
Unlock 12 ancient artifacts, each bestowing special powers and a unique starting deck. Battle relentless automatons on your quest to the heart of the enchanted city as you uncover stories of an ancient book.
Modeled estimate, not a reported figure. How we estimate →
About

You awaken as a Doll in a desolate, crumbling city with no memories. The path to the Royal Palace lies ahead, but hostile automatons and arcane golems stand in your way. To reach your destination, you must face powerful foes, each guarding a crucial place of your journey.
Every encounter challenges you to maximize the use of your magic cards, artifacts, and skills. Choose your moves carefully, adapt to enemy patterns, and unleash powerful combos to vanquish each foe.
Before each run in Arcane Path, you’ll choose one of the 12 artifacts that shape your gameplay. Each artifact grants unique status effects, enhances starting cards with powerful bonuses, and adds thematic cards to your deck. Artifacts also influence battle rewards, ensuring key victories provide cards aligned with the artifact’s theme, which in turn offer new strategies and playstyles.
An ancient book whispers of forgotten powers tied to the 12 relics and the forces that set your quest in motion. Its cryptic pages reveal the marvels of a bygone era, hinting at a fateful ritual that left the city in ruins.
Claviger, the owl mask automaton, and her leader, Emerald Oracle, offer their aid on your path to the heart of the enchanted city.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Portuguese - Brazil, Japanese
Engagement
Reviews
TLDR: Tweak the shops, add an act, and consider minor relics or something similar instead of the pale cards. Feels a little unpolished and incomplete. Overall, the game is pretty fun, until you realize how short it is. I feel like by the time I get to the end boss, my deck is "almost" cohesive. Definitely feels like the last boss should be pushed up an act. Also - Like many others have said, it's really RNG heavy, which can be a little frustrating. I've noticed on many of my runs I get to the vendors and have an excess of money, and am forced to restock the card vendor over and over looking for a specific set of cards. Would be nice if I could spend my money - even if excessively - on upgrading existing ones, removing an additional card, buying mini-relics or other similar permanent buffs that would make the runs feel a little more unique. Lastly, although the idea of the curse/DOT builds seems interesting, it's far, far weaker than just attacking directly, making a large amount of the cards effectively worthless by comparison.
OI LOIK IT
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Hours played at review time, across 25 reviews with recorded playtime.
The unskippable cutscenes almost killed it for me. Also, the fact that some texts are missing (how am I supposed to know what is the next phase/level without its description, only a icon?) But, overall, a good game. I would recommend it on sale. 6/10.
solidly meh game, Only 10ish% of players have beaten the end boss (according to achievements). Apparently abandoned (no apparent Dev engagement on the discussion boards.) Several enemy abilities are frankly broken op, Once you figure out the good cards, all your decks start to look the same by end game. Only unlocked 10 of the 12 starting powers, but frankly unwilling to put anymore time into this pile. If you've played all your other deckbuilders, sure give this a shot. If anything else is on your todo list, play THAT first.
1字太小眼睛都要瞎了 2各种事件火堆啥的不说怎么结算,不说能用几次只能自己试 3不知道升级机制是什么,到了个升级点悬停在卡上也没给看升级效果,点一下就直接升了个普攻 4卡牌设计的都是什么垃圾,是不是就非要1费5打/5防模型,自己不恶心吗?玩了半天除了一个1费15伤虚无的卡,其他卡差不多跟初始卡一样数值 5用看不懂的专有词汇当做图例并不能解释任何事情 6随便一个小怪打我一半血,100块只给回10,却有一次性回30的卡。我不知道是什么机制和想法 7那个残血重击的怪为什么其他怪残血了也重击我?玩抽象是吧 8用卡指怪鼠标和箭头位置不一致要难受死 9怪行动不说就算了,有什么特性也不写,打个boss复活五百次不知道哪来的效果? 10为什么有的卡回合结束保留有的不保留?我觉得这游戏九成的机制都要靠自己猜
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Players by region
Where this game's players are, estimated from review languages.
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