
An idle/incremental RPG where you're an Archmage of a wizard guild. Your skills bolster the frontlines and the supply lines. Every skill multiplies the others, and it all keeps running while you're away.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
An idle/incremental RPG with deeply interconnected skills. Your skills feed the frontlines: Attunement, Summoning, and Sigilry power your wizards as they fight across an elemental hex map. Your skills feed the supply lines: Research, Runecrafting, Alchemy, Mercantile, and Scavenging keep the resources flowing. And skills you won't find anywhere else, like Chronomancy, Diplomacy, and Appraisal, tie it all together.
Burn Runes in the Runic Cauldron. Train wizards at the Academy. Sell surplus goods on the Bazaar. Collect hundreds of items that fuel both your skilling and your combat. Your guild keeps working while you're offline.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Слишком большое значение имеет VIP-набор; лучше бы игра была платной, но без этих "необязательных" оплат.
Melvor light :) nice for in the background and no forced purchases. Nice for a spin.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Something like "melvor/magic research" mashup, but more shallow then both of those games. Still its decent.
Seems like a good game and the skills and systems work well. Playing the game free and it works fine but i get a bit annoyed at cashshop things such as letting the mages study while in combat roles at certain VIP levels and that at least one upgrade is per profile not applied to the account as a whole. So yeah decent but if it annoys you that convenience is locked in the cashshop (which it does me) then probably don't play this.
Esta bueno para dejarlo de fondo mientras haces otras cosas, como todo idle. Recomendado :)
Not sure why this game has a lot of negative reviews, I'm really liking how this game is setup. There is a lot to the game and will take a while before completing it, but that's how idle games should be. If you like the process of incrementally increasing various aspects of "numbers going up" then you should give this game a shot. As for the paid options for the game, they simply add a bit of convenience and speed up the game, but nothing truly necessary. At the end of the day, the game itself is free and you can 100% it for free. It is all single-player so there isn't any pressure to complete the game faster unless you want to and think the options are worth it.
Очень душная игра, прогресс чудовищно медленный. По факту ставишь один навык, один бой и выключаешь игру, потому что больше тут делать нечего.
Perfect to bide time until Melvor 2
It's a good game. As long as you can make it through the early game, it's a really solid idle, but you do need to grind "Scribe Paper Circle" in Sigilry. It's expensive compared to other skills, but it more than pays for itself after a while, and it's basically the only way to break into the millions of gold, after which there's just a ridiculous amount of stuff to explore.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.