
An idle/incremental RPG where you're an Archmage of a wizard guild. Your skills bolster the frontlines and the supply lines. Every skill multiplies the others, and it all keeps running while you're away.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
An idle/incremental RPG with deeply interconnected skills. Your skills feed the frontlines: Attunement, Summoning, and Sigilry power your wizards as they fight across an elemental hex map. Your skills feed the supply lines: Research, Runecrafting, Alchemy, Mercantile, and Scavenging keep the resources flowing. And skills you won't find anywhere else, like Chronomancy, Diplomacy, and Appraisal, tie it all together.
Burn Runes in the Runic Cauldron. Train wizards at the Academy. Sell surplus goods on the Bazaar. Collect hundreds of items that fuel both your skilling and your combat. Your guild keeps working while you're offline.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've only played one day, but it seems like a very well thought-out Idle game in the style of Melvor Idle. But instead of being just another Runescape clone, it builds it's own world systems around magic. For a free Idle game, the UI is very well designed. With info text that are color-coded, tool tips that summarize all the available bonuses on skills, "obtained and used" locations on items, and even animation particles that show you where the products of an action are headed. The developer is obviously very experienced, and is taking that experience to improve the UI that Melvor had. If you are a fan of Idle games give it a try. I almost didn't try it because the review section was mixed, but reading through some of the other reviews, some of those people don't like idle games in general, and would probably give something like Melvor Idle a thumbs down. I even read one negative review that said "just a bunch of menus doing stuff". LOL.. yes sir. That's what these kind of games are. I'll update this review later when i progress further, but so far from what I seen, someone very intelligent is at the helm of this one, and I have faith that the late game will turn out interesting. And with the very frequent updates, the bugs and wrinkles should be ironed out over time.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хороший идл.
ничего не понятно ,но очень интересно ,лайк
Ok, I really tried to give a chance to this game. But it's just a trash. Obviously balanced by LLM, and developed as well. Playing it is the same as disrespect yourself. So, I let LLM to play its games as well.
Great Idle game. Most complaints seem to be from people not understanding that idlers require patience and doing something else while the game ticks away doing what you want it to do. You gotta feel then need, the need to watch numbers go UP! As for those complaining about in game purchases they are completely optional to help those that lack in the patience department and also maybe fund the developer?
Прошел с ускорением х500, слишком затянуты и прогресс совсем не интересен и очень медленный. Фарм денег даже после полного прохождения(журнал 100%), под лучшими зельями и предметами не приносит достаточной прибыли чтобы купить все возможные улучшения за деньги(кол-во предметов продаваемое на базаре и переливанием экспы от 100% навыка в меньшую категорию так и не купил). Было бы намного лучше если бы маги помощники могли назначаться на какую-то задачу, тогда получилось бы автоматический фарм 25 категорий(например 5 на настройке, 5 на руноделии и т.д)+бой+академия Не хватает механики "перерождения" - сброс всего прохождения с получением бонуса к ускорению. Интерфейс также не очень удобен и лагает, 75% масштаб еле можно назвать приемлимым. Рекомендовать на данном этапе не могу. Но работа проделана неплохая.
ДА
If you like Melvor, you'll probably like this. Very similar feel, but this has a lot of QoL that Melvor relies on mods for, and it's free! The premium purchases do not feel at all necessary for progression, nor do they draw attention to themselves. Frankly, I might even prefer this to Melvor.
5 уровней випа, в сумме на 60+ баксов, влияющих на всё, вместо возможности нормально купить игру
много всяких разных приблуд ,надо прям разбираться ,но в целом вроде пойдет
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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