck is wrong with game devs of the past decade? who are you people? thumbs up because steam review system sucks.
推荐:拉矢拉矢拉矢拉矢 this is true回合制(闭眼伸手)把弹幕射击回合制化,预演弹道和敌人路径来规划行动,非常爽快的体验,唯一不足的话可能是曲线行走十分容易误触 :不要当仓鼠
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3K | 6 | 100% | $19.99 | |
| — | 0 | — | — | |
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| $642 | 4 | 75% | $5.99 | |
| $216 | 5 | 60% | $1.99 |
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|---|---|---|---|---|
| $1.3M | 10.9K | 94% | $7.99 | |
| $1.3M | 3.3K | 88% | $11.99 | |
| $1.3M | 2.2K | 70% | $19.99 | |
| $1.3M | 1.5K | 88% | $39.99 | |
| $1.3M | 1.3K | 73% | $24.99 | |
| $1.3M | 1.7K | 75% | $19.99 |