
An idle/incremental RPG where you're an Archmage of a wizard guild. Your skills bolster the frontlines and the supply lines. Every skill multiplies the others, and it all keeps running while you're away.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
An idle/incremental RPG with deeply interconnected skills. Your skills feed the frontlines: Attunement, Summoning, and Sigilry power your wizards as they fight across an elemental hex map. Your skills feed the supply lines: Research, Runecrafting, Alchemy, Mercantile, and Scavenging keep the resources flowing. And skills you won't find anywhere else, like Chronomancy, Diplomacy, and Appraisal, tie it all together.
Burn Runes in the Runic Cauldron. Train wizards at the Academy. Sell surplus goods on the Bazaar. Collect hundreds of items that fuel both your skilling and your combat. Your guild keeps working while you're offline.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like the pace of this game. It is not Pay to win at all, don't know what the comments are saying. This is not a typical idle game where you're just watching tons of the same bars move up and up and up. You have a very item dense economy with many different ways to sell items, and an aciton economy with a massive variety of options where you want to spend. This is not simply something where numbers go up (although numbers do go up!) but more like a really free form playground of items, timers, widgets, and doodads that's rewarding to spend quite awhile poking around in and fine tuning, or just letting run and coming back to any number of different kinds of substantial progress. Game moves quite slow. Better than it's being reviewed.
Decent idler. Nice UI, sfx, music, and overall progression seems okay. Looks like it ramps up in time needed to move forward after a bit. Just put it down and let it do its thing as there's nothing to interact with for longer than 10 mins after you did your tasks and whatnot. Solid 7/10. Worth a try :) (Side note) Not a fan of the cash shop but it is what it is.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
そこそこの味がする魔法系放置ゲー Turboモードは効率3倍ではあるが、1分ほどで効率が悪くなる処理があるのでお勧めできない 一生金策におわれるというのと、最序盤に指示通りの手順を踏まないとアンロックされていかないのもマイナスではある リソースを駆使して上位のアイテムやら作業をこなしていくのは楽しい
Couldn't get on with Melvor Idle but there are many, many clones of it and few hit the mark for me. I like that this is different, blended-skills, and a completion log. There is a 'Guild Quest' to guide you somewhat through the game unlocking powerful buffs. There are claims of P2W or something. The game is free with optional purchases and optional ads (on the iOS app at least). It's not required to play and to be honest any game that needs extra boosts isn't worth my time and definitely not my money. The boosts are optional and will help - but it's a solo game with no competition and no need to use them. I don't enjoy the main game mode which is like every other game out there (that will progress a lot offline). There are settings to turn off offline progress (or limit it to an hour / 6 hours / 24 hours / unlimited). I have been enjoying the Turbo Mode which gives boosted progress but only for 60 seconds, before requiring some activity. More babysitting but playing it more as an incremental idle than a set-and-forget. Currently working through the game and roughly 20% through completion. Hoping Steam Achievements will come soon but very happy with this FREE game. Thanks Matthew for the great game!
Bunch of menus doin some other stuff. Not for me.
[h1] 技能互相乘,挂机当大法师♥ [/h1] 放置RPG,核心是技能之间互相乘算。管前线(调谐、召唤、符文)和后勤(研究、炼金、商业),整个系统像一台互相咬合的机器,前期看着技能一个个激活确实上头,那种“终于解锁了下一个环节”的满足感是有的。 UI做得很舒服,物品来源和用途一目了然,不用切出去翻wiki。战斗和技能可以同时进行,这点比同类挂机游戏顺滑不少。但中后期升级速度明显拖下来了,解锁新内容要等很久,那套“再等一会儿”的耐心慢慢就磨没了。这游戏不像P2W,氪金提升微乎其微,我倒觉得其实更像“没有它也不影响体验”的那种支持向收费。 单人开发,用AI辅助写代码和生成图标。 we need chinse!!! [h1] 想他豪竹哀丝,回头顾曲,虎帐谈兵歇。 -- 念奴娇·周瑜宅 郑燮♥ [/h1]
Ta guapo es un melvor iddle mas descafeinado, pruébalo UWU
开始物品栏位很少很难受,度过初期后还不错,内容蛮多的,比较推荐。 能出些战斗BD和多人副本就更好了
設計不錯,至少打怪物並不會增加金錢,這一點是有想過的,不像是AI
pretty good. it reminds me of melvor idle with the UI and such
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.