
3 distinct games in one package - Fracture (40 levels), Smash (20 levels), and Bowshot (24 levels). As a newly born A.I. entity, battle through 3 different futuristic sports—Fracture, Smash and Bowshot—to escape slavery at the hands of the Overlords.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ARCADE SAGA is great! imagine games like holoball, racket nx and those longbow games on steroids! 3 polished games with high replay value at a fair price. i like "fracture" most, it's an insane fast first person breakout in vr. lots of upgrades and online leaderboards, it's VERY well done!
This is probably one of my favorite goto games of the 90+ VR games I own; but lets be honest, this game is priced a bit high. :) Each game is essentially $10 and though there are upgrades you can save up star points to purchase and arguably there are endless hours of gameplay to try and beat your previous score or work the public leaderboards and different game modes to change things up; end to end though you're looking at a minute or two per level. With that said, this game is a lot of fun. Fracture by far is my favorite. It plays like HoloBall and has a classic Brick Breaker feel to it. What is nice is as you advance the levels, not only do the bricks change and technique requirement changes, but so does the arena. Sometimes you're in a square or sometimes in a dome making the physics of the balls bouncing different so you have to plan your shots accordingly. The summoning of the ball is a unique feature as well. Took me some getting used to but once I got the hang of it, it’s a handy feature! Smash is a variant of Fracture in that you’re in a narrow corridor and try to get the balls past the opponent at the other end. As you advance there are more obstacles, speed variables, mines, etc. to make it more challenging. You use shields in each hand to hit the ball and add spin to send it to the opponent’s side. Still ends up feeling the same as Fracture from a mechanics perspective but that is not a bad thing. Bowshot is my least favorite but not terrible. It is another bow shooter like many others out there. The charge shot which sends a blue ray to hit more blocks is probably one of the more unique features I’ve seen compared to others. If you like bow and arrow games, it isn’t bad, just not as fun as the others in my opinion. I posted some raw gameplay footage of a few levels from each game if you’re interested: https://youtu.be/9VIEI7-ab-U
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a quality game. Textures, animation, voice are all excellent. It's an arcade game and has online scoreboard where you can compete against many others for high scores. Love it!
I love VR and have been so excited to see it grow, so I've been happy to buy a lot of less polished games for the sake of experiencing something new and supporting new studios doing VR. I was excited to see this because I imagined it as "first party" content. Something polished and worth waiting for. Wow. No. I was very wrong. This is probably the least polished and least fun game I have played on the vive. I bought it one of the first days it was out and all the reviews were glowing. "The kind of game that sucks you in" "You will want to play for HOURS." "The sound and visuals are top notch". It sounded perfect. I would be disappointed by this game if it cost even $5 because of how unfinished it feels. Free VR games have felt better. I look forward to each level ending to give me relief from having to play these games. The three games are incredibly simple and, more importantly, not fun. In all of them the physics feels so sloppy and floaty that it's hard to predict how to actually play/move. Bowshot is fast and chaotic but feels like you're just being assaulted by so many things that it's a race to (your) death. I would pick The Lab's archery game ANY day. Fracture has just the most insane physics, and to 3-star the levels, you have to destroy EVERY block. That isn't hard in a regular "brick breaker" game, but in this one you're standing in a room with block floating 100ft above you trying to hit a 1ft diameter ball at it. Not at all satisfying. I would guess that maybe I'm awful at this game, but even doing what seems to be terribly I'm in the top 100 global scores so...either no one is playing, or no one is winning. Smash is a little fun...it's like Holoball but worse. The physics again are weird and floaty, the impact of the balls feels off, the randomness of the powerups is bizarre. And it all takes place in what feels like a futuristic sewer pipe. That brings me to my next point. The visuals? Garbage. Muddy textures, no shadows, poor reflections, static background. It's really about as poor as I've seen in any VR game. The sound too makes me embarrassed for the creators. The voice of the main AI sounds like an announcer at Chucky Cheeses and they call themselves the "We" which, in that high pitched enthusiastic voice, is impossible to take seriously. All in all, I have not had any fun in this game, I am disappointed by what they delivered, and I feel faily lied to about what it was. The $30 price tag is outrageous for this type of game, but I can only hope they use those funds to make something more...
MY ARM! lol oh man this game keeps you going for hours. This game is a great game to pass time. You will definently get your money's worth if you purchase this game. You have everything from shooting things with bows to using shields to repel balls into the opponents goal to crushing the s**t out of a ball using a lightsaber bat! Pros: Hours of fun only reason I stopped was because my arm got tired! and even then I could just change game play to a different type of game. Cons: 0 IMO GET IT!
Not enough in this game to warrent a $30 price tag. There is barely any depth to the gameplay that is here. Bowshot is decent but less satisfying than The Lab. Visuals are polished but simple to a point where not much amazement can come from a series of cubes. If you are interested, wait for it to go on sale, paying $30 will leave you dissapointed.
(再注:现在已经添加联机对战模式,而且降价到了68元,还犹豫什么?当然,前提是你喜欢这类游戏。) [strike] (注:国区之前定价是88元,以下评测都是建立在88元的基础上,现在定价199元,大家不要买,最起码等恢复到88再买。因为Viveport平台最初定价199元,之后改成88元,再之后又改成199元,最后改回88元,所以我觉得steam这个价格调整错误,应该会恢复到88元。现在已经降到了99元,继续等吧,可能手抖输错字...) [/strike] 当我看到这个价钱,看到宣传视频和介绍时,如果不是HTC出品的,我完全不会买,这介绍和视频,真看不出值这个价,但当我玩了后,我想说,值这个价,而且是目前最好的休闲运动游戏(非联机类,联机的还是Rec Room)! 这是一款激烈的运动VR游戏,完成度高、游戏性高、画质高、关卡多、技能多,内容相当丰富。有3个运动,每3个运动有4大关,每一大关中又有小关卡,还有1个Boss。弓击者:16个关卡,打击者:32个关卡,爆击者:12个关卡。三个运动合共60个关卡,应该有12个Boss。 每个关卡都充满了变化,完成后有积分奖励,能够用来买技能,所以相当有挑战性,有成就感。每种运动分欢乐模式、战斗模式、挑战模式,没看出具体的区别,但感觉欢乐模式明显要容易些,应该就是容易、正常、困难三个模式,每个关卡又分三星级,足够你挑战了。 如果你还是觉得价钱贵,那么不妨这样算,这游戏可以算是Cyberpong+HoloBall+Holopoint=34+48+48=130 RMB,没买过这三个游戏的,买这一个足矣,已经买过且喜欢这类游戏的,也一定会喜欢这个,当然,这游戏的玩法并不是简单的三者相加。 游戏中文名叫《黑客纪元》,其实没明白跟黑客有什么关系,难道未来的黑客成了体力劳动者… 12月12日通关打击者、爆击者后再评测: 除乒乓球外,这已经是我目前玩得最多的运动游戏。不是说其他运动类游戏不好,我喜欢的运动游戏有不少,前面提到的那三个游戏我都喜欢,但重复玩只能不断挑战分数,缺少新鲜感,欠缺玩下去的动力。这游戏关卡多,还有Boss打,容易上瘾,充满了玩下去的动力,每次我都是玩到实在太热了才放弃。即便目前已经通关打击者、爆击者,我依然还想去继续挑战更高分,因为能自由搭配和升级各种技能。 温馨提示:这是一款高危VR游戏!严重小心撞墙!我天天玩VIVE,很少撞墙,但玩这个,竟然控制器撞墙撞到很大响声,还好控制器耐撞;还差点甩掉控制器,这是我第一次遇到这情况,幸好我每次玩都会系腕带!虽然没游玩空间大小限制,但如果空间太小玩起来会更危险,玩最容易的欢乐模式可能好一点。 12月15日全部通关后评测: 耗时14个小时,终于通关三个运动的战斗模式。弓击者是最难最累的(官方也知道,在游戏提示里说了),竟然排在第一个,我第一次玩就是玩弓箭,结果太累太打击人了,玩通关另外两个才再玩弓箭。所以弓击者玩的人很少,估计第一次就玩怕了,最后一个大Boss,连我在内竟然只有两个人在排行榜。 由于赚了不少积分,升级和购买技能后,虽然还是很难,但比最初玩容易些了,有两把弓箭,不同关卡选到合适的弓箭会更容易过关,玩上手后,挑战性与趣味性不比另外两个逊色。建议把这个弓击者排到最后。 虽然战斗模式(正常难度)都通关了,但我意犹未尽,还想玩,接下来争取把所有战斗模式的关卡打到三星,然后再通关挑战模式(困难难度)。这是第一个我玩通关后,还想接着挑战更高难度的VR游戏。 我很想强烈推荐这游戏,但考虑到价格比较高,虽然我认为很值,但再好的游戏也有人不喜欢,如果只玩一两关就以为接下来的关卡都差不多,那会错过后面更好玩更有挑战性的关卡。不介意这个价格的话,我强烈推荐! 给大家演示一下战斗模式各个关卡的大概情况,只能走马观花看一下,没那个体力再通关一次了。你看到的只是前面,每个关卡本身也是充满了变化的,比如你以为消灭一波了,结果又来一波不同的,你以为Boss没血了,竟然原地满血。当然,看视频的感觉不如实际玩,就好比看这游戏的宣传视频感觉很一般一样。 Bowshot(弓击者) https://www.youtube.com/watch?v=d_sv0JkGoeg Fracture(打击者) https://www.youtube.com/watch?v=df64OiJ9nc4 Smash(爆击者) https://www.youtube.com/watch?v=ccNh_PWJzxM
This game is actually pretty fun, even though it doesn't break much new ground with the types of things you do in game. It's comprised of three different parts: Bowshot (an archery game with powered up projectiles), Smash (Like Pong in a long hallway with powerups and slow-mo beams) and Fracture: which is a bit more like breakout, except to make it different from smash, they gave you a bat and a Tractor beam thingie to grab the ball. The game also seems to have an announcer that is autotuned, but instead of sounding like GLaDOS, she sounds like a squeaky autotuned mouse voice. Not that unpleasant but not a bonus either. Since each game is kinda different I'll have to do a "What I liked/disliked" for each section. So Bowshot...Pretty standard archery game, only you can choose between a single shot or a triple shot (you must choose before the round starts and you stick with it all through the round). Triple Shot is as it sounds... you have three arrows that are launched at the same time, and depending on how far you draw back the bowstring, they'll be spread out or more or less aimed at the same target. Each arrow in the triple shot isn't very powerful so unless all 3 hit the same guy, you're not doing as much damage, but you're probably better off on clearing a crowd with this style. The triple shot also allows you to power up a shot that fires in a straight line (I think aligned perpendicular to your bow). It's somewhat useful if the enemies spread out in a straight line, but the times where this happens are kinda brief. The "line" is also rather narrow so the enemies can just move up or down a bit and it'll pass them entirely. On the other hand, you can use the single shot to focus more power on one target at a time, and the powered up version of the shot shoots a sort of shotgun blast type power in a little circle around your arrow... this is useful for plowing through enemies that are lined up single-file in front of you, but as before, the times where this happens is few and far between. However, since the single shot focuses more on power, you'll more than likely destroy the enemies you DO hit. Your enemies are all boring cubes that fly around you, but every so often they take shots at you, so you have to dodge a bit. More Room-scale space is better here. On the plus side, there's powerups that you can buy both passive and active, though to use the active powerups you have to spend points on allowing you to assign the powerups to a controller touchpad. You can also refund the points if you haven't used the powerups, and the point refund even includes the passive powerups as well, so if you spent too much on some passive powerup and need more of an active power up, you can do that between rounds. There's also separate powerups for each bow style (triple vs single shot) Things I liked: [list] [*] Each round has a set of goals to achieve and if you achieve all three goals, you get more points to be used for powerups. [*] The bow looks a bit cooler than some of the other archery games, and thankfully they don't make you reach back to a quiver to grab another arrow. [/list] Things I didn't like: [list] [*] Boring enemies [*] No realistic physics (So you might as well been given a small missile launcher that you fire with a single button press) [*] It's not really this game's fault but I'm kinda getting tired of bow and arrow games in VR. [/list] Smash has been described as 3D Air Hockey but really it's more like pong in a long narrow hallway. You have two paddles and you can hit the ball, or apply some spin to it by moving the paddle as you hit the ball. If you do it right, the AI will slowly try to follow the ball and the spin will give it a more unpredictable movement after a bounce. Spin won't help at all if it goes straight down the hallway though. As before, each round has a set of goals to achieve and those goals turn into points you can spend on one-time use powerups and passive (permanent) powerups. Also as before, you have to spend points to be able to attach these powerups to each controller so it's kinda deceptive on the price... also as far as I know, each controller only holds ONE powerup so that limts you to two. HOWEVER, in addition to the powerups you buy, there are some powerups that show up midway down the hall that will immediately take effect if the ball hits it. These include one that makes the ball huge (easier to hit), one that increases velocity on each bounce (which is deadly if used right) and also a multiball powerup that can cause your score to go from 0 to 5 in a hurry....it can also go the other way if you're not careful. Things I liked: [list] [*] Smashing the ball down the hallway and making that stupid AI bot miss the shot [*] Hitting the multi-ball powerup in such a way that the AI could only stop one or two shots (while the other 3-4 went in the goal) [/list] Things I didn't like at all: [list] [*] trying to smash the ball and instead, smashing my WALL... because yeah, you can really lose track of where you are in your room and when you see the ball coming towards you, your instinct is to sprint forward and slam it... don't do that. [*] The Bots have that annoying "Fake robot speech filter" that everyone is using in their games... the result is that the speech turns into a scratchy mumble that is tough to understand. Imagine if you were talking into a kazoo and that kazoo buzz was loudly playing over every word you said. Congratulations, you're almost as annoying as the bot speech! [*] The enemies also spit out these "mines" that can intercept the ball and cause it to go flying back at you unexpectedly. This occasionally happened to the AI as well, but really those mines are just an annoyance. [/list] And finally we have Fracture, which is basically what I'd expect Breakout to be like in VR, only it doesn't seem to have as much of a point when the whole room is a target for breaking bricks. The "enemy" here is time since you have a limited amount of time to hit all the bricks and your combos are determined by how many bricks you break in a short period of time. The ball and ball grabber is similar to another game (Racket NX) but the grabber seems to pull the ball from anywhere, so you can shoot the ball and grab it again quickly (which is probably the best strategy). I didn't really find this game engaging though. Once again there are powerups and stuff to earn, but I'm not sure you'd even need them, though I didn't play it for long so maybe the score needed to pass the levels goes up sharply or something. Things I liked: [list] [*] Well, the bat was somewhat new. I figured they'd just use a paddle again. [*] If you manage to break a lot of bricks in a short time period, the ball changes color to signify the combo level. [/list] Things I didn't like: [list] [*] It was actually kinda hard to aim the ball where I wanted it to go with the bat. I think I would have done better with a paddle/racket. [*] Since there were no enemies, it felt the least exciting of the three games. It seemed more fitting for a separate game mode or something. [/list] I actually bought this game even though it was given for free on Viveport... Two reasons: 1) I liked the game and wanted to support the developers and 2) I hated having to have the vive home software running just to play the game. (also for a 3rd reason, I wanted the steam achievements). There's a whole multiplayer aspect I haven't even tried yet, so I may need to edit this review later. Single player is enough to keep me somewhat busy for a while though. Anyway, I'd say this game is worth the money... Fracture is the weakest link but it's still fun...and maybe it's more fun in PvP than single player? We'll see eventually.
There is no original gameplay in this, for a steam backed VR special it's lacking. The graphics are good but smash makes no sense, tracking in that is dreadful. The other is a pong remake that is just a rinse and repeat style game. Bowshot kinda has some potential but it's extremely tiring with the same arm movements.
由台灣團隊設計,完成度非常高的運動遊戲! 難度設定恰當好處,會想不斷挑戰,手酸到不行@@ 如果遊戲價格低一點,會更推薦!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Need for Speed™ Unbound | $106.2M | 58.8K | 60% | $69.99 |
| CarX Drift Racing Online | $38.5M | 89K | 95% | $16.99 |
| Beat Saber | $38.1M | 76.2K | 96% | $29.99 |
| Steep™ | $35.2M | 33K | 83% | $29.99 |
| Golf With Your Friends | $23.7M | 74.7K | 87% | $14.99 |
| SpeedRunners | $12.4M | 37.1K | 94% | $14.99 |