
Now you an archer. Kill the enemies and bring yourself the world that belongs to you. You can earn 500 achievements by killing enemies and get to the end of the level...if you can. Also, you can turn on the voice of one of the most popular streamer in the CIS, Evil Arthas.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
++ challenging Bosses + 100 % Achievements doable - very short boring Game - very hard 3rd Boss, more Lifes would be better Good for skilled Achievement Hunters or Challenge Searchers (beating 3rd Boss without Trick)
Я оценил сложность и простоту задумки
bad game
ein herausforderndes spiel für zwischendurch. kann es empfehlen. 5 levels. 4 schwere bosse. der 3th boss ist der schwerste, es ist fast unmöglich den zu besiegen. der preiß für dieses spiel ist im angebot gut. alle errungenschaften funktionieren.
"Archer's story" is more Russian shovelware, an insincerely made "minimum viable product" intended to generate sales from achievement hunters, rather than offering anything of real value as a game. This minimum viable product is an extremely simple 2D side scrolling "archery" shooter, and to hammer down the insincerity there's a voice over of the developer yelling in Russian whenever you shoot or jump. What a joke. Valve really should consider quality control for Steam. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game assets are fairly mediocre/low quality, in some places they appear mismatched... Ultimately the quality of these assets, and thus the overall visual quality is lower than average, and low quality always makes for a less than optimal gaming experience. Remember, we're looking for the best of the best of 110,000+ games on Steam. The game features somewhat lazy, simplistic "retro" looking 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 110,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. One of the driving elements of this shovelware game is "achievement spam", that is to say the game features a ridiculously large number of trivial/automatically granted achievements, 500 of them, in fact. It's a damning indictment for this shovelware that people only bought it for easy achievements, and not because it has any serious merit as a real game. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? "Archer's story" is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product.
det er et røvspil
Yeah, NO! Big NO! This game is just annoying
Симулятор папича... А так, сама игра фигня если честно...
A simple game that is not necessarily exciting. Getting the Achievements is possible but challenging, especially the 3rd boss.
Archer’s Story, developed and published by Room122, is a minimalist side-scrolling action game that aims to deliver a simple yet challenging experience centered around precision, timing, and endurance. At its core, it’s the tale of a lone archer fighting through a sequence of stages filled with enemies and bosses, restoring control over a world seemingly lost to chaos. It’s a small-scale indie project with modest ambitions, and while it offers a few moments of satisfaction in its straightforward combat loop, it’s ultimately a barebones experience that struggles to justify itself beyond novelty or curiosity value. The gameplay is as direct as its premise. You play as an archer moving from left to right, shooting enemies, dodging attacks, and collecting health to prepare for a boss fight at the end of each stage. The structure follows a simple rhythm: defeat waves of enemies, gather resources, then face a tougher opponent. There are no elaborate systems or mechanics here—no leveling, no branching abilities, no gear upgrades. Instead, the game’s appeal lies in the purity of its loop. You rely entirely on timing and reflexes to survive. The shooting is functional, though it lacks nuance. The bow fires at a fixed rate, and precision is more about positioning than finesse. The controls are straightforward but rigid, leaving little room for experimentation or improvisation. Each level feels like an endurance test rather than a playground for creative skill expression. Unfortunately, this simplicity quickly reveals the game’s biggest weakness: monotony. Each level plays nearly identically to the last, with the same enemies reappearing in slightly different configurations. The bosses, though larger and more imposing, often rely on predictable attack patterns that can be memorized after a few attempts. The lack of mechanical progression means that what you do in the first few minutes is largely what you’ll be doing for the rest of the game. Without new abilities, environments, or enemy types to shake things up, the experience begins to feel more like a repetitive trial than an evolving adventure. It becomes clear that Archer’s Story was built around a single idea that never truly develops. Visually, the game’s presentation is extremely modest. The art style is made up of flat 2D sprites and static backgrounds that evoke the aesthetic of early browser games or mobile prototypes. There’s an intentional retro simplicity to it, but it lacks the polish or charm often found in games that successfully capture that nostalgic look. Character animations are minimal, and environmental detail is sparse, resulting in a visual experience that feels utilitarian rather than immersive. It’s functional enough to communicate the action, but it rarely feels inspired. The same can be said for the sound design. The soundtrack is serviceable and repetitive, while the sound effects—particularly the voice clips and the bow’s firing sound—quickly wear thin. The inclusion of a Russian voiceover option, apparently performed by a well-known streamer, adds some personality but does little to enhance the experience beyond novelty value. Perhaps the most notorious element of Archer’s Story is its excessive use of Steam achievements. With an absurd total of 500 achievements, most of which are earned simply by progressing through the most basic actions, the game seems almost deliberately designed to appeal to achievement hunters rather than players seeking meaningful gameplay. While collecting achievements can be satisfying in games that tie them to skill or discovery, here they feel more like an artificial incentive to mask the game’s lack of depth. For some players, this abundance of easy achievements is a selling point; for others, it feels disingenuous—a system exploited for attention rather than celebration of accomplishment. The technical execution of the game mirrors its design: serviceable but rough around the edges. The controls are functional, but they can feel clunky and unresponsive in tense moments. There are limited customization options—no way to remap keys or adjust sensitivity—and the resolution settings simply stretch the existing assets rather than offering any improvement in quality. The hit detection can be inconsistent, especially during boss fights, where enemy attacks sometimes connect even when visually avoided. Occasional clipping issues and uneven animations further add to the impression of a project that might have benefited from more refinement before release. As a complete experience, Archer’s Story is short and shallow. It can be completed quickly, and once the credits roll—or once the novelty of the achievements wears off—there’s little incentive to return. The lack of variety or meaningful progression means replayability is limited to chasing faster clear times or redoing achievements for completion’s sake. Still, it’s easy to see the modest appeal it might hold for a specific type of player. There’s something quietly satisfying about its stripped-down combat loop, even if it lacks sophistication. For those who enjoy small, throwaway indie projects that can be finished in a sitting or two, or for players who simply enjoy collecting achievements, Archer’s Story serves its purpose as a brief distraction. However, anyone looking for a deeper or more polished experience will find little to hold their attention. The game’s simplicity, which might have been charming in moderation, instead exposes its limitations. There’s potential in its concept—a focused, reflex-driven archery challenge—but the execution never rises above the level of a prototype. Its visuals and sound are minimal, its mechanics static, and its overall design feels incomplete. Archer’s Story is not without effort or intention, but it’s a reminder that simplicity in game design requires precision and purpose to truly shine. Here, the result is an experiment that falls short of its aspirations, offering flashes of potential amid a sea of repetition. It’s a game that feels more like a sketch than a finished piece—a humble, fleeting attempt that may entertain briefly before being quickly forgotten. Rating: 4/10
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