
Kill the Lich is a minimalist incremental game about time compression and resource flow. Route your primary resource—Momentum—downstream to unlock over 300 actions. Design granular automation, visualize exposed formulas, and trigger deep prestige layers to ultimately defeat the Lich!
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About
Kill the Lich is a minimalist incremental game centered around time compression and resource propagation. Your resources build automatically over time, but their growth accelerates when you optimize their downstream flow ratios, and you can manually push them along to go even faster. Each action grants attributes that reduce the requirements of other actions, allowing you to push further. Eventually, you can head north to Fight the Lich's Forces in an automated Phase 2, gathering three vital resources that make your next loop faster and unlock new goals.
With each loop, you gain access to an expanding web of actions. Your goals and strategies will constantly evolve as you prepare for the ultimate fight. As you delve deeper into the system, the number of available actions scales to over 300.
As an idle game, the math takes center stage. Every formula is fully exposed so you can see exactly how to respond to it. A scrollable map with multiple zoom levels lets you step back and visualize the exact state of your complex network at a high level.
Your primary resource — Momentum — generates and increases automatically. Your core gameplay loop involves routing it in different directions based on your current objectives, whether that's boosting Momentum generation or unlocking new action nodes. With multiple secondary resources in play, choosing the correct directional flow is the ultimate optimization puzzle.
Designed to be played over weeks and months, this is a true idle game. You will frequently set up your flow logic and then step away to let the harvest play out, with new unlocks and hints keeping you engaged for the long haul. To ensure your time is respected, being offline or paused banks Bonus Time at 100% efficiency. You can spend this to multiply the game's simulation speed, ensuring no time is ever wasted.
As you play, you will unlock deep automation tools. These give you the ability to dictate exactly when and by how much your downstream flow dials shift, enabling complex decision-making tailored to your current stats and situation.
After a few hours of build-up, you can engage the Lich's Forces. This resets your current progress and pushes you as far as your build allows, rewarding you with resources to spend on a massive upgrade tree. The core strategy lies in selecting the most efficient upgrades to compress the timeline of your next run, allowing you to reach new heights faster!
To keep the progression and time compression flowing endlessly, the game features two distinct layers of prestige restarts, as well as a New Game+ with its own upgrades, for players who want a little more! Each reset layer is curated to continuously evolve the player experience.
Join the thriving Discord for bug reports, suggestions, or to brag about your progress!
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Languages: English
Engagement
Reviews
Поиграл всего час в Kill the Lich Idle но уже успел прочувствовать этот математический минимализм который затягивает с первых минут. По описанию это инкременталка про управление потоками энергии импульса для победы над личем но на деле тут выстроена очень интересная текстовая стратегия.⠀ За этот час я только начал разбираться как правильно распределять этот самый ресурс Momentum по разным веткам чтобы открывать новые действия. Прокачка сделана любопытно потому что формулы открыты прямо перед глазами и ты сидишь высчитываешь как запустить оптимальную автоматизацию. Мне нравится что тут нет перегруженной графики а весь упор идет на чистый геймплей и постепенное открытие текстовых кусочков истории. Игра отлично висит на фоне и не мешает заниматься своими делами пока там капают очки для следующего улучшения.
Go to Menu -> Options -> Export to file Open https://stopsign.github.io/KTL/ Go to Menu -> Options -> Select file -> Select the file exported above -> Import file Ctrl + Shift + I to open dev console Type "data.currentGameState.bonusTime += 1000 * 60 * 60 * 200" And do the same above to import the file back to Steam. Enjoy 200 hours of offline idle time for the 10x boost. Sorry dev, I really really love your game but the 1x pacing is way too slow.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
wall of texts, on-boarding, non existent, lore dump, not very readable ui, microtransactions. one of the whole core game design pillars ux is just not here.
At first the game was nice. Reading the story between choosing how to distribute your resources. But after a very short part of the game the story almost completly stopped. Enough to unlock to make it interesting but then you finish your first loop and from there it doesn't look like there is anything new to do. The thing goes into full auto. The decisions haven't been that meaningfull in the first place and now all you have left to do is wait. It doesn't get more idle then that. On top of that you have a very high complexity that makes it almost impossible to comprehend the consequences of your decisions. Meanwhile it doesn't seem to matter all that much anyway.
Like many others in the reviews I wish Steam had more than just a Thumbs Up - Thumbs Down recommendation score. I'll be honest, I usually don't leave incremental games unfinished but I think I'm done with this one after about 5-6 resets. It's a game that has promise, I can tell there's passion behind it, but it feels like I'm wasting time I could be using to play other games and that's not a feeling I want a game to leave me with.
Most idle negative game reviews go one of two ways: NOT RECOMMENDED (500+ hours) game is too idle, BORING! NOT RECOMMENDED (1.2 hours) game is too active, not even an idle game! Kill The Lich doesn't have much in the way of decision making, but I find its mechanics very satisfying to see play out. And it's nice to have an idle game that I can actually close for the night without losing any progression efficiency. The prestige options strike a nice balance for me where I can evaluate my options, cross-reference what I have unlocked, and do as much or as little math as I want to figure out which stat will give me the most value to upgrade for the next run. (I overvalued Observation, I think. Try going for stats that reduce the XP overclock needs to level up) I've played worse and shorter for $10, and this one's free!
I really wish there was an "eh" recommend level. There are aspects I like. The way it handles 'offline' time is nice: It gives you a 1:1 bonus time that can be spent at a high rate of speed. The story (Though very much so not finished) is interesting and enjoyable, though I wish there was 'more of it' spread across individual nodes rather than through just a handful of them to give flavor to a task. But then the things that drove me away from it: I'm mixed on the microtransactions. 100% cool with it existing. Everything you can get in there can be earned in game for $0, as you receive a number of credits every day for free, you just have to click a button. In a free game, this is a nice way to support the dev. Again, very expressly, I have zero issue with this kind of use of microtransactions. The thing that bugged me about it though is it was never mentioned. I didn't know it existed until almost two weeks of playing when I saw it referenced on the discussion forums, meaning I was now weeks behind the curve. There's a line between 'shoving the micro transactions in the user's face' and 'This aspect is never mentioned anywhere unless you stumble upon it' when it is an actual, expected part of the game loop. And then there's the thing that killed the game for me: The Math Fails Early On. The ROI on time spent to prestige peaks as soon as you get 90 / 45 "Coins" from the prestige system. Any time spent after that (With a few edge cases for the "Legacy" stat where it's an extra 5 minutes for a few more points) is actually time spent poorly. This point started at 4 hours in, and by the time I gave up I had this down to about 65 minutes. When I had it at 65 minutes, the next point that it came -close- to this value was nearly 70 hours (4200 minutes) of time invested, and that got me... 9.5x the return, for over 10x the time sunk into it. It just.. doesn't math out. This is really what killed the game for me. There is no real feeling of progression once you hit that point. The other part is that the formulas and bonuses straight up feel obtuse. I can forgive this, because I'm not doing the math myself, but "Ok, I have 20 more points of X. I don't really have any way of clearly seeing how this will benefit me before I pick it, I just know it'll make something faster... somehow." But because you end up starting each cycle over from naught, and that benefit won't show itself until you're 30 minutes in from that restart, it really feels like you're not progressing any. So, yeah. It's cool as an idle game, but it gets painfully slow, the progression system feels -too- slow, it visually doesn't offer anything to make it a good screen saver, and the ramp / arc peaks too early then just becomes a slog.
no
I don't recommend Kill the Lich Idle because the game's information is difficult to comprehend. There isn't any game play, either. You have to wait for most of the time and I don't know what purposes or missions I have to accomplish in the game progress.
You can buy microtransactions to make this game tolerable, or you can help push the price of electricity rates through the roof with no end in sight. There is a decent game here, but it is hidden underneath the microtransactions and slog. 1/5 - Wait to see if they smooth out the gameplay loop. If not, you'll thank me for avoiding this game, and so will your computer.
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